Welcome to Open Carnage

A resource for gamers and technology enthusiasts, with unique means of rewarding content creation and support. Have a wander to see why we're worth the time!

Sign in to follow this  
Followers 0
Tucker933

Guide to Balanced Gameplay

12 posts in this topic

Added a couple important lines to the Level Design section:

 

Quote

Flow habits will be based heavily on where players feel in control, meaning they'll seek predictive engagements, such as narrower fields of play where the variables are fewer. This can sometimes be counter-intuitive, as such paths tend to generate the highest traffic, but predictability goes a long way in making one feel comfortable, regardless of effectiveness. So to maintain relevant flow, less-linear alternatives need to feature strong incentive.

 

This is something I didn't fully realize the impact of, until Ice Floe.

Pfhunkie likes this

dual.png

Share this post


Link to post
Share on other sites

Members of Open Carnage never see off-site ads.

I didn't play ice floe, but the 3rd level on Ivory Tower in H2 comes to mind as a prime example of this.


Kavawuvi: one of these days these glutes are gonna squawk all over you

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0
  • Recently Browsing   0 members

    No registered users viewing this page.