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NeX

Disable Weapon Despawn

Sorry if I sound like a broken record with this, but I can't seem to get any definitive answers.

 

 

Is there a way to disable the automatic despawn of weapons, or to increase the amount of time the default is? Currently the issue I'm having occurs at 30 seconds with the spawn_object API function, but anything over about 150 seconds would be fine as well. Is there a specific portion of memory that can be altered to that effect? I've browsed through every offset script and object structure doc I can find, but haven't come across anything useful like that.

 

Here is a link to the Phasor documentation for its createobject API function, which can disable "respawn" with a boolean parameter - I guess that would work, but I think just changing the default as a global setting would be easier and still provide the complete functionality I'm looking for.

http://69.162.101.202/~phasor/docs/200/group___phasor_a_p_i.html#ga0a93543fb1fa1e3ee5e2db799123c9e4

 

Makes me wonder if this particular section of memory per object would be useful in this 

regard: 

obj_existance_time = readdword(m_object + 0xC) -- Confirmed. (1 second = 30 ticks)

....my first reaction is to continually write 0 here to every object I want to control, but if this exists then there is also a number somewhere that it is compared against. That's the number I want to find/edit.

 

 

Smiley also posted the obj. structure with this:

unsigned long timer; // 0x0014

Which I found corresponds to this

obj_marker_id = readdword(m_object + 0x14) -- Tested. Continually counts up from like 89000...

Not really sure what to make of that. The description doesn't really say anything useful, and the name "marker_id" could refer to all sorts of things. *shrug*

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I just wrote this on the SAPP forum, but you're looking for read_dword(Weapon + 0x204). Halo compares this value with the tick counter minus 0x384 (900 ticks or 30 seconds). While a player is holding the weapon, Halo sets it to the tick counter, so it never despawns when the player is holding it. When the weapon is dropped, it does not increase anymore.

 

You could disable automatic respawning for this weapon by setting it to 2147483647 I guess? I cannot find 0x384 anywhere in the object struct, so it may be in Halo's code. I probably could go and look at objects spawned through item collections and see how they do stuff.

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interesting. That's basically what I was proposing on the SAPP forum. 

 

If when the weapon is not held by player, its tick value isn't being written to each time with the current tick counter, then I would only have to set the custom value once. 

 

I'm planning on using this with your itemc script, so despawns/destroys and player interactions are already taken care of - plus once a player picks it up, that giant number I force feed into its last-interacted-with slot should be overwritten by the current tick counter, causing it to despawn after 30 seconds from a drop - which is correct anyway.

 

I just need to get in between that process for the first time an object spawns, really. 

 

Worst case I can add it to the onEventTick to keep overwriting it until a player picks it up, and after someone interacts with it just leave halo to its normal duties.

 

Does that logic sound....sound?


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