What happened to OC? - CLOSED Carnage?!
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Vuthakral

Halo Online just got whacked by Microsoft's legal hammer. RIP.

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On April 1st (Not an April Fools joke) Microsoft whacked the modders and people linking to the crack of the game with a DMCA form, demanding immediate shutdown, takedowns, etc, of all the tools they have made for the game and mods to be taken down.

 

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Remember the Halo Online gameplay trailer we told you about last week? If you go to watch it now, you'll notice that it's no longer there: Publisher Innova Systems had it taken down over a copyright claim. And we're unlikely to see another one anytime soon, as Microsoft has issued a DMCA takedown notice to Github, forcing it to remove access to the game files and a new launcher.

 

Modders have been poking at Halo Online ever since two of them, Gamercheat13 and Lord Zedd, got their hands on it and helped YouTube user Noble create the aforementioned video. One group was even working on a launcher called ElDorito, which provided "a framework for the game to be playable, as well as a custom console with a plethora of features we believe are necessary to the game," according to a team member.

But yesterday, Microsoft dropped the hammer. "We have received information that the domain listed above, which appears to be on servers under your control, is offering unlicensed copies of, or is engaged in other unauthorized activities relating to, copyrighted works published by Microsoft,” it wrote in a DMCA notice sent to Github. Github, understandably, has complied with the demand to remove the files, while the ElDorito team is "a bit spooked" and has put the project on hold.

Interestingly, while the launcher has been deep-sixed, the actual game files were, at last check, still available. The Halo Online Wiki notes that it can't post the link to the download, and so interested parties will have to look for it elsewhere. But "elsewhere" is a hyperlink that leads to Pastebin, which contains another link leading to Mega; and on Mega is a 2.1GB file called Halo Online.zip. I can't verify its contents (and, for the record, you dick around with it at your own risk), but it's reasonable to conclude that it's the unauthorized build of the game that started all this business.

Halo Online is hardly the hottest thing to happen to online shooters since 2Fort. In fact, it's built on the old Halo 3 engine so that it can run on lower-spec machines. But it's also, for now at least, only planned for release in Russia—and as we all know, nothing makes people want something quite so much as not being able to have it.

 

 

Article from PCGamer

 

DMCA on Github

 

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Tiddy-bits:

Well, it was fun while it lasted. It really was only a matter of time until Microsoft would try to solve this with legal action, rather than just making it available worldwide.

Vuthakral likes this

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I don't think this is the last we'll see of this. It will probably just be worked on in private.

Yeah, it really sucks that people actually resort to actually pirating a FREE game because they decided to make it available to only Russia.

Edited by 002
Pfhunkie, DiSiAC, WaeV and 1 other like this

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Yeah, it really sucks that people actually resort to actually pirating a FREE game because they decided to make it available to only Russia.

Because Microsoft is smart.

Kru likes this

PfXuCLa.png

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LOLERCOASTERS

WAY TO MAKE SHIT UP PCGAMER

http://gitlab.com/Wunkolo/ElDorito

The only thing spooky here is PCGamer's ever sliding credibility.

PCGamer only states that it was DMCA'd on GitHub, which the original repository was indeed DMCA-takedowned. Of course, they're probably still developing it. It'd be a waste otherwise, wouldn't it?

Edited by 002

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PCGamer only states that it was DMCA'd on GitHub, which the original repository was indeed DMCA-takedowned. Of course, they're probably still developing it. It'd be a waste otherwise, wouldn't it?

PCGamer also states that the devs were "spooked," according to """ reports """. Development stopped for maybe six hours. That's not "spooked."
swamp, Skeezix the Cat and Kavawuvi like this

 

 

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PCGamer also states that the devs were "spooked," according to """ reports """. Development stopped for maybe six hours. That's not "spooked."

Whose idea was it to make --account and --sign-in-code commands that accept anything? Its MS's fault for allowing that to slip to development.

Edited by Devieth

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PCGamer also states that the devs were "spooked," according to """ reports """. Development stopped for maybe six hours. That's not "spooked."

 

For about five minutes. It was a very spooky five minutes.

Luke, SnipeYa and WaeV like this

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