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Lambdacomplex

Gridlock (unfinished map by English Mobster)

11 posts in this topic
2 hours ago, SBBMichelle said:

So, I played this map last saturday with SBB when we decided to explore a little and found a turf variant outside of your map. Right after we played the turf map.

 

A timestamp of the vid when we found it:

 

That was funny, but I don't know why you would leave that in...

Well this isn't my map. This is a map made by a friend of mine ages ago whose moved on from the scene and is highly likely they won't mind.

 

As for the Turf BSP, it's actually the BSP from Domain Final. An earlier map done by English Mobster which I also tested (and released a beta you guys played IIRC)

Also in the video I noticed a large empty room outside the map don't ask me what that was meant for because not even I know. There might have been more planned I dunno. I plan on actually trying to finish the map but until I can fix this age old issue

03.08.17 17:33:39  tool pc 01.00.00.0609 ----------------------------------------------
03.08.17 17:33:39  reference function: _write_to_error_file
03.08.17 17:33:39  reference address: 42ca20
03.08.17 17:33:39  Couldn't read map file './toolbeta.map'
03.08.17 17:33:39  EAX: 0x00000000
03.08.17 17:33:39  EBX: 0x05EE0001
03.08.17 17:33:39  ECX: 0x00000000
03.08.17 17:33:39  EDX: 0x00000000
03.08.17 17:33:39  EDI: 0x0018A320
03.08.17 17:33:39  ESI: 0x00000000
03.08.17 17:33:39  EBP: 0x0018A1F8
03.08.17 17:33:39  ESP: 0x0018A1E8
03.08.17 17:33:39  EIP: 0x76FB0C52, 83 C4 04 C2 ?????
03.08.17 17:33:39  EXCEPTION halt in \halopc\haloce\source\cache\cache_file_builder.c,#109: !((unsigned long)scratch&31)

 

It's going to be awhile. Actually with Altis finding out how to synch AI I also wanted to go back to say the Area 53 and 54 maps and get AI to synch. I think it would be nice to go back to those old maps with AI and try and rework them so people can actually play them.

Tucker933 and aLTis like this

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