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I have been working on an updated deferred pipeline and the Screen-space reflections have been substantially improved. Fog is broken at present (and anything that isn't the senv tag is *not* reflected yet simply because I haven't updated the shaders to the new pipeline). You get a movie this time (rather than conveniently angled screenshots) to see how sweet this is. There are a few artifacts but mainly because I'm running the shader in low quality to maintain 60fps on my old laptop. There is no noticeable drop in fps when reflections are activated.

WaeV, Takka, Aer and 1 other like this

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