Posted March 23, 2017 EAX: 0x00000000 EBX: 0x05E80001 ECX: 0x00000000 EDX: 0x00000000 EDI: 0x0018A320 ESI: 0x00000000 EBP: 0x0018A1F8 ESP: 0x0018A1E8 EIP: 0x77930C52, 83 C4 04 C2 ????? EXCEPTION halt in \halopc\haloce\source\cache\cache_file_builder.c,#109: !((unsi gned long)scratch&31) Still getting this. Funny thing is I had this same error years ago but figured it out. Kinda wish I wrote down how I fixed it Share this post Link to post Share on other sites
Posted March 23, 2017 Is there anything else output above it? Those are just stop codes, probably won't help much, and the EXCEPTION halt message isn't very helpful either (thanks tool lol) Share this post Link to post Share on other sites
Posted March 23, 2017 16 minutes ago, NeX said: Is there anything else output above it? Those are just stop codes, probably won't help much, and the EXCEPTION halt message isn't very helpful either (thanks tool lol) Nope the only error I get is the one at the very bottom where the EXCEPTION bit is. I had this exact same error ages ago and never posted how it was fixed leaving me in a pickle. Share this post Link to post Share on other sites
Posted March 23, 2017 Mmmm. Is it any map? It sounds like something is corrupted in there, but obviously process of elimination is about the only way to find out what :/ Maybe try adding your assets to tutorial.map or something like that until it breaks again... It's been a long time since I've messed with CE, was just hoping it was something I'd seen before. Takka likes this Share this post Link to post Share on other sites
Posted March 24, 2017 9 hours ago, NeX said: Mmmm. Is it any map? It sounds like something is corrupted in there, but obviously process of elimination is about the only way to find out what :/ Maybe try adding your assets to tutorial.map or something like that until it breaks again... It's been a long time since I've messed with CE, was just hoping it was something I'd seen before. I tried to compile a renamed bloodgulch scenario but it didn't work. nothing but stock assets Share this post Link to post Share on other sites
Posted March 28, 2017 Makes me wonder if you've accidentally overwritten some of the stock assets that come with the HEK. I remember vaguely some mention of those tags not being able to be extracted properly by HEK+, and it corrupting them if you tried. Maybe try reinstalling your HEK, which should restore all of those and trying the stock BG again Share this post Link to post Share on other sites
Posted April 2, 2017 On 3/28/2017 at 1:08 PM, NeX said: Makes me wonder if you've accidentally overwritten some of the stock assets that come with the HEK. I remember vaguely some mention of those tags not being able to be extracted properly by HEK+, and it corrupting them if you tried. Maybe try reinstalling your HEK, which should restore all of those and trying the stock BG again Never overwrote anything. maybe I ought to check off "recursive" and just straight rip. Some of my memories on this issue are coming back and I believe at the time I got help from Kornman00 who told me it was an issue with the scoprion tags that come with HEK. I'll give this one more try on a clean install. NeX likes this Share this post Link to post Share on other sites