Posted December 6, 2013 Howdy folks of OC, I've been stewing some new ideas recently for Revolution, and decided to test a lot of it at once by making a "proof-of-concept" map. Once I got enough of it working at once, I figured, hell, I may as well complete it and release it as a mod anyway. So here it is: Selenium Background: Selenium takes place in the midst of a canyon forest, set high in the mountains of the Halo ring. These snow capped mountains can be seen contrasting the red rocks of the warmer inset canyon. The canyon walls insulate this little forested paradise, with many deciduous and coniferous trees growing amidst flowing grass. The covenant and UNSC decided this would be a great overlook and air superiority location, but the updrafts make reaching the canyon by air a nightmare in the best conditions. Testimony to this, the Spec-Op strike teams sent by both forces crash landed within the canyon, and their smoking wreckage can be found scattered about. Several crewmen piloting lifeboats during the exodus from the Pillar of Autumn tried to make for this oasis amidst the freezing mountains, meeting a similar fate. Weapons: Standard weapons are all featured, with every weapon being populated in the map. This map is bulit for close-mid range combat, with foliage and fog from the insulating nature of teh canyon blocking visibility at longer ranges. Because of this, sniping can be devastatingly sudden and unseen, however, snipers beware, this map is prime territory to get Scope Lock. Maintain awareness of your surroundings. Featured: the wreckage from the Spec-Op transports has left some special weapons scattered around. These are prototypes and as such have different HUD information (i.e. I'm lazy). These don't constantly respawn, they'll have a 50/50 chance of spawning one or the other. Silenced Battle Rifle - this gives you the ability to take a few shots without the target being aware of the direction of your shots. Tracers are still evident, but the quieter shots from this rifle make it ideal for medium/long range combat from cover. Silenced SMG - this weapon has the same magazine capacity as the standard MA5B Assault Rifle, however it has less punch, a slightly higher rate of fire, and less accuracy at range. Use this in close quarters against an enemy who isn't aware of you, and they'll be down before they know what hit 'em. Brute Plasma Rifle - 'nuff said. You know what it is. Shoots faster, hits lighter, less accurate, overheats faster.Brute Plasma Pistol - this guy shoots 3 bolts at once, but with a wide spread. It has a charged shot, but it doesn't dump all the energy into one destructive blob - it pops anywhere from 15-20 shots out in rapid succession, making it potentially devastating at close range, and a serious annoyance at mid range. Spiker - a bit of a cliche, but honestly this is a nasty piece of work in this map. Basically shoots sharpened re-bar made of tungsten. Oh, and they're red hot. Yeah. Don't forget the two giant, spiked, curving blades running down the underbelly of the barrel. Close quarters combat? This is your guy. Other Features: Long Grass - Detail objects kindly shared with me by Altis, with a few tweaks it suited this map perfectly. It should be very evenly spread throughout the map where the grass bitmap is on the ground, but there were 30,000+ to put down for both the day and night BSPs, so I'm sure I missed a spot somewhere. Environmental Sounds - breezy forest teeming with animals during the day, ambient crickets and light breeze at night. Caves have their own sounds as well. Day or Night Mode - pause the game and click the "Time of Day" button at the bottom of the pause menu to switch your game from day to night. Neither has an inherent advantage over the other, but personally I find Night mode more fun. It also tends to make you stealthy, which is how this map was designed to be played. Random non-CTF/RACE spawns - basically if you're doing team/solo slayer, you're not confined to spawning at the bases anymore. Now that the whole map is a viable warzone, the spawns have been distributed to matchScreenshots Download .zip (halo MD format, meant for Vanilla Halo: Combat Evolved for PC) If you guys have any issues let me know so I can fix 'em EDIT: Bug fix for projectile errors. Tagging was funky but I fixed it. Version in link is now correct and updated. EDIT2: Since I'm about done, here's some credits: Altis - your DOBC grass tags were invaluable in completing this. Thanks 1000% CMT - Your SPv3 weapons came in handy in giving the map a little bit of "extra", and I used the skies from Tensity. Script for day/night was a modified version of the CMT tensity script as well. L0d3x and Elefant - Used some of your Animated Halo 2 trees, they're pretty badass. YEZUGAN - red and bue standards koko and waffles - portable covvie lights TheCerealKiller/DeadHampster - Tutorials and help getting the UI widget to switch BSPs working [HMF]Rambo - custom environment sound help sparky - tutorial on background sound palletes and how halo handles sound tags in general If I forgot anyone, please let me know! If I add anything else I'll update these, but other than that the rest should just be modification of what's already there. Ryx, Floofies, WaeV and 3 others like this Share this post Link to post Share on other sites
Posted December 7, 2013 Grass? Did you say Grass? GRass? GRAss? GRASS!?!?!?!? GRAAAAASSSSSSS!?!?!? GRRRRRAAAAAAAAAAASSSSSSSSSSSSSSSSSS!?!??!!?!?!? Takka, WaeV, NeX and 5 others like this "You're nothing but a thing to me." -Tucker933 2016 "Mine's not huge, but neither are my hands, so it's a real good fit." -Badga666 2017 "It's not incest until it's in." -Caesar 2017 "Poison dart frogs aren't poisonous. Mankind is a poison and the dart frogs are the cure." -Somewhere on the internet "I felt left out so I added myself to your signature." -Pfhunkie 2020 "English isn't my primary language. It's also the only language I know." -ShikuTeshi ???? "In the quiet the silence is louder." -My Sister 2021 Share this post Link to post Share on other sites
Posted December 7, 2013 CCCCHHOOOOCOOOLAAAATTTEEEE!!! Doing a bit more balancing. Currently it's turned into a foresty sniper/pistol match, since those are very OP weapons. So I'll tweak it a bit to make it more fun Share this post Link to post Share on other sites
Posted December 10, 2013 This is the most beautiful mod I've ever seen. The day/night mode thing blows my mind. WaeV and NeX like this Share this post Link to post Share on other sites
Posted December 10, 2013 Thanks. It's pretty simple, yet elegant - It's a dual BSP - both of the level models are identical in their geometry, but they reference different skies, background noises, and lightmaps/radiosity settings. They even have their own pallete of detail objects, which are what the grass is. There's a simple button interface that runs a script to make the BSP switch for the client, and since there aren't any issues with the level geometry, and the only changes are things like sounds and lighting, the server is none the wiser - therefore clients can switch from day/night at will. Shout out to DeadHampster and CeralKiller for the help with that - it's simple, and elegant for a solution, but I may as well have tried to climb Everest as a paraplegic for all the good it would have done me without their tutorials and help. Floofies and WaeV like this Share this post Link to post Share on other sites
Posted December 11, 2013 Thanks. It's pretty simple, yet elegant - It's a dual BSP - both of the level models are identical in their geometry, but they reference different skies, background noises, and lightmaps/radiosity settings. They even have their own pallete of detail objects, which are what the grass is. There's a simple button interface that runs a script to make the BSP switch for the client, and since there aren't any issues with the level geometry, and the only changes are things like sounds and lighting, the server is none the wiser - therefore clients can switch from day/night at will. Shout out to DeadHampster and CeralKiller for the help with that - it's simple, and elegant for a solution, but I may as well have tried to climb Everest as a paraplegic for all the good it would have done me without their tutorials and help. Jesus, that's fucking genius. Behind that poopy smile, TCK really does have a brain! (JK, he has a horny potato for a brain) NeX likes this Share this post Link to post Share on other sites
Posted December 11, 2013 Jesus, that's fucking genius. Behind that poopy smile, TCK really does have a brain! (JK, he has a horny potato for a brain) It's quite an old technique =p they didn't come up with it. NeX likes this Oddly, this is familiar to you... as if from an old dream. Share this post Link to post Share on other sites
Posted December 11, 2013 This is a huge "Fuck You" to CMT. They have really awesome effects and open sauce stuff, but this just so much better. It still looks like Halo 1 but how it should of been made. Floofies and WaeV like this "You're nothing but a thing to me." -Tucker933 2016 "Mine's not huge, but neither are my hands, so it's a real good fit." -Badga666 2017 "It's not incest until it's in." -Caesar 2017 "Poison dart frogs aren't poisonous. Mankind is a poison and the dart frogs are the cure." -Somewhere on the internet "I felt left out so I added myself to your signature." -Pfhunkie 2020 "English isn't my primary language. It's also the only language I know." -ShikuTeshi ???? "In the quiet the silence is louder." -My Sister 2021 Share this post Link to post Share on other sites
Posted December 11, 2013 This is a huge "Fuck You" to CMT. They have really awesome effects and open sauce stuff, but this just so much better. It still looks like Halo 1 but how it should of been made. Hahahaha that made me chuckle out loud. Honestly if they asked i'd hop on board, their stuff just is so much more advanced than anything else out there. Admittedly they are a dedicated team full of some of the best at what they do, modelers, animators, (teh_lag is a fuckin G), etc. I just think their skills would be better sppend either modding/developing for vanilla CE or a newer engine. OS is really amazing, it just never took off. Its too much a pain in the ass to use for your average player, so they're perpetuating the halomaps "thing" of modders making mods that only other modders play. I honestly done know if even one regular player has OS installed just to play .yelo maps. Its too rarely used to be usefull, and 99% of people that play their maps either download OS then uninstall it after they play a map, or just get the .map version because there's so few people on OS. Tis sad, but some great ideas nose dive regardless of how good they are simply because of ease of use. WaeV and Kvasir like this Share this post Link to post Share on other sites
Posted December 11, 2013 Hahahaha that made me chuckle out loud. Honestly if they asked i'd hop on board, their stuff just is so much more advanced than anything else out there. Admittedly they are a dedicated team full of some of the best at what they do, modelers, animators, (teh_lag is a fuckin G), etc. I just think their skills would be better sppend either modding/developing for vanilla CE or a newer engine. OS is really amazing, it just never took off. Its too much a pain in the ass to use for your average player, so they're perpetuating the halomaps "thing" of modders making mods that only other modders play. I honestly done know if even one regular player has OS installed just to play .yelo maps. Its too rarely used to be usefull, and 99% of people that play their maps either download OS then uninstall it after they play a map, or just get the .map version because there's so few people on OS. Tis sad, but some great ideas nose dive regardless of how good they are simply because of ease of use. teh_lag is my muthafuckin hero yo NeX likes this Share this post Link to post Share on other sites