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Btcc22

HAC2 Client

63 posts in this topic

Tiddy-bits:

FBaRTud.jpg

(P.S. This is not supported by Btcc22 in any way. In fact, he discouraged this image and, if rumors are to be believed, threw up in his mouth a bit after looking at it for the first time.)

WaeV, Floofies and Takka like this

4VWJfoZ.gif

"You fix my mistakes is what you do." - Tucker
"You're useless." - Tucker 2 minutes later

"You're sort of cool in some ways." - Kavawuvi

 

"Fuck off." - Mint Blitz

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This is fantastic man, thanks for sharing here =]


Oddly, this is familiar to you... as if from an old dream.  

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Very impressive. Would you perhaps be able to add a way for the engine to interface with HAC via script commands? For instance, if I'm making a cinematic that requires a 90 FOV and any other value would make it not work quite right, I could just have something like this in the script:

(hac_player_control <boolean>)

(hac_fov_set <long>)

In that example, the first command sets whether or not the player is allowed to change HAC settings. Then the second (obviously) sets the FOV to the desired degree amount. I suppose there would have to be other considerations, such as not allowing scripted changes to alter the player's saved settings, and have the changes apply to that map alone.


Umh7x1l.gif

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Very impressive. Would you perhaps be able to add a way for the engine to interface with HAC via script commands? For instance, if I'm making a cinematic that requires a 90 FOV and any other value would make it not work quite right, I could just have something like this in the script:

(hac_player_control <boolean>)

(hac_fov_set <long>)

In that example, the first command sets whether or not the player is allowed to change HAC settings. Then the second (obviously) sets the FOV to the desired degree amount. I suppose there would have to be other considerations, such as not allowing scripted changes to alter the player's saved settings, and have the changes apply to that map alone.

I've been considering this for a couple of weeks, although it was aimed at allowing server admins to enhance certain gametypes with effects (if the user allowed it, naturally). I'll bump it higher up on the 'to do' list.

TCK likes this

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Antivirus. Why must you hate everything? ;_;

What's it complaining about and what A.V. is it? It probably doesn't like the compression on the DLL.

Edit: I see TrendMicro has it flagged as PAK_Generic.001. I scanned it with VirusTotal about a week back to make sure the compression wouldn't get flagged up as a false positive and it was all clear. Either TrendMicro was only recently added to VirusTotal or they've updated their definitions since then. :(

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