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WaeV

Mapfiles -- An Overview

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Tiddy-bits:

  • Bungie's Blam! level format
    • Stubbs the Zombie is a non-Halo game which uses the Blam! engine
 

I decided to experiment on this one. I downloaded the demo for Stubbs the Zombie and looked at the header file of the only map (b30_dam_demo, what a coincidence!). It contained everything except a build number (01.00.XX.XXXX), and it was a version 5 (xbox) map. The maps weren't compressed, though. Eschaton treated it strangely, hiding all of the tags. This was strange, because I read it in a hex editor and the map was fine, so I changed the game version from 5 to 7, and Eschaton magically opened it correctly. The map wasn't playable, though I didn't expect it to be playable.

 

It also uses mode (Xbox) model tags, instead of mod2 (Gearbox [AKA PC]) model tags. Because all of the assets are internalized, including bitmaps, sounds, and models, I decided to do a little playing around with Eschaton.

 

Screen%20Shot%202014-07-27%20at%203.26.28%20AM.png

 

I replaced Blood Gulch's BSP with the one in Stubbs's map. Other than the broken water shader (replaced with b30's, coincidence again), the map worked fine.

Edited by 002
NeX, Kvasir and WaeV like this

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