Posted April 17, 2013 I've fixed the original HUD ammo meters. There was an issue where 2 bullets disappeared before they should, its due to incorrect alpha value. Simply download and inject over the original bitmap. If it asks you to update the image size, decline. Import bitmap here: ui\hud\bitmaps\combined\hud_ammo_meters AR Ammo HUD Fix.zip Kavawuvi, Pfhunkie, Takka and 1 other like this Share this post Link to post Share on other sites
Posted April 17, 2013 I fucking hate you. I swear that I just fucking hate you. Nice fix, though. I had no idea the left corner bullet count was off. Takka and Sceny like this "You fix my mistakes is what you do." - Tucker "You're useless." - Tucker 2 minutes later "You're sort of cool in some ways." - Kavawuvi "Fuck off." - Mint Blitz Share this post Link to post Share on other sites
Posted April 17, 2013 I will implement this immediately =D Oddly, this is familiar to you... as if from an old dream. Share this post Link to post Share on other sites
Posted April 17, 2013 Wait, what's going on here? What's the difference? Lots o' Source Code: ➢ https://halo.tools/git/explore/reposGuides:➢ Mapfile Overview➢ Halo Versions and Converters➢ Read Halo's memory in 40 lines of C# Share this post Link to post Share on other sites
Posted April 17, 2013 The ammo meter bullet 39 & 40 share nearly the exact color value on the stock bitmap, causing 39 bullets to appear when 40 bullets are loaded. WaeV and Floofies like this Share this post Link to post Share on other sites
Posted April 17, 2013 The ammo meter bullet 39 & 40 share nearly the exact color value on the stock bitmap, causing 39 bullets to appear when 40 bullets are loaded. There's at least one more that does that for the AR, too. Oddly, this is familiar to you... as if from an old dream. Share this post Link to post Share on other sites
Posted April 18, 2013 There's at least one more that does that for the AR, too. I forgot to reply to this... Anyway, i fixed the other alpha value and now it works properly. I spent 5 minutes firing an assault rifle with ROF of 1 bullet per second to make sure everything worked. Takka likes this Share this post Link to post Share on other sites
Posted April 18, 2013 I forgot to reply to this... Anyway, i fixed the other alpha value and now it works properly. I spent 5 minutes firing an assault rifle with ROF of 1 bullet per second to make sure everything worked. Thanks, it's now employed on Phoenix 2 =] Sceny likes this Oddly, this is familiar to you... as if from an old dream. Share this post Link to post Share on other sites
Posted April 18, 2013 Sceny, get over your fucking OCD for huds on Halo. || My YouTube Channel || Gamebanana || Steam Community Profile || Share this post Link to post Share on other sites
Posted April 18, 2013 Sceny, get over your fucking OCD for huds on Halo. Hey, it's my OCD too, I just don't happen to work with UI's =D Oddly, this is familiar to you... as if from an old dream. Share this post Link to post Share on other sites