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Sceny

Assault Rifle HUD meter fix

14 posts in this topic

I've fixed the original HUD ammo meters. There was an issue where 2 bullets disappeared before they should, its due to incorrect alpha value. Simply download and inject over the original bitmap. If it asks you to update the image size, decline.

Import bitmap here: ui\hud\bitmaps\combined\hud_ammo_meters

T14ZW7z.jpg

 

 

AR Ammo HUD Fix.zip

Tucker933, Ryx, 002 and 1 other like this

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I fucking hate you. I swear that I just fucking hate you.

Nice fix, though. I had no idea the left corner bullet count was off.

Sceny and Tucker933 like this

4VWJfoZ.gif

"You fix my mistakes is what you do." - Tucker
"You're useless." - Tucker 2 minutes later

"You're sort of cool in some ways." - 002

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The ammo meter bullet 39 & 40 share nearly the exact color value on the stock bitmap, causing 39 bullets to appear when 40 bullets are loaded.

Floofies and WaeV like this

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The ammo meter bullet 39 & 40 share nearly the exact color value on the stock bitmap, causing 39 bullets to appear when 40 bullets are loaded.

There's at least one more that does that for the AR, too.


elo-thnk.png

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There's at least one more that does that for the AR, too.

I forgot to reply to this... Anyway, i fixed the other alpha value and now it works properly. I spent 5 minutes firing an assault rifle with ROF of 1 bullet per second to make sure everything worked.

Tucker933 likes this

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I forgot to reply to this... Anyway, i fixed the other alpha value and now it works properly. I spent 5 minutes firing an assault rifle with ROF of 1 bullet per second to make sure everything worked.

Thanks, it's now employed on Phoenix 2 =]

Sceny likes this

elo-thnk.png

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