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Devieth

Zombies / Infection v4

18 posts in this topic

Updated the script because the version I had here before was send servers into a loop of executing sv_map_next after one game had been played. And I finally felt like it.

Features:
- Sprint. 
- Team sides.
- Spawn timers.
- Speed settings.
- Scoring system. 

- Damage settings.
- Lastman settings.
- Death messages.
- Team weapons.
- Last man next zombie.

 

                                                                                                                                                                                                                            

Zombies/Infection Script Download: Pastebin - Zombies 4.0 Public

Zombies/Infection Gametypes Download: Zombies Gametypes.zip

                                                                                                                                                                                                                            

 

Updates: [28/06/2017]

 - Rewrote the script.

 

Note: Not everything the original script contained has been added to this version due to possible stability issues reported to me by the ASH clan (whom are using/testing for me.) All though this very well just be tied to their servers and not the features in the script.

NeX, WaeV and Tucker933 like this

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Updated the script:
 

- Melee's are now 1 hit kill.
- Melee's now damage players in vehicles.
- Oddballs, Flags, and Plasma Rifles can now be zombie weapons. -- Thank to 002's help on this one.
- Flags should be moved to spawn below the map (prevents capping if oddballs or flags are weapons.)
Edited by Devieth

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I don't know if its just me, but i get alot of errors in dev console

 

I ran it in my server and if it had errors it would have sent console text to me while testing.

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I don't know if its just me, but i get alot of errors in dev console

 

Probably would help if you specified what errors they were.

Imagine calling a computer support person and just telling them "Yo I got errorz, fix plz"


KsqHutE.png

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Okay, well on every player death I get a red line of text in the console and when in-game, as a zombie if you hold down the shoot key it will spawn 1000's of oddballs and after like 15 seconds of holding it down every one in the server gets an exception data and halo crashes


b_350_20_FFAD41_E98100_000000_591F11.png

b_350_20_323957_202743_F19A15_111111.png

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Okay, well on every player death I get a red line of text in the console

They are saying for you to tell them the specific error that is being displayed. Just saying it's red text won't help them figure it out.

NeX likes this

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Okay, well on every player death I get a red line of text in the console and when in-game, as a zombie if you hold down the shoot key it will spawn 1000's of oddballs and after like 15 seconds of holding it down every one in the server gets an exception data and halo crashes

 

Should update your script to the most recent one (1.1) then.  

Details:

Renamed EVENT_GAME_END callback to point at OnScriptUnload

Renamed function OnGameEnd to function OnScriptUnload

 

Updated Script so that a new scull is not spawned every time a player re-spawns.

Edited by Devieth

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Updated the script and updated the game types that come with it.  Removes the annoying bug of zombies being able to drop skulls, and flags.  I also made it so health doesn't need to be 50% anymore and added the ability to customize team colors plus other changes.

Edited by Devieth
jasecon likes this

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