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A resource for Halo Custom Edition and MCC modding, with unique means of rewarding content creation and support. Have a wander to see why we're worth the time! - EST. 2012

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Outstanding Mapper

Found 26 results

  1. A campaign mod that adds a grappling hook. Requires Chimera with Lua scripting support. Hold shift to activate it. DOWNLOAD: Mega https://mega.nz/file/lD5nmAqB#EoesaBbZbTYHm9Sdrj6Wkqg5QBz3Okl6FXebEfyITPg Mediafire http://www.mediafire.com/file/ib7t2tkhqad8kbm/HaloCEGrapplingHook.rar/file
  2. Halo Invaders turns Halo into a shoot 'em up game. Pilot a lifepod and survive as long as you can against an endless covenant fleet. The map currently has no end and the longer you play the more difficult it gets. Use WASD to control your ship and hold space to fire. The map requires Chimera -572 or -581. It can be played as a singleplayer or a multiplayer map, however, you won't be able to play with others on multiplayer. Download: https://mega.nz/#!5CYHmaQa!dgOCpp0i5pS5S9xijLMfLq0zglSa2mDbxk079G5BPdU The map includes: 4 different enemy types to fight: Banshee Moving Banshee Seraph Spirit 3 different weapon types you can pick up, each lasting for 15 seconds: Automatic turret Shotgun turret Laser 2 powerups: Health pack - gives you +1 health Overshield - makes you invincible for 7 seconds Some screenshots: Known issues: There is no pause menu when playing the map as a singleplayer map. Use console or alt+f4 to quit the game for now Halo ring appears very bright if you play with Open Sauce Sometimes objects spawn too close to each other The collision between spaceships is not very accurate The map might crash on start for some players, if that happens just start the map again The camera won't work well if you use chimera_vfov so you need to set it to 0
  3. After 15 years the area series is finally complete with this creative yet mind blowing map... Area 56 Download: https://drive.google.com/file/d/1UxtftpixPxqjAen6WTo5SGqEOkevtTj0/view
  4. This is a campaign mod that adds some of Minecraft's features to Halo CE. You have 3 weapons and various blocks that you can use to build things. You can also choose from 16 player skins. Read the readme file for more info. Download: https://mega.nz/file/MTRUiZzY#SJ4EyIEo2l_yeHPFgflgNzC9PPAXMngnnoP_OsZHKKI http://www.mediafire.com/file/bg8gfjnx53ido90/HaloMinecraftMod1,1.rar/file Credits: aLTis - scripting and tag work Benji-Mod - some of the original tags (bow and sword) Kinnet - UI Vuthakral - help with the character model Refined Halo Development Team - some tag fixes Textures and sounds have been ripped from Minecraft Skins: reekid487, SkullBelly, ShaungJi123, Hellcraftjz, ElectroDr0p, Tin711, skad03, LordProtoTypeV3, Shempimite, Seileach, AliveR360, Johnny Joestar Testers: Kinnet, Reus, The Lobo, ShaungJi123, and others BTW here's the lua script that's used in every map, someone may find this stuff useful idk a10.lua
  5. VANILLA CE CAMPAIGN MAP Fucked up tagswap of mods are not allowed... secret is bellow the first structure with the carrier forms. How to play: >>Game_difficulty_set impossible (UI) >>Map_name ff_imperialnimator >>GO! Link: http://www.mediafire.com/file/il87jbv70tyq5kq/ff_imperialnimator_v1.7z/file
  6. Takedown: Extermination is the final level in the Operation Takedown series. Go after Patriarchus and find the forerunner weapon. Extermination features 8 mini-levels, all that bring their own refreshing style of gameplay, including a rainy forest, a city island, and a snowy plateau. Trailers! Takedown: Extermination - Launch Trailer Takedown: Extermination (Part 1) - Release Trailer Takedown: Extermination (Part 2) - Release Trailer Along with Extermination, both The Introduction & Project Lawson have been integrated into the Extermination tagset. You will be able to download all these levels in a single download. Download will be here! Currently available for download: Is Open Sauce required? Yes, Open Sauce 4.0 is required. Will you release a non-OS version? Probably not. Unfortunately there is quite a lot locked in with OS at this point. Can I use other mods such as Chimera, etc while playing Takedown? Overall, the use of other mods during your play through is unsupported. However, during testing, many have tried to use additional mods and have found both success and issues. Use at your own risk and understand if you are having issues, it may be the additional mods and not the map itself. Will Takedown: Extermination use data-files? Yes. A lot of the tools to bypass data-files have come out far too late in this production to make it worth going back and putting it all back together. Extermination is so large that is spans 7 yelo files. Without data files, the amount of space required for this level would be massive. Wait, what are data-files? Data files are just .map files that pool the main resources of the level into, such as bitmaps and sound files. Instead of each yelo file being 400-500mb each, it makes each yelo file under 100mb and includes a few extra larger map files that contain the bitmaps and sounds for each level. These MUST be installed into your Halo: Custom Edition maps directory as will be laid out in the download. If the data files are not in the correct location, the levels will not load. Will I need to re-download all files during early access? Yes! Please drop everything into your maps folder as is and replace any files. Why is Extermination in two parts? Extermination was so massive during the script writing process, I decided from the start that Extermination (story wise) would be split into two halves. When Part 1 ends, you will have come to a defined story end point (not just a random mid-point to cut off the level). Part 1 consists of the first four rally points (Alpha, Bravo, Charlie, Delta). Part 2 consists of the last four rally points (Echo, Foxtrot, Gamma, Iota). The trailers have been using a mix of scenes from both parts, so some things you may have seen in the trailers may not be present until Part 2 is released. Will you release this for MCC? I do not believe that is currently possible at this time. Will there be a sequel? At this time, Takedown: Extermination is the ending of the series and I have no plans to continue it in any fashion. How long is Takedown: Extermination? This solely depends on your style of gameplay. I would say give yourself 1-2 hours for Part 1 and 3-4 hours for Part 2, but this all just depends on how you play. Part 1 is probably just as long/slightly longer than Project Lawson while Part 2 is around double as long. When Part 1 ends, it offers a good stopping point if you need to take a break or go do something else for a while. Will you release a Spanish or subtitled version? At this time I have no plans to do so, however I am not opposed to work on this with someone once released if I can get the help required. Subtitles are tricky as onscreen cinematic titles have a limit and the debug on-screen text changes how long it appears on screen depending on the frame-rate you are running the game at. How often will this be updated post-release? If any issues that are major or bother me are found at or shortly after release, I will update them as soon as I can. Once the dust settles, there will probably be limited support after the first month or two. Will you release a version without data-files? Yes. I am going to give the release a week or so and then do any last minute updates before compiling out separate builds.
  7. Welcome to Heir of The Lords, a new Firefight map based on EmmanuelCD's map "Hexzone". Fight formidable foes through 7 rounds of increasing difficulty and defeat bosses after each round to unlock REQs and increase your destructive power. How long will you last? More about the mod The tagset is based heavily on the vanilla assets, revamped with OS shaders and a touch of modern era influences. New weapons are in the party as well, and same goes for your enemies and their behaviour. Due to that, THIS MAP REQUIRES OPENSAUCE. The map has also several influences from FromSoftware's phenomenal game Bloodborne, going from the music and the ingame sounds to the boss designs and behavior. The name itself, "Old Lords", is a Bloodborne reference, since it can refer to both the Old Lords of Yharnam (the Pthumerians) or of Halo (the Forerunners). You will also have a speed boost ability as a replacement for the flashlight. And, most of all, you'll be assisted in this journey by the best waifu Exuberant Witness! Screenshots Download link https://mega.nz/#!EcIHSShK!gdv_RHneuFeAdPsSlkQ2pRD-bLRgCqgSYplVH3KSjnw Credits Adjutant team: Reach and H4 assets Rododo: Some particles and other beauties Mortis: Some particles and bitmaps, feedback and betatesting Masterz: feedback, some scripting help and betatesting martin.kosecky5: Some upscaled textures DumbAI, MatthewDratt: Ripped dialogues JadeUndead: Scripting trickeries CMT: Some bitmaps, sounds and animations Moses: H2 animations extractor Delicious, Brad Cypy: Mass Effect sounds Aegis Mind: H5 sounds, Excavator model EmmanuelCD: BSP and Skybox Altis: Bigass sun tags Flanker: Fire particles Spiral: Post-launch feedback FromSoftware: Bloodborne sounds and music Bungie/343i: Halo assets in general Closing words A bit sad that my first topic here on OC will be about my last map After this small project, I'm gonna retire from CE modding. It's been 8 years since I joined the modding community, it has been a lot of fun and I'll always be grateful to this engine for all I've learned through it. Now, it's time to move to better places, where my creativity can spread without chains (Ugh) Thank you all for all the support, see you on Unity or MCC!
  8. At long last, Operation Purgepoint is finally complete, enjoy my 17 map collection that is updated start to finish, as well as the easier mode for the more casual players. This campaign is fanmade and follows no lore at all. Many were already waiting for the release of this, the wait is over! Strike team six needs your help! Read the readmes before starting. Trailer: Download Link: https://www.mediafire.com/file/i59cpsbhuyh0e4e/Operation_Purgepoint_Final.rar/file https://drive.google.com/open?id=1DviXQu6b-_t5R6P6pwJUiXmUyhxs3ILk http://https://www.nexusmods.com/halocustomedition/mods/22?tab=files
  9. I have defied masterz1337 and Sparky. I am your shield; I am your sword. I know you: your past, your future. This is the day you have to play more planet flood. link: http://www.mediafire.com/file/32yyupx97qji8lw/planet_flood_c_infinite.rar/file http://www.mediafire.com/file/32yyupx97qji8lw/planet_flood_c_infinite.rar/file
  10. Just drop the file next to this readme “ui.map” into your HCE maps folder, replace it and that’s it, now you have cute lil dokis in the main menu :3 although, maybe make a backup of the stock file? Thanks to: MooseGuy (the whole thing is based off his UI project if you couldn’t tell already so go check his out if you like all those extra menus but not Dokis, Link: http://hce.halomaps.org/index.cfm?fid=6952) Team Salvato (I guess?) MosesOfEgipt (Thanks to Refinery I finally was able to rip all the UUI tags without any corruption) (Sorry if you helped this project in some way and you don’t appear here, I really can’t remember) DDLC_UI.zip
  11. I'm still relatively new to scripting, so please excuse some things you may find broken or that doesnt work. I've play tested it numerous times fixing bugs and ai before i was ready to post it. It's still a work in progress so lets say that this is a beta. Credits to: Reach weapons - PRPatxi Halo 3 Elites - Hotcrusher1234 Reach Grunts - potterhalo Link (its hosted on my Dedi in Dallas) -
  12. This is the complete default singleplayer campaign converted for Halo Custom Edition. This was originally converted and uploaded by "Renamon." https://opencarnage.net/misc/CE_SP-Maps.7z
  13. Hidrofagia is a complex city which you can explore freely, it aproaches to the limits of the stock Halo engine This is a SP map type to open it use the console in game and type: "map_name hidrofagia" \\\\Download//// https://mega.nz/#!HpdCCTiY!aj1noqUwHqeBmQHwTdSYWh5UoEZJ1CK42q0uO6SxIrA This is a empty map but will be development more time to add and suport AI to make it a Firefight map
  14. Copy paste from Halo Maps Forum, link below http://forum.halomaps.org/index.cfm?page=topic&topicID=50755 Well this map was going to be released last year in October but school didn't let me finish it, so now even if its not 100% finished I'm releasing it because I won't be making maps again, I will finish all of my crap and then I will retire, there's no point being in this community, I need to move. Nobody will miss me anyways Well this is a "Horror Map Simulator", its supposed to be scary, it depends heavy on jump-scares since I couldn't achieved a horror atmosphere correctly (This doesn't mean the game its not scary). Your sent to a Non specified planet where the UNSC researches bio-weaponry and as always things went wrong... Download for Standard Halo CE https://mega.nz/#!K08gzDTZ!daghaXVvs7V_ylf-TIB0kVV3l9LAHBFuTdo2KPbQ7Fc Download for Spanish Halo CE https://mega.nz/#!Ot83RSiY!6vJs4Hc8rzPrSuZjgXlseyK80xPdLJ4LxUfjVojIvv8 Troubleshooting In case your bitmaps are wrong download the bitmap.map you need: https://mega.nz/#!rsUVjbpY!3w9NhX7C6qI-cXzmlfY4c1LMhAYm-D1R7DGGS9DcJy4 Know Issues -Some enemies get stuck in the Woods -Large geometry areas in the BSP are not affected to dynamic light due to large smoothing groups -Terminals don't work very well with Chimera (Develper mode 182 or something like that) -High system requirements (not very much, don't expect a PIV to run it) -Trigger volumes may not work well, I put some anticheat scripts not sure they actually work. etc Edit: Credit go to -Master Chief 117 for fp models, bipeds fand HUD - Parsec Productions for ambience sounds -Bungie and 343 for original content -Sled for some scripting -Treyarch for hazmat soldiers
  15. Halo Custom Edition removes the first item on the main menu - CAMPAIGN. Using Tritium, the first item on this ui.map map file was duplicated, restoring the CAMPAIGN option. Unlike many custom ui.map files, this one should work fine on most localizations. In order to actually play through the campaign on Custom Edition, you will need to convert all of the campaign maps on Halo PC to Custom Edition. This tool can accomplish this: Make sure that when you install this map file that the original ui.map is kept outside of the MAPS folder. Halo loads ui.map based on the tag path of its scenario tag, NOT the file name. Download: ui.7z
  16. A collection of Menu UI's for Halo CE & batch scripts to easily use them, about every UI ever made is in it (well just the ones still available for download) i have organized, tested, & screen-shotted everyone of them, if you have ever wanted to try something different as a menu then this will allow you to easily do so. Now about the batch scripts, i made these my self in about 20 hours of leaning & writing, so that using any UI is as easy as two clicks, i hope you enjoy trying the many made in those 14 years of mod-ing. Download here: Halo CE UI collection.7z (though mega.nz) 7-Zip will extract it. i wish i organized them better but with zero feed back it's hard to guess what you might like, if you do give me positive feed back i might make a 'favorites' version with like 20 of the coolest, most nostalgic & creative of them, so do tell which ones you like the most.
  17. at last! the next chapter has been released! Operation Purgepoint Demo V2.0 download link: http://www.mediafire.com/file/8d0ywfyp7w5hxdk/OperationPurgepoint_demo_v2.0.rar
  18. A completely unauthorized continuation I made of a really old pair of AI mods by a dude named Alvin. I was really big into AI mods when I first got Halo Custom Edition, and it was the BG-Sorrow_Update maps that got me really interested in Halo CE modding. Here we have the unofficial update 3! Following the previous two, red and blue marines and spartans face off in Sunny Sharma's BG-Sorrow map, now with the addition of some unarmored marines and re-rigged bumblebee pilots thrown into the fray. I highly recommend that you run this map in a CTF mode with all vehicles enabled, I've tinkered with the vehicle tags so that the AI Bots are decent at driving them now. Are they perfect? Nope, far from it, but it's way better than what you see in some other maps with AI driving warthogs in them, where the drivers erratically swerve around and are a bigger danger to you than the enemy team. And in a fit of headshot-induced butthurt I've modified the sniper rifle so that its projectile isn't hitscan. So now when the enemy snipers decide they want to try and ruin your day from across the map, it isn't an automatic death sentence anymore. They're still bad news if you aren't careful. Both teams get a Banshee and a Falcon that respawn after a couple minutes, they're sure to fly around the map and cause some unnecessary mayhem. What I wanted to do before releasing was add a "leader" guy inside both of the bases and if they got killed then that team's AI would stop respawning, but I didn't know how to, so that'll have to wait. Credits: Sunny Sharma - Making the BG-Sorrow map Alvin - BG-Sorrow_Update1 and 2 aLTis - Falcon vehicle tags M4573R51337 - H2-style vehicle impact damage SavinPVTMike - Cyborg biped with marine animations ZTeam (I think) - H2 Female Marine dialogue (SBB) Subscribers Discord Members - Helping me out with 3DS Max problems Myself - Colorable Marines, crappy Pilot re-rig, Captain Keyes combat dialogue Enjoy! http://www.mediafire.com/file/1fc1m7n130ur7ta/BG-Sorrow_update3.rar Screens
  19. Map is singleplayer. Load map through console with this command: map_name "test_1-1_demo" Download: test_1-1_demo.zip Credits: Plasmaticker for 8-bit Peril song
  20. behold! my first demo! the link is in the youtube video description, this is something i have worked on since may, and so you get the first 3 levels... i got 9 or so more to go XD however i will knock out a quick assignment and then immediately start with the next level... btw... i am never making a massively wide open area in this game again. it is way too difficult for encounters. here we are, many people have already enjoyed it, i ask all of you to spread the word if you enjoy it as i work on more of the story EDIT: due to rules, i have link here: http://www.mediafire.com/file/i9v4995a90b5g6u/OperationPurgepoint.rar
  21. This map takes the player to the streets of the outskirts of New Mombasa during the Seige of Earth. Utilizing CMT's Evolved Tagset, the map features modern Halo weapons and characters. The expansive map covers 4 separate Halo 2 Levels. Turf and the Campaign Level Outskirts have been stitched together and then attached to a separate BSP comprised of Headlong and Terminal. The AI drop from Phantoms throughout the map, and wherever you may travel you will come across AI battles between UNSC and Covenant forces. You are a small part of a greater battle, and wherever you choose to fight you struggle to tip the scales in the defense of the city. Download: http://www.mediafire.com/file/9hvk0vnv0t8zv3t/OldMombasa_(2).rar
  22. Map Names: fogg.map, fogg_impossy.map Release Date: 11-24-2013 Author: hexthat Description: Cortana finds a new way to interface with reality. Information: No Map is Replaced Use the map_name command to play. You may skip half the level by loading fogg_impossy. Play normal by loading map named fogg. fogg.map (Single Player Only), fogg_impossy.map (required for scripts to run correctly in the map fogg, also requires the map fogg) DOWNLOAD HERE zip http://www.mediafire.com/download/1k...1aaic/fogg.zip 7zip http://www.mediafire.com/download/80.../fogg_maps.zip ~Feedback Wanted~
  23. Description: Play a day as Killer5000 as you try to fit in with the HaloMaps community. NOTE: Only works in slayer gametype. http://haloce3.com/hmu-6-27-14/
  24. A VERY simple single player map, play as sentinel. To load map use console command "map_name senti". http://www.mediafire.com/download/x8t74ax69w7cxc0/senti.zip
  25. Luckily, I managed to get all of my files I had uploaded from before the horrible mediafire purge. So I figured someone out there might have a use for all of this stuff. Tags New hunter AI tags Colorable marine tags (blue multipurpose) Maps Hackled Jackals In a Brutal Battle Swamp Battle Battle For Timberland Hang Em' High Marine Battle Royale There may be more later, as I have some uncompiled .scenario files in my levels folder.