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planetX2

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They disappear based on your FPS if I remember correctly. The script could send that message several times (as well as a lot of blank messages to clear screen). I might do that if nobody else wants to.

Yes, I tested with more and less fps, and you're right, that depends of  the fps.

then, it possible that add time to these messages? 5 or 6 seconds, a duration of time modifiable

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Tiddy-bits:

As I said, I could do that. The problem is that people with old versions of hac2 will see it flicker sometimes.


08f9474ede.jpg

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Does HAC2 no longer auto-update?


Oddly, this is familiar to you... as if from an old dream.  

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As I said, I could do that. The problem is that people with old versions of hac2 will see it flicker sometimes.

what is the new version of hac 2 ?

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Well btcc22 no longer works on it as far as I know but there is a newer build of it which wasn't officially released. Using this build will disable automatic updates so if for some reason a new hac2 update comes out then you will have to update it manually. You can download it from here http://puu.sh/osYCV/73d676859d.rar

Vaporeon likes this

08f9474ede.jpg

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They disappear based on your FPS if I remember correctly. The script could send that message several times (as well as a lot of blank messages to clear screen). I might do that if nobody else wants to.

 

I did that on countdown.lua, however they would bug again with the wrong hac2 version, or am i wrong?

nvm, didnt see the whole post lol.

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Added a new variable STAT_TIME that defines how long the messages stay in the console. This may not work very well with older versions of HAC2 and any other console messages will be removed while these are shown. http://pastebin.com/bh5YxLEi

Takka likes this

08f9474ede.jpg

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Added a new variable STAT_TIME that defines how long the messages stay in the console. This may not work very well with older versions of HAC2 and any other console messages will be removed while these are shown. http://pastebin.com/bh5YxLEi

 

Thanks for the modification aLTis

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