Posted March 13, 2017 This is the CE port of my Phoenix 3 release, which was a total gameplay and visual effects mod of the map Death Island. The Flow Flow of the map's layout was heavily redefined to better balance infantry and vehicular engagements. Dispersal options, cover, and focal points are all fresh. The Sandbox Mechanics of the weaponry you spawn with are similar to their stock counterparts, while the rest consists of original concepts, all balanced together over 4 years of sporadic development and 2 years of public gameplay on Halo MD. Weapons Assault Rifle Rifle features better accuracy, marginally slower rate of fire, and a magazine reduced to 40 rounds, making it much more effective up to medium ranges. Pistol Pistol retains the original rate of fire, accuracy, and damage, but now lacks a scope and kicks after each shot. Carbine Semi-automatic rifle for short to mid-range combat, featuring a 2x scope and firing 3 projectiles per shot (not to be confused with burst-fire). The high initial accuracy suffers greatly with increased rate of fire, dramatically changing its role to that of a close-range weapon. Incendiary Shotgun Shotgun that fires projectiles which burn the surface of most targets for a short period. Burn damage is limited to shielding, so only the initial damage from each shot will affect health. Nade Launcher Grenade launcher that with some inaccuracy, fires 3 small explosives per shot, each of which detonate instantly on impact. Laser Cannon Laser weapon capable of sustained fire, which while is prone to overheating, features pin-point accuracy and a 2x scope. Rod Pistol Short-range pistol that fires slow shield-bypassing projectiles, ideal for encounters with shield doors or low-health targets. This weapon also features an overcharge function, which releases a projectile that emits plumes dealing shield-only damage on flyby. Direct impact from this secondary projectile will instantly kill infantry, or deplete shielding if the target occupies a vehicle. Impaler Mid-range weapon capable of sustained fire, which releases accurate headshot-capable projectiles that shatter on impact, dealing splash damage. Tracer Single-fire mid-range weapon capable of firing up to 3 homing projectiles in short succession before overheating, dealing splash damage on impact, and capable of killing healthy targets with just 1 burst. The projectiles have a distinct visual and sound, but can be easily dodged with a strafe or fast-moving vehicle. Vehicles Fighter Nimble fighter featuring dual machine guns and an unguided missile. Both of these weapons contribute to overheating, which should be monitored to avoid temporary weapon jams. Carpet Bomber Aircraft capable of sustained carpet bombing and featuring explosive countermeasures as an air-to-air defense, which is however very sluggish in maneuvers. Countermeasures will blind targets and kill in three hits, but as they are deployed aft of the aircraft and detonate after little more than a second, their use against aircraft must be well-timed. Anti-Personnel Tank Tank which fires high-velocity shells with a relatively high rate of fire and pin-point accuracy, at the cost of much lower damage and splash radius. A flak screen is deployable for close range engagements such as against infantry or aircraft, however the vehicle is also well armored against small arms, so that only direct hits through the driver's hatch or explosives are significant weaknesses. Both weapons contribute to overheating, which should be monitored to avoid temporary weapon jams. 30-Cal Hog Weaponry much like the original chain-gun Warthog, but with buffed damage and weaker aim assistance. Weapon is prone to overheating, which should be monitored to avoid temporary weapon jams. Laser Hog Warthog featuring a fully-automatic laser with pin-point accuracy, best suited for long-range engagements. Weapon is prone to overheating, which should be monitored to avoid temporary weapon failure. Bubbler Stationary turret that fires three electrified bubbles per shot, which instantly depletes shielding upon impact. The projectiles are lighter than air, so they rise into the sky as their velocity lowers, making this weapon ineffective against ground units at range. Weapon is prone to overheating, which should be monitored to avoid temporary weapon jams. Credits Conversion to CE by 002. Some reticles (the good ones) by Sceny. Model, shaders, textures, and animations for the Carbine and Teleporter by CMT. DownloadNote: Specifically balanced for no-lead gameplay, so ensure it's enabled for optimal balance. All gametypes are also supported, however the "Normal" weapon set is strongly recommended. Shelly Herself, Sceny, Echo-77 and 8 others like this Oddly, this is familiar to you... as if from an old dream. Share this post Link to post Share on other sites
Posted March 15, 2017 Does this map depend on HAC2 or is it just there for convenience? Share this post Link to post Share on other sites
Posted March 15, 2017 On 3/14/2017 at 10:37 PM, Vaporeon said: Does this map depend on HAC2 or is it just there for convenience? HAC2 raises the particle and object limits, so while it's not necessary to run with it, it's ideal. Oddly, this is familiar to you... as if from an old dream. Share this post Link to post Share on other sites
Posted March 18, 2017 Looks interesting, I can't wait to play it when SBB is recording on saturday. Takka likes this Share this post Link to post Share on other sites
Posted March 18, 2017 It's up. Krazychic and Takka like this Share this post Link to post Share on other sites
Posted March 18, 2017 Now that this is on HAC2, 002 has launched a dedicated server for it: 23.92.54.3:1337 We're also going to have a game night tomorrow (Sunday), detailed here: Oddly, this is familiar to you... as if from an old dream. Share this post Link to post Share on other sites
Posted March 19, 2017 I unlocked my server - it's been full most of the time so I've opened a 2nd Sceny and Takka like this https://www.twitch.tv/krazychic Share this post Link to post Share on other sites
Posted March 25, 2017 Some noobs recorded themselves playing: SomeFan, (SBB) Storm, Krazychic and 3 others like this Oddly, this is familiar to you... as if from an old dream. Share this post Link to post Share on other sites
Posted September 11, 2019 Super delayed because I didn't have an account when this was released, but I remember this as being one of the more interesting mods I ever played. Creative twists on classic assets. Good stuff. Kavawuvi, Sunstriker7 and Takka like this Share this post Link to post Share on other sites