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TaxiService

Bloodgulch+ (1.0)

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Hey, Taxi - how did you manage to solve the issue of sounds overlapping? I'm messing around with one for the flamethrower right now, and every time it fires, the new sound cuts off the old one, and forces a restart. is there any way to just get them to play over each other?


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NeX: I messed around with the snd!'s class enum16.

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The program i used to import sounds automatically set the class to scripted_effect. If you have a background sound like my radios you can set the class to ambient_machinery, or something like that! You should test what each of they do because each class has its differences. In the end i went with "music" 'cause i wanted to give players the option to turn all musics off. (in race gametypes the taxi hogs spawn, and i figured it'd be a pain in the dick to listen to multiple rvb warthog loops overlapping :P)

Inigo: That'd be great! Like, what do i have to do to get it going? Also by "night" you mean... like, on what timezone? :​#) I'm on UTC+1.

Edited by TaxiService

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Still figuring out the details on it, I'll get back to you with some more info. I'm gonna try to coordinate the best time to get everybody playing, perhaps do a couple to help fit everyone in.


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