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planetX2

Put Objects With Coordinates

Hi, I need if someone could make a script, where you could put objects with coordinates, either power-ups, weapons, vehicles, etc., and with the option to block them .. that by shooting or throwing grenades, they do not move .

Please if anyone knows of this

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You may not be into scripting, but you need to spend some time looking over the SAPP website's documentation for ideas here. The things you want implemented are (for the most part) available in SAPP right out of the box as built in commands.


KsqHutE.png

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You may not be into scripting, but you need to spend some time looking over the SAPP website's documentation for ideas here. The things you want implemented are (for the most part) available in SAPP right out of the box as built in commands.

 

is there any command to sapp event?

you know how can put object with coordinate?

Could you give me an example please

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Thank you very much, as you can do to block those objects that do not move when shooting or throwing grenades?

 

and if you can please give me an example done to better understand how to put an object with coordinate.

apology but do not understand much with only the commands

Edited by planetX2

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Thank you very much, as you can do to block those objects that do not move when shooting or throwing grenades?

 

and if you can please give me an example done to better understand how to put an object with coordinate.

apology but do not understand much with only the commands

 

no, you cannot stop moving the objects impacted by grenades from sapp, as far as i know. maybe u can from lua idk.

but you can block them from picking up. so players cant pick them.

 

 

exmaple for place object in a coordinate:

 

spawn <type> <name> <x> <y> <z> [rot]

event_start $map:bloodgulch  'spawn vehi "vehicles\c gun turret\c gun turret_mp" 95.50 -163.50 1.00 7.9'

so, if you add this line to events.txt, now you will see a gun turret on top the red base (where banshee is) in bloogulch, when bloodgulch starts.

 

for events, check here

http://halo.isimaginary.com/event-system

 

and combine events with commands like above example.

follow this post;

http://opencarnage.net/index.php?/topic/5845-3-weapons/?p=80963

Edited by no offence

more reality: https://goo.gl/blpPTt

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no, you cannot stop moving the objects impacted by grenades from sapp, as far as i know. maybe u can from lua idk.

but you can block them from picking up. so players cant pick them.

 

 

exmaple for place object in a coordinate:

 

spawn <type> <name> <x> <y> <z> [rot]

event_start $map:bloodgulch  'spawn vehi "vehicles\c gun turret\c gun turret_mp" 95.50 -163.50 1.00 7.9'

so, if you add this line to events.txt, now you will see a gun turret on top the red base (where banshee is) in bloogulch, when bloodgulch starts.

 

for events, check here

http://halo.isimaginary.com/event-system

 

and combine events with commands like above example.

follow this post;

http://opencarnage.net/index.php?/topic/5845-3-weapons/?p=80963

 

 

Thank you very much for answering and explaining how do it  :)

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