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Toxic

Accessing Multiple Halo Servers over LAN

Hi,

 

I have set up a couple of Halo PC servers on one PC on my LAN but I can only ever see one of them in the lobby.  I can access both via direct IP. 

 

Have I done something wrong or is this just the way it is?

 

TIA for any advice.

 

Toxic

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Tiddy-bits:

How exactly do you have the servers set up? If you're running multiple instances of Halo PC servers on the same device with the same IP, I can see how that would conflict.

 

If you're running them in VMs, you want them to obtain their own IP address and not use the same address as the host machine.


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I am running them with a separate folder for each instance but Haloded,exe running in one folder.  I have different init.txt files for each in the main folder and use the -execute option to select the appropriate one.

 

I have SAPP set up and use the -path option to point to the separate folders for each instance that then contain the SAPP init.txt files and the mapcycle.txt files etc.

 

The servers are running because I can connect to them via direct IP but only one of them will appear in my LAN lobby at a time.  I wasn't clear about that in the op, they are not broadcast to the internet lobby, they are set to 'sv_public 0' and they have different server names and ports.

 

Thanks for your help.

 

Toxic

Edited by Toxic

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Are you using -port?

 

C:\Halo\haloded.exe -path C:\Halo1\ -exec C:\Halo\init1.txt -port 2302

 

C:\Halo\haloded.exe -path C:\Halo2\ -exec C:\Halo\init2.txt -port 2305

Edited by Toxic

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They all have maps currently playing, too, right?

Yes they do, here is the rest of the set up:

 

init1.txt

sv_name "Andy's Halo-1"
sv_public 0
sv_maxplayers 12
sv_mapcycle_timeout 5
sv_rcon_password "xxxxx"
load
mapcycle_begin
 
 
Halo1 SAPP init.txt
sapp_mapcycle 1
 
 
Halo1 Mapcycle.txt
timberland:CTF:0:16
dangercanyon:CTF:0:16
 
 

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Whats the point in having a sapp mapcycle when your conditions are the same as a normal mapcycle?

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I take it Halo2 is the same setup, right?

Yes that is correct.

 

 

Whats the point in having a sapp mapcycle when your conditions are the same as a normal mapcycle?

 

It is for experimental reasons not playing as such.

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