Welcome to Open Carnage

A resource for Halo 1 modding and tech, with unique means of rewarding individual content creation and support. Have a wander to see why we're worth the time! EST. 2012

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Found 15 results

  1. I'm still relatively new to scripting, so please excuse some things you may find broken or that doesnt work. I've play tested it numerous times fixing bugs and ai before i was ready to post it. It's still a work in progress so lets say that this is a beta. Credits to: Reach weapons - PRPatxi Halo 3 Elites - Hotcrusher1234 Reach Grunts - potterhalo Link (its hosted on my Dedi in Dallas) - http://66.150.214.173/images/rescue_the_captain.rar
  2. Hidrofagia is a complex city which you can explore freely, it aproaches to the limits of the stock Halo engine This is a SP map type to open it use the console in game and type: "map_name hidrofagia" \\\\Download//// https://mega.nz/#!HpdCCTiY!aj1noqUwHqeBmQHwTdSYWh5UoEZJ1CK42q0uO6SxIrA This is a empty map but will be development more time to add and suport AI to make it a Firefight map
  3. Copy paste from Halo Maps Forum, link below http://forum.halomaps.org/index.cfm?page=topic&topicID=50755 Well this map was going to be released last year in October but school didn't let me finish it, so now even if its not 100% finished I'm releasing it because I won't be making maps again, I will finish all of my crap and then I will retire, there's no point being in this community, I need to move. Nobody will miss me anyways Well this is a "Horror Map Simulator", its supposed to be scary, it depends heavy on jump-scares since I couldn't achieved a horror atmosphere correctly (This doesn't mean the game its not scary). Your sent to a Non specified planet where the UNSC researches bio-weaponry and as always things went wrong... Download for Standard Halo CE https://mega.nz/#!K08gzDTZ!daghaXVvs7V_ylf-TIB0kVV3l9LAHBFuTdo2KPbQ7Fc Download for Spanish Halo CE https://mega.nz/#!Ot83RSiY!6vJs4Hc8rzPrSuZjgXlseyK80xPdLJ4LxUfjVojIvv8 Troubleshooting In case your bitmaps are wrong download the bitmap.map you need: https://mega.nz/#!rsUVjbpY!3w9NhX7C6qI-cXzmlfY4c1LMhAYm-D1R7DGGS9DcJy4 Know Issues -Some enemies get stuck in the Woods -Large geometry areas in the BSP are not affected to dynamic light due to large smoothing groups -Terminals don't work very well with Chimera (Develper mode 182 or something like that) -High system requirements (not very much, don't expect a PIV to run it) -Trigger volumes may not work well, I put some anticheat scripts not sure they actually work. etc Edit: Credit go to -Master Chief 117 for fp models, bipeds fand HUD - Parsec Productions for ambience sounds -Bungie and 343 for original content -Sled for some scripting -Treyarch for hazmat soldiers
  4. Halo Custom Edition removes the first item on the main menu - CAMPAIGN. Using Tritium, the first item on this ui.map map file was duplicated, restoring the CAMPAIGN option. Unlike many custom ui.map files, this one should work fine on most localizations. In order to actually play through the campaign on Custom Edition, you will need to convert all of the campaign maps on Halo PC to Custom Edition. This tool can accomplish this: Make sure that when you install this map file that the original ui.map is kept outside of the MAPS folder. Halo loads ui.map based on the tag path of its scenario tag, NOT the file name. Download: ui.7z
  5. A collection of Menu UI's for Halo CE & batch scripts to easily use them, about every UI ever made is in it (well just the ones still available for download) i have organized, tested, & screen-shotted everyone of them, if you have ever wanted to try something different as a menu then this will allow you to easily do so. Now about the batch scripts, i made these my self in about 20 hours of leaning & writing, so that using any UI is as easy as two clicks, i hope you enjoy trying the many made in those 14 years of mod-ing. Download here: Halo CE UI collection.7z (though mega.nz) 7-Zip will extract it. i wish i organized them better but with zero feed back it's hard to guess what you might like, if you do give me positive feed back i might make a 'favorites' version with like 20 of the coolest, most nostalgic & creative of them, so do tell which ones you like the most.
  6. at last! the next chapter has been released! Operation Purgepoint Demo V2.0 download link: http://www.mediafire.com/file/8d0ywfyp7w5hxdk/OperationPurgepoint_demo_v2.0.rar
  7. A completely unauthorized continuation I made of a really old pair of AI mods by a dude named Alvin. I was really big into AI mods when I first got Halo Custom Edition, and it was the BG-Sorrow_Update maps that got me really interested in Halo CE modding. Here we have the unofficial update 3! Following the previous two, red and blue marines and spartans face off in Sunny Sharma's BG-Sorrow map, now with the addition of some unarmored marines and re-rigged bumblebee pilots thrown into the fray. I highly recommend that you run this map in a CTF mode with all vehicles enabled, I've tinkered with the vehicle tags so that the AI Bots are decent at driving them now. Are they perfect? Nope, far from it, but it's way better than what you see in some other maps with AI driving warthogs in them, where the drivers erratically swerve around and are a bigger danger to you than the enemy team. And in a fit of headshot-induced butthurt I've modified the sniper rifle so that its projectile isn't hitscan. So now when the enemy snipers decide they want to try and ruin your day from across the map, it isn't an automatic death sentence anymore. They're still bad news if you aren't careful. Both teams get a Banshee and a Falcon that respawn after a couple minutes, they're sure to fly around the map and cause some unnecessary mayhem. What I wanted to do before releasing was add a "leader" guy inside both of the bases and if they got killed then that team's AI would stop respawning, but I didn't know how to, so that'll have to wait. Credits: Sunny Sharma - Making the BG-Sorrow map Alvin - BG-Sorrow_Update1 and 2 aLTis - Falcon vehicle tags M4573R51337 - H2-style vehicle impact damage SavinPVTMike - Cyborg biped with marine animations ZTeam (I think) - H2 Female Marine dialogue (SBB) Subscribers Discord Members - Helping me out with 3DS Max problems Myself - Colorable Marines, crappy Pilot re-rig, Captain Keyes combat dialogue Enjoy! http://www.mediafire.com/file/1fc1m7n130ur7ta/BG-Sorrow_update3.rar Screens
  8. Map is singleplayer. Load map through console with this command: map_name "test_1-1_demo" Download: test_1-1_demo.zip Credits: Plasmaticker for 8-bit Peril song
  9. behold! my first demo! the link is in the youtube video description, this is something i have worked on since may, and so you get the first 3 levels... i got 9 or so more to go XD however i will knock out a quick assignment and then immediately start with the next level... btw... i am never making a massively wide open area in this game again. it is way too difficult for encounters. here we are, many people have already enjoyed it, i ask all of you to spread the word if you enjoy it as i work on more of the story EDIT: due to rules, i have link here: http://www.mediafire.com/file/i9v4995a90b5g6u/OperationPurgepoint.rar
  10. This map takes the player to the streets of the outskirts of New Mombasa during the Seige of Earth. Utilizing CMT's Evolved Tagset, the map features modern Halo weapons and characters. The expansive map covers 4 separate Halo 2 Levels. Turf and the Campaign Level Outskirts have been stitched together and then attached to a separate BSP comprised of Headlong and Terminal. The AI drop from Phantoms throughout the map, and wherever you may travel you will come across AI battles between UNSC and Covenant forces. You are a small part of a greater battle, and wherever you choose to fight you struggle to tip the scales in the defense of the city. Download: http://www.mediafire.com/file/9hvk0vnv0t8zv3t/OldMombasa_(2).rar
  11. Map Names: fogg.map, fogg_impossy.map Release Date: 11-24-2013 Author: hexthat Description: Cortana finds a new way to interface with reality. Information: No Map is Replaced Use the map_name command to play. You may skip half the level by loading fogg_impossy. Play normal by loading map named fogg. fogg.map (Single Player Only), fogg_impossy.map (required for scripts to run correctly in the map fogg, also requires the map fogg) DOWNLOAD HERE zip http://www.mediafire.com/download/1k...1aaic/fogg.zip 7zip http://www.mediafire.com/download/80.../fogg_maps.zip ~Feedback Wanted~
  12. Description: Play a day as Killer5000 as you try to fit in with the HaloMaps community. NOTE: Only works in slayer gametype. http://haloce3.com/hmu-6-27-14/
  13. A VERY simple single player map, play as sentinel. To load map use console command "map_name senti". http://www.mediafire.com/download/x8t74ax69w7cxc0/senti.zip
  14. Luckily, I managed to get all of my files I had uploaded from before the horrible mediafire purge. So I figured someone out there might have a use for all of this stuff. Tags New hunter AI tags Colorable marine tags (blue multipurpose) Maps Hackled Jackals In a Brutal Battle Swamp Battle Battle For Timberland Hang Em' High Marine Battle Royale There may be more later, as I have some uncompiled .scenario files in my levels folder.
  15. So here's my only remaining mod for Halo, since those who run mediafire seem to have gone batshit insane and deleted almost every file on it. Why they didn't delete this as well is beyond my comprehension. I'll just quote the Modhalo thread I made eons ago.