Posted October 22, 2016 Is there any way that the sprint key can be changed eg. Q key ? I have players complaining that they keep bringing up sprint inadvertently when moving forward or engaged in a fight with an opponent ie it's easy to double tap 'W' by mistake. Thx Share this post Link to post Share on other sites
Posted October 22, 2016 4 hours ago, bigblue said: Is there any way that the sprint key can be changed eg. Q key ? I have players complaining that they keep bringing up sprint inadvertently when moving forward or engaged in a fight with an opponent ie it's easy to double tap 'W' by mistake. Thx Sure. I didn't use the Q key because I didn't want people giving away their positions in the dark with flashlights to sprint and because flashlight desync is annoying, but if you feel this is an acceptable compromise, do this: On line 105, change local runningforward = read_float(player_address + 0x278) > 0.0 to local runningforward = read_float(player_address + 0x12C) > 0.0 This will have "runningforward" check if the flashlight is powered. Next, on line 115, change if(last_moving_duration < 0.5 and stopped_moving_time < 0.5 and player_energy[PlayerIndex] >= (minimum_energy/100)) then to if(player_energy[PlayerIndex] >= (minimum_energy/100)) then This will not have it check the last time the player pressed the Q key. Lastly, this is optional, but if you want to have the flashlight battery determine sprinting time, change the sprint_time variable on line 17 to 2000.0. This will give the player "unlimited" sprinting time, but only as long as their flashlight is activated. King and Takka like this Share this post Link to post Share on other sites
Posted October 23, 2016 (edited) OK, I tried this and it works ok - but I think you're right about the flashlight. Problem being that once the sprint time ends, the flashlight stays on - potentially leaving lots of players running round with their lights left on and not realising. Also, anyone who has mapped the light to another key in their control settings will find that Q won't work for sprint. Thx again. Edited November 10, 2016 by bigblue Share this post Link to post Share on other sites
Posted October 29, 2017 How could I remove the sprint's default speed? I would like there to be no predetermined speed Share this post Link to post Share on other sites
Posted October 29, 2017 8 hours ago, T3NSH1 said: How could I remove the sprint's default speed? I would like there to be no predetermined speed You want to be able to set your own, you mean? Oddly, this is familiar to you... as if from an old dream. Share this post Link to post Share on other sites
Posted October 29, 2017 What I would like is that not everyone has a predetermined speed. That there may be people with more or less speed than others Share this post Link to post Share on other sites
Posted October 29, 2017 3 minutes ago, T3NSH1 said: What I would like is that not everyone has a predetermined speed. That there may be people with more or less speed than others That sounds awful lol You want it randomized between a couple bounds, but differ each life, persistent with each player for the duration of the game, or varying throughout everyone's life? Oddly, this is familiar to you... as if from an old dream. Share this post Link to post Share on other sites
Posted October 29, 2017 I dunno, it could actually make for an awesome feature in a wacky gametype. Randomized within bounds and varying each life. Has potential. In something like plasma punchout, for example. Share this post Link to post Share on other sites
Posted October 29, 2017 the lua on my server when an admin gets more speed example x3 using the command "/ s me 3" the sprint automatically puts 1 so I put 2-3 or 5 of speed always has as pre-determined x1 and I want to disable that Share this post Link to post Share on other sites