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giraffe

UI Overview

14 posts in this topic

Tiddy-bits:

Late reply but I need to make a correction: a UI button cannot wake a dormant script, they can only run static scripts.

 

This goes for event handlers in general, of course, not just if the widget is a button. If the event handler is given a script, it must be a static script to work.

 

Not sure how I missed this before but good tut.

Edited by TCK

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Late reply but I need to make a correction: a UI button cannot wake a dormant script, they can only run static scripts.

 

This goes for event handlers in general, of course, not just if the widget is a button. If the event handler is given a script, it must be a static script to work.

I've been waking dormant scripts via widgets since 2009.

Here are some examples of maps that wake dormant scripts through widgets:

http://hce.halomaps.org/index.cfm?fid=4428

http://hce.halomaps.org/index.cfm?fid=4693

http://hce.halomaps.org/index.cfm?fid=4771

If you are having problems waking dormant scripts through widgets then you can see if moving them to their own HSC file helps.

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Post an example dormant script from the raw .hsc which you know has been successfully woken by a UI event handler and let me look real quick, if you would. There are a couple things I'm curious about now.

Edited by TCK

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Post an example dormant script from the raw .hsc which you know has been successfully woken by a UI event handler and let me look real quick, if you would. There are a couple things I'm curious about now.

(script dormant disco
    (fade_in 14.00 200.00 250.00 150)
)

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I was hoping yours would have a void return value specified, or some other quirk which would mean that's why it was overlooking mine. Hm.

 

I have no idea then. All I know is back on Modhalo I tried it a dozen different ways with dormant scripts before trying a static, only to have it work instantly and smack myself for it. And then right after, when Deadhamster wrote a tut for it (http://www.modhalo.net/index.php?/topic/29036-linking-scripts-to-ui-buttons/) he and I were talking about it on Xfire as he was writing it. Right before he posts it, he sends me a copy and asks me to proofread it; and I say, "hey this part about dormant scripts is gonna frustrate the shit outta some kids, because it won't work unless it's a static." So he changed it to a static before posting it.

Edited by TCK
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Hey.

 

...I STILL can't get the UI to wake dormant scripts.

 

If what he's saying is the cause, that they need their own .hsc, then I suppose that would explain it since I've got a raging habit of making one large .hsc per scenario and just commenting off sections for different purposes. Still, I maintain that a static is 9/10 times the better choice for a button.

Edited by TCK

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If what he's saying is the cause, that they need their own .hsc, then I suppose that would explain it since I've got a raging habit of making one large .hsc per scenario and just commenting off sections for different purposes.

 

That's a pretty good idea; isn't there a limit to the number of individual .hsc files you can compile in a single scenario?


KsqHutE.png

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