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A resource for Halo 1 modding and tech, with unique means of rewarding individual content creation and support. Have a wander to see why we're worth the time! EST. 2012

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Samuco

SAPP AI [proof of concept]

Basically, I spawn a bipd object on the server and then used chat packets to keep it in sync on the client. The bipd can then be programmed using lua in SAPP to make it smarter (in this example, it follows the nearest player). The server is dedicated and running SAPP with a lua plugin. The client is HaloMD with an extension to interpret (and hide) chat packets.

Tucker933, WaeV and NeX like this

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No sacrifices  :D It should theoretically be possible to have 16 players plus (infinite, within bandwidth and cpu limits) bots. Since bots are pretty flexible on the server (and we know how good everyone in MD is through the global leaderboard), you could theoretically add more bots or make them better depending on the players. 

If HAC ever gets some form of client plugin support then we can add PC support too. 


Multiplayer test

https://www.youtube.com/watch?v=mZuON8zbZT0&feature=youtu.be

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Are the AI assigned a target from the moment they spawn or do they only chase the closest player to them?


Grumpy UNIX and Cloud Administrator | 90's Boomer

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