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Hunterkiller

Chat Dump

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[28-05-14 21:20:34] Joost: Ashehdjsiq (:|s

[28-05-14 21:20:41] Joost: Xsagfdsgsag

[28-05-14 21:20:46] Joost: Srefgwegefw

[28-05-14 21:20:46] Joost: D rhdfhfdgfdfw 

[28-05-14 21:21:02] Server: Fleur deleted Joost from this conversation.

[28-05-14 21:21:31] Herr Gunter: Holy shit. Such ban. Much amaze.

[28-05-14 21:21:39] [cSr]Caesar: GG

[28-05-14 21:21:45] Fleur: Gunter, all save, Joost got killed virtually.

[28-05-14 21:21:52] Herr Gunter: Yey!

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23:43 - Sceny ツ: Do you have any idea on how the 4 reload dots (on the banshee, rocket hog and scorpion hud) work?

23:43 - Sceny ツ: The alpha on the bitmaps, is just a few white pyramids :\

23:43 - Mangenkyo: umm, let me check

23:45 - Mangenkyo: i see your point..

23:46 - Mangenkyo: and... i am actually surprised, lol

23:46 - Sceny ツ: that it works?

23:46 - Mangenkyo: yeah

23:46 - Mangenkyo: one could think that the alpha is made of a gradient black and white combination but, no..

23:48 - Mangenkyo: i really have no idea how that works..

23:49 - Sceny ツ: I'll have to ask the Egyptians :(
swamp and WaeV like this

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23:43 - Sceny ツ: Do you have any idea on how the 4 reload dots (on the banshee, rocket hog and scorpion hud) work?

23:43 - Sceny ツ: The alpha on the bitmaps, is just a few white pyramids :\
23:43 - Mangenkyo: umm, let me check
23:45 - Mangenkyo: i see your point..
23:46 - Mangenkyo: and... i am actually surprised, lol
23:46 - Sceny ツ: that it works?
23:46 - Mangenkyo: yeah
23:46 - Mangenkyo: one could think that the alpha is made of a gradient black and white combination but, no..
23:48 - Mangenkyo: i really have no idea how that works..
23:49 - Sceny ツ: I'll have to ask the Egyptians :(

Have you made a thread for this mystery? That sounds interesting...

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Have you made a thread for this mystery? That sounds interesting...

 

I made a thread about it on Halomaps, but no one has replied.

Edited by Sceny

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Kvasir: I was about to bang out some zombies

Kvasir: do you maybe want to join?
Risk: nope
Risk: I am beat
Risk: exawsted
Kvasir: EXHAWSTAED
Kvasir: ex-hoss-ted
Risk: hex-ox-tad
Kvasir: shit
Kvasir: youre taking this
Kvasir: to a whole new level
Risk: è͕̗x̭͔̫̕x̹̹ ͘o̙͡a̜͓̯̠̪w̷w͇̫̱̲͚̤͉w͇̙̼w̲̬̥̕ ͇̪̗͉͍̜́ͅs̭̬̞te̴̙͎ḑ̗̩̝d͟d̴̰͍̻̗̜̩̬d̶̯͔̺̤̻͉
̱̙
Kvasir: WOAH
Kvasir: interdimensional
WaeV, swamp and Floofies like this

xgd0s9.jpg

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12:47:16 PM nil: oh yeah....if you ever want to use SAPP you'll have to use dns halo.macgamingmods.com and disable auto update \=

12:47:25 PM Sparky: right now, the signal is sent only when the slider value changes, when the mouse is dragged.

12:47:41 PM 002a: lol

12:47:51 PM Sparky: I'm not using SAPP until the memory leak(s) are fixed

12:48:02 PM 002a: memory leaks?

12:48:05 PM 002a: where?

12:48:14 PM Sparky: I don't want to cause halopcservers problems again -- last time, it ended up crashing their server(s)

12:48:26 PM 002a: so they sent you an angry message to stop using sapp?

12:48:33 PM Sparky: no, that was my decision

12:48:51 PM Sparky: I was getting problems like old chat messages being sent again

12:48:54 PM 002a: oh, but did they send you an angry message?

12:49:03 PM 002a: I didn't know one server could crash all of the others

12:49:11 PM Sparky: I was reading stuff I sent in chat 15 minutes ago or something like that

12:49:32 PM Sparky: it's an issue with sv_say and changing sv_timelimit to a high value

12:49:56 PM 002a: so how do you know it was crashing all of the other servers?

12:50:19 PM Sparky: well, you know those times when all the halopcservers.com servers were down and not visible in the lobby

12:50:29 PM 002a: not really :/

12:50:34 PM Sparky: It seems to me that that issue was caused by SAPP

12:50:52 PM 002a: or just the server provider being a dickhole

12:51:09 PM Sparky: sometimes

12:51:16 PM 002a: anyways… going to see how much memory usage my server is taking up

12:51:22 PM 002a: it's been up for 21 hours straight

12:51:23 PM Sparky: he switched to a server provider in NJ

12:51:37 PM Sparky: if you don't do anything fancy on it, it's OK

Edited by 002

status.png?customhost=ProtonNebula.com:1

status.png?customhost=ProtonNebula.com:2

status.png?customhost=ProtonNebula.com:2

competent.png

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radionactive: "Halo 2 will contain the original Halo 2 mutliplayer exactly as it shipped 10 years ago."

radionactive: oh god

Sceny ツ: sadly

Sceny ツ: only 6 remastered maps :(

radionactive: oh god

Sceny ツ: sad thing is i'm probably gonna buy the master chief collection to play games i already own

radionactive: Halo 2 was halfassed when it was made. They're just rehalfassing it.

Sceny ツ: with a unbalanced multiplayer

Sceny ツ: YAY GRENADES THAT ARE AS GOOD AS THE ROCKET LAUNCHER

radionactive: Crouch glitching and super jumping

radionactive: It'll be like Mario, but in Halo

status.png?customhost=ProtonNebula.com:1

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status.png?customhost=ProtonNebula.com:2

competent.png

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19:59 - Mr_GreenPig: i just found a book i should never have found

20:00 - Sceny ツ: 50 shades of gay?

20:00 - Mr_GreenPig: saw that one ages ago :P

20:00 - Mr_GreenPig: i wrote it even

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<23:27:08> "0͟02": sehé "Your script takes too much CPU usage. Also, scripts should use events for configuration to prevent unnecessary CPU overheat."

<23:27:20> "Btnametoolong": Dat overheat

<23:30:03> "0͟02": sehé "You have too many comments on your script. It results in useless CPU usage and wasted space."

<23:30:16> "Btnametoolong": ;DDD

<23:31:57> "0͟02": sehé "Your usage of variables creates too many memory leaks which makes the server too slow. This is not Phasor."

<23:32:07> "Btnametoolong": 10/10

Edited by 002
swamp and WaeV like this

status.png?customhost=ProtonNebula.com:1

status.png?customhost=ProtonNebula.com:2

status.png?customhost=ProtonNebula.com:2

competent.png

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