What happened to OC? - CLOSED Carnage?!

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Found 7 results

  1. As the title says. I've upscaled the Halo's textures to 2K via Artificial Intelligence from a program known as Gigapixel by Topaz Labs. The only things done right now are the Vehicle and Weapon textures. I might do skies next then terrain. We'll see how lazy I'm feeling. I've tried to do 4K but there's too many limitations with Halo to comfortably do so. Even if I do the skies and terrain afterwards, I may have to downscale to 1K depending on the size it takes up. For now, here's some download links. Uncompressed 8x Upscaled Vehicle PNG's Uncompressed 8x Upscaled Weapon PNG's Uncompressed 2K Resized Weapon and Vehicle PNG's 2K Compressed & Compiled Texture Tags (Vehicles & Weapons) And an Imgur link with some comparison screenshots. Missing some pelicans and wraiths in there but whatever. If this has your attention then you should download it to take a look for yourself.
  2. A long time ago, I created a set of faithful texture recreations for the CE port of H3's "The Pit": http://hce.halomaps.org/index.cfm?fid=6900. You may have seen this map's skybox in a few maps: http://hce.halomaps.org/index.cfm?fid=5082 I'm now releasing the BSP and scenery texture set, which includes all sorts of concrete and warehouse-type textures and wall decals. This was posted to the Reclaimers discord late last year but that's not really a place to archive releases. Hope this is useful for someone! Download mirror: https://t3hz0r-files.s3.amazonaws.com/halo/releases/the-pit-texture-pack/the-pit-texture-pack.zip the-pit-texture-pack.zip
  3. 3d textures "64x64x64 and 128x128x128" Now, since few people don't know how to compile 3d textures and make seamless fractals i made them special for you all the halo communtity!!! Please use my great textures. It includes: 10 varied HQ 3d textures i use for my plasma shaders ("think of the cyborg recharging shield fx and explosions"). LINK: http://www.mediafire.com/file/o379iolvbupfh3v/janus_3d_textures.7z/file Example: (most are similar but different to his one) Old releases: http://www.mediafire.com/file/to8hat121iuamv0/Janus_particles_only_bitmaps.rar/file http://www.mediafire.com/file/blvrwz23opv6dh6/halonimator_2019_sound_sfx.7z/file
  4. Give credits to Halonimator/Janus if you are going to use them. Those are effects i use for the JANUS project/game, so download and enjoy. Sub for more halonimator and play my campaign maps please. File format is targa. Example: https://i.imgur.com/rqNY21b.mp4 Link: http://www.mediafire.com/file/if90oytwxytg56e/fractualnimator_janus.7z/file
  5. PRE XBOX STYLED HALO 1 ASSAULT RIFLE (VERSION 1.1) FEATURES: 2 main weapon variants, _gl (based on Macworld 99) and _e3 (based on E3 2000) 4 different skin variants each Modified AR diffuse tif to make your own skins B30_GL test map. Also included Spirals ODSTs in the map because they looked cool NEW IN 1.1: Stock version of HUD, with option to use the Halo CE Refined HUD CREDITS: Sean - Tagging, green and brown skin variant, animation editing, polish and release Echo77 - The original skin that created this idea, used as the "echo" variant in tags Vuthakral - Models for Grenade Launcher and Standard variants AI - Grenade launcher fire animation CMT - BRG Projectile, SPV1 AR, Color Changing Ammo Counter (modified by me) AltSierra117 - 42 Round HUD (modified by me) DOWNLOAD HERE (VERSION 1.1)
  6. Skin edit for the stock assault rifle, with the flashlight replaced by a grenade launcher muzzle. Made many years ago. Decent enough stand-in if you want to emulate that ~1998 aesthetic.
  7. These can replace the shitty or non existent PC multis, eg assault rifle. There's also some textures that can't be used without some modding, since xbox uses different shaders from PC. That's why shields look shite in PC. Enjoy. xbox multi pack.rar