Posted July 21, 2014 I've been telling myself that I'd release HAC's source for quite a while now but each time there was usually some feature I wanted to add first, as well as giving the code a thorough cleaning. There are still features I intend to add and the code still hasn't received the cleaning it badly needs but since I'd like to start spending more time on other projects, I may as well release it as-is before it ends up being pushed to the back of my mind. Motivation: Sharing is caring. Perhaps somebody can learn from or make some use of it. What to expect: Messy code, although mostly no worse than most projects of a similar nature. The nature of the project, the way it's expanded in scope and my own inexperience of working on a project of this scale will show, I'm sure. The core has been refactored several times as things have grown so it's not as bad as it could be but it's still thorny in places. To put some effort in if you want to compile it. You'll need to get ahold of a few libraries (listed below) to compile, although most of the smaller ones are included in the source folder. The code for the loader and some of the other tools aren't included. They aren't needed to get things working. No support. If you decide to try to compile your own binary, I don't have the time to help out with it. Pre-C++11 code for the most part. Moving to a newer compiler isn't a decision that can be taken lightly. Notes: The source here is the version used to compile the last release. It has some code for incomplete features. I've removed some source files from the release that weren't relevant/required. These related to the anticheat (dropped) and unfinished features. If you want to compile it, you'll need to remove a few references to these files. I'll probably put the source up on a repo at some point in the future, after some cleaning up. Libraries you'll need: Lua or LuaJIT. libZPlay. Boost. License: The MIT License. See license.txt in the archive. Thanks: As well as the names I mentioned in the client release, Termy and Sehe deserve an extra mention for this release. Some of the code is based on or is a heavily modified version of their work (namely ArgContainer and aspects of the hooking code). hacclient.zip NeX, nil, Takka and 8 others like this Share this post Link to post Share on other sites
Posted July 21, 2014 Woot woot! Lots o' Source Code: ➢ https://halo.tools/git/explore/reposGuides:➢ Mapfile Overview➢ Halo Versions and Converters➢ Read Halo's memory in 40 lines of C# Share this post Link to post Share on other sites
Posted July 21, 2014 Aw yiss! Oddly, this is familiar to you... as if from an old dream. Share this post Link to post Share on other sites
Posted July 21, 2014 Pardon my ignorance, but what is HAC2? I haven't been keeping up well over the last two years kronos likes this Share this post Link to post Share on other sites
Posted July 21, 2014 Pardon my ignorance, but what is HAC2? I haven't been keeping up well over the last two years http://opencarnage.net/index.php?/topic/1487-hac2-client/ Share this post Link to post Share on other sites
Posted July 21, 2014 Pardon my ignorance, but what is HAC2? I haven't been keeping up well over the last two yearsWaaaaaaaat! You should use it! It adds lots of awesome features... it makes the game feel like it's getting regular updates again! The best part is how easy it is to install and keep updated. Install it once, and never think about it again! Pfhunkie, swamp, NeX and 1 other like this Lots o' Source Code: ➢ https://halo.tools/git/explore/reposGuides:➢ Mapfile Overview➢ Halo Versions and Converters➢ Read Halo's memory in 40 lines of C# Share this post Link to post Share on other sites
Posted March 30, 2017 Mirrored: https://github.com/ChadSki/hacclient https://halo.tools/git/CommunityMirror/hacclient Takka likes this Lots o' Source Code: ➢ https://halo.tools/git/explore/reposGuides:➢ Mapfile Overview➢ Halo Versions and Converters➢ Read Halo's memory in 40 lines of C# Share this post Link to post Share on other sites
Posted April 2, 2017 Now if only Sehe would make SAPP open sourced so we could re-add the ability to control leading server side. Still thanks for all the work over the years Btcc. WaeV likes this Share this post Link to post Share on other sites
Posted April 2, 2017 40 minutes ago, Lambdacomplex said: Now if only Sehe would make SAPP open sourced so we could re-add the ability to control leading server side. Still thanks for all the work over the years Btcc. This was to keep server admins from screwing with players with commands that should only be executed by the client, but it's doable if you modify the SAPP dll file. I'd recommend bugging sehe about this on his forum at http://halo.isimaginary.com Share this post Link to post Share on other sites
Posted April 3, 2017 20 hours ago, 002 said: This was to keep server admins from screwing with players with commands that should only be executed by the client, but it's doable if you modify the SAPP dll file. I'd recommend bugging sehe about this on his forum at http://halo.isimaginary.com Well aware of the site and the speed of posting there. Should take about a year till he responds :^) Share this post Link to post Share on other sites