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WaeV

Lethargy

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Its big advantage over Eschaton is that the controls don't flicker when you scroll.

I've become used to the classic controls on Eschaton, specifically so I don't have to deal with the flickering issue. It actually makes finding what you want a lot easier when you're used to that system.

NeX likes this

Oddly, this is familiar to you... as if from an old dream.  

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Tiddy-bits:

I've become used to the classic controls on Eschaton, specifically so I don't have to deal with the flickering issue. It actually makes finding what you want a lot easier when you're used to that system.

I use classics specifically because that flicker made me insane with anger :P


KsqHutE.png

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If patrick is still around - I have been working on a rocket cam phasor script similar to his mod on youtube, would love to chat with him regarding it.  PM best way to contact him pls?

 

Heh - I did that in Hornets Nest (center of map, race gametype, rpg next to large rocks on either side of the lake)  fires a flying masterchief "Whoaaa!"  I should have set the model to banshee animation so he would fly like superman.

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I use classics specifically because that flicker made me insane with anger :P

Eschaton's flickering taught me data types. From there I actually learned what hex was and how to write programs from Alt, he and Modzy taught me/wrote the original collision model editor I made, DHCM.

The issue is in RB's method of handling scrolling; you'll see the issue if you go onto a website on a new PC before installing video drivers. Part of the issue IIRC was in RB being designed with cross-platform in mind and being tailored as a mac programming suite. When you're good at everything you're not great at anything.

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Am I able to use this on custom edition?

 

I opened a ce map in it and swapped projectile tags and it worked ok when testing on lan, but when I use it on a dedi I cant join the game.

Is it not meant for ce?

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Am I able to use this on custom edition?

 

I opened a ce map in it and swapped projectile tags and it worked ok when testing on lan, but when I use it on a dedi I cant join the game.

Is it not meant for ce?

The topic was tagged as only a Halo PC tool, so I don't imagine it goes far with CE.


Oddly, this is familiar to you... as if from an old dream.  

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It should work in CE, but if you try connecting to a CE server and your map has any edits whatsoever it won't let you join.  Pissed me off because I often liked to change plasma projectile colors, plasma shader colors, change the shader environment detail settings, and the weapon FOV but I couldn't because of CE's darn map checker.  Basically you have to have the exact same map down to every last byte.

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The topic was tagged as only a Halo PC tool, so I don't imagine it goes far with CE.

 

Yep I noticed that but in its description it mentions ce support but that's probably for lan only, Thought it would be to good to be true. Oh well

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Yep I noticed that but in its description it mentions ce support but that's probably for lan only, Thought it would be to good to be true. Oh well

If you modify a CE map with Lethargy, anyone else you play with has to have the same map with the same edits. This goes for any map editor.

DeadHamster likes this

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Yeah you can't make a mod then join a dedicated server not hosting it. On standard PC Halo, there are few exceptions to this rule, but none of them will affect gameplay. Additionally, in some scenarios you can host a mod without the player needing to have the same map, but these are the most basic of edits.

On CE, you can't do any edits to the map. CE was made for modders, and for that reason it checks to be sure all players are running the exact same mapfile.


Halo works as a host-based game. The only game that's actually happening is on the Host, as a Client you're sort of like a remote control sending signals through the internet.
 

Edited by DeadHamster
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