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Devieth

Phantom Shot Detection

Newest version of my Phantom Shot Detection for Sapp, this version also keeps track of how many kills a player gets with phantom shots and will spit out a message to all players in the server when and who they killed with a phantom shot besides tell the whole server that a player is phantom shooting.

In this version of Phantom Shot Detection you can have it take action when a player is just using the glitch or to take action when the player is getting kills with the glitch. It also some editable messages for when players phantom shoot and get kills with phantom shots.

You can find the script at http://pastebin.com/YbGh7r6X where I will also put updates if any are needed.

~ Skylace

Tucker933 and WaeV like this

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Out of curiosity, what are phantom shots?

If you are zoomed in on say a sniper, pistol, rocket, or any other weapon that has zoom and you press melee right before shooting you get a phantom (silent) shot with no sound or contrail.  Can be rater annoying when a camper is sitting somewhere unknown phantom shooting you and you have no clue where the bullets are coming from cause there is not contrail.

Edited by Devieth

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I think it's because the melee doesn't work on client side while zoomed, but the server displays the melee animation anyway because there's no actual 'zoom' function blocking it on that side, so it overrides the firing effect if they overlap

WaeV likes this

KsqHutE.png

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I think it's because the melee doesn't work on client side while zoomed, but the server displays the melee animation anyway because there's no actual 'zoom' function blocking it on that side, so it overrides the firing effect if they overlap

What is funny is that the server side knows if a player is zoomed or not and that is how this script detects a player that is phantom shooting checks if they are in zoomed in, and to end it off is the fact that even though the server knows when a player is zoomed it doesn't block the melee.  Maybe there were planning to make melee cancel out zoom but forgot to do it before publishing the game.

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Sorry, should have specified; the server knows, but your client does not recieve that data from the server. So you as a client cannot know if another client is zoomed or not, which is why the animation plays regardless.


KsqHutE.png

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Sorry, should have specified; the server knows, but your client does not recieve that data from the server. So you as a client cannot know if another client is zoomed or not, which is why the animation plays regardless.

well they wouldn't have needed that if they would have made it unzoom the player like when you reload like what they did in every other halo game.

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