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Samuco

HaloMD - Intel Graphics Renderer

Managed to render a GLSL teapot into blood gulch (not related to any map objects)

KKQnQT7.png

 

Managed to... sortof... render over map objects

mCtxo7k.png

nil and WaeV like this

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Tiddy-bits:

I'm currently rendering over scen and vehi objects. The rotation is a bit odd on vehicles since I can't figure out how to get roll from the objects rotation.

WaeV and NeX like this

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Next challenge is to find the texture GLuint's from Halo's memory.

There also seems to be a bug with vehicles where the location is wrong (maybe a centroid or something instead of the base).


It's buggy but kindof works. I suspect I've found the cause of why Integrated Graphics aren't working properly in the first place too. 

Picture from laptop with Intel Integrated Graphics [without Shader Workaround]. The rock / buggy fern are rendered with the MD plugin.

S4UO6f8.jpg

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