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Samuco

Electron

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Tiddy-bits:

If only this could be an extension integration for classic/CE. Maybe integrated into hac2, yeah????????????????

 

Alas


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this is pretty damn cool. this plus opensauce would be awesome :D


The Master Procrastinator

Environment Artist for VKMT 

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this is pretty damn cool. this plus opensauce would be awesome :D

 

 

TBH I've never really understood the hype for OS graphics.

 

The specular looks silly because it's so pixellated, and it makes everything look like plastic. Even TSC:E looked silly with specular. The DLMs were fantastic, the object normals are awesome, but the specular is probably the biggest setback I can think of.

 

Dynamic reflections like this I would take over OS any day :P


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If I can figure out how to make Halo render its normal vectors then I could put screen-space reflections in-game.  


I have figured out how to override Halos shaders with my own GLSL ones (to render normal vectors or water reflections etc). Unfortunately, I have no idea how the they store the model view and projection matrices. I suspect it's in the shader program environment parameters but there are like 100 of them :( 

NeX and WaeV like this

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