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Guide to Balanced Gameplay Design

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Added a couple important lines to the Level Design section:



Players will naturally favor a narrow field of play over a broad one, regardless of cover options, as linear engagements are far more predictable, resulting in a safer feeling despite the increased traffic. So when such options are paired, the less-linear has to feature much more incentive to maintain its flow.


This is something I didn't fully realize the impact of, until Ice Floe.

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