What happened to OC? - CLOSED Carnage?!

Search the Community: Showing results for tags 'H1 Map'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • OPENCARNAGE.NET (OC)
    • Site Matters
    • Member Introductions
  • HALO: SOFTWARE EXTENSIONS (SE)
    • Chimera: General
    • SAPP: General
  • HALO: CUSTOM EDITION (CE)
    • Halo CE: General
    • Halo CE: Development
  • HALO: COMBAT EVOLVED (PC)
    • Halo PC: General
    • Halo PC: Development
  • HALO: MASTER CHIEF COLLECTION (MCC)
    • Halo MCC: General
    • Halo MCC: Development
  • BROAD STROKES (BS)
    • General Gaming
    • Tech Chatter
    • Off-Topic

Found 7 results

  1. I'm glad to present you the third update for my campaign mod, SOI's Singleplayer Adventure, after 5 years! For those not aware, SOI's Singleplayer adventure is a complete overhaul of the original campaign, with several new assets, many cut items reintroduced and unique features. This Version 3 update solves several issues from the previous version and also adds some quality of life improvements. With the latest release, the mod is fully compatible with MCC, even in coop! You can also enable optional custom subtitles! (they currently support English, Latam Spanish, French and Italian, but more languages will be implemented later down the road! If you want to contribute, let me know). You can download the mod here: https://mega.nz/file/lFBlEAZK#m8BNznQQFhWihExNI2u6qnZ_VLaQHpzY5vcFntLhBRI Moddb: https://www.moddb.com/mods/halo-sois-singleplayer-adventure-version-3 Nexusmods: https://www.nexusmods.com/halothemasterchiefcollection/mods/1621 FULL CHANGELOG Global: -All bitmaps have been recompiled as 32-bit, so they don't have artifacts anymore -HUD now supports wide resolutions -Zoom masks are higher resolution and are not stretched anymore -Sounds and music that are not included in the MCC or are not custom have been replaced to fit the new EULA -HUD now shows when you have an equipment in your backpack -Slightly buffed Assault Rifle -Slighlty decreased grenades explosion radius -Slighlty increased ARGL explosion radius -Synced AR reload sound and animations -ARGL now has a pair of colored lights that indicate when you have grenades or not -Increased Needler error for grunt AIs -Improvements for Shotgun, Spiker, Sentinel Beams and Battle Rifle animations -Extended areas have received huge improvements: they are properly connected to the original sections, they have full quality lightmaps, they are easier to navigate and their cutscenes are more polished -Blood doesn't glow in darkness anymore (Except Grunt and Elite blood, for stylistic reasons) -Nerfed Brutes vitality -Added more ARGL ammo across all the maps -Increased reserve ammo and reduced spread for the SMG -Hornet is less sluggish, its engine lights change if you go up or down, rockets cooldown decreased. rockets speed increased -Disabled Spectre passenger seats for players -Increased ammo pickups in all maps a10: -Improvements for Grunt and Jackal ranger shaders -Elite rangers have better hit boxes and less shields -Jackal ranger cutlass melee damage has been nerfed -Implemented equipments tutorial -Added more cover and ammo in the extended area -More checkpoints in the extended area -Increased distance between the camera and the mod title during the final cutscene, no more black background -Better audio quality for the "Find us an exit" line a30: -Added extra lines and navpoints to help the player navigate the new areas -Blind wolves are more common across the level -Bubble Shield is available in the rockslide section -Bubble Shield now uses the Energy Cutlass animations (no more Jedi tricks) -Elephant now has a squad of marines that will help you in the AA Cannon section -Slightly edited Elephant geometry to accomodate marines -Elephant is now optional, you can opt to continue the mission on foot and leave the Elephant behind as backup fire -If you choose to drive the Elephant, Johnson will use the Missile Pod turret -Added an extra LMG on the Elephant if you're playing in coop (MCC only) -AA Cannon sound now fades out instead of suddenly stopping -Improved final AA Cannon cutscene -Changed the "We're on our way" line with "We're on it, Sergeant" -Johnson now uses the LMG instead of the Shotgun a50: -Removed Gravity Lifts from the Drinol prison, Gravity Lift is now available in the Hangar bay room, allowing more vertical combat -The Drinol prison room door won't open until you kill it -Drinol cutscene animations are less awkward -Drinol has been heavily nerfed: its melee attacks don't instakill anymore, but they instead push you away, and it also flinches and leaps, making it easier to avoid. The bossfight room has also a lot of ammo and items you can use against it -Execution bipeds have been moved so that you can see them right after entering the control room b30: -Replaced Bubble Shield with Power Drain -Locust music doesn't go on forever if you skip the Locust encounter -Locust radio line now has radio effects -Increased the initial ammo count of the player startup weapons b40: -Removed Power Drain -Ziggurat encounters spawn right after you unlock the blastdoor controls -Placed an extra healthpack near the Hornet -Added bumped glass from Refined c10: -Revamped the outdoor fog -Improved fungal textures -Fixed some misaligned/floating sceneries -More foliage -Replaced Dead Space spooky ambience with spooky ambience from various Halo games -Restored Foehammer's "Good Luck, Sir" c20: -Juggernaut now uses H2 animations. It's also invincible now, but its melee attacks don't oneshot you anymore -Juggernaut doesn't get on the elevator anymore -Revamped Flamethrower particles -Added Bubble Shield -Solved an issue that made GS's tendril lightning always visible -Improved Juggernaut cutscene c40: -Replaced Warthog with Spectre -Removed Energy Cutlass -Added Brutes -Added Firebomb Grenades across the map -Added Hornet as optional vehicle in case you don't want to use the Banshee -Added bumped glass from Refined -Gravity Rifle uses the Heir of Old Lords animations d20: -Removed Beam Rifle Flood d40: -New area has been repurposed into a more interesting Doom-like encounter before the Flood Infector -Revamped Flood Infector walking animations -Zuka Zamamee's Shade in the elevator isn't invincible anymore -Chief no longer runs holding an invisible AR during the longsword cutscene -Replaced the Legendary easter egg with... something else CREDITS AND SPECIAL THANKS: MrChromed, Idaho: subtitles translation Advancebo, ShadowSlayer, Zteam, MMAMONSTERRR-D92209, Spartan-094: H3 models Adjutant team: Adjutant tool SorrySoldOut: Retexture inspiration CMT, Teh Lag, Ifafudafi, Zteam: several tags Hotcrusher1234: knife DMT-HDoan: H2 tags Kommandant: H3 marines Rododo: particles, sceneries and actor_variants Altis: grass, particles and Falcon Bourrin: H3 Hunter and FP arms Chocolate Thunda: HUD elements Jesse: H3 HUD Lumoria team: Drone animations Mortis: updated bitmaps Refined team: fixed bumped glass Extinction team: Covenant AA Cannon Matthewdratt: ripped dialogues Kirby_422: Juggernaut model and animations Koo294: Blind Wolf Altheros: contrails Goldkilla: Flood stuff The Doctor: Anniversary textures masterchief117: Anniversary sounds benjimod: plant sceneries GAIGHER: sceneries Peep210: Elephant tags Fubih: Super Shotgun animations xKRONNiKx: Albatros tags ofthehill: palm tree tags Some guy from Halo General: H2 tag packs EJ Burke, Arteen, and PopeAK47: BSPs Echo77: suggestions and ideas for weapons and vehicles Nex: shaders and bug fixing Masterz1337: scripting help And big thanks to Xtralaos, Dumb AI, Master Noob, xnx, greg079, Bobblehob, Rangerdanger, R93_Sniper, Spiral, Zobieking, Delicon20, 50predator50, MEGASEAN, clonecam117, WWLinkMasterX, TK421, SPV3 testers and everyone else who helped me making this project a reality With love, SOI
  2. Metrobyte is a map I made for the Season 2 of Reclaimers Map Competition. It's available for Halo: Custom Edition and MCC. MCC Download: https://mega.nz/file/YDoGxZqS#Zcf-umtQs8ojwWBbyz2a05MdaxR3sMX8I2cXdKZYtds CE: Release Topic There may or may not be a secret room somewhere Thanks to everyone who contributed: The entire (SBB) team Hispanorum MrChromed Sled Holy Crust Fubih And everyone else who helped me test the map! Special thanks to Nix for the drawings UwU Some assets have been ripped from various MCC games.
  3. This is a symmetrical map with 3 floor levels and a base on each side, it works well with most game types, but was originally designed for Slayer FFA. Adaptation of the map for MCC. Shader modifications to suit MCC effects. Original weapons to work with skins. Bitmaps in 32-bit color format. Pictures: Download: https://www.mediafire.com/file/rzrss98rw4hlta1/the_bidding_mcc.zip/file Credits: -Environment Cartography Department -343Industries -Bungie -Gearbox
  4. A MCC single player level taking place on sniper canyon redux. The level features custom content like Brutes, Drones, and more. The level is also set up for co-op play including unique encounters and more enemies. A covenant remnant faction is syphoning energy out of Forerunner energy conduits. Drop in and stop them! Stay alert, as they are not the only faction out for resources in this sector... A lot of community tags I have collected over the years were used on this level, including the bsp which can be found here: http://hce.halomaps.org/index.cfm?fid=1042 Thanks to: CMT ZTEAM NP Galap Spiral Conscars VKMT and many more! Download: https://www.nexusmods.com/halothemasterchiefcollection/mods/1387
  5. With the latest MCC update and the release of the updated HEK, I am happy to announce the early release of these two map packs. NHE (Neutral Host Edition) and the more recent PE (Patch Edition) are popular in the Xbox competitive community, and it is my pleasure to bring the latest versions of the maps to MCC in an easily-distributable format. NOTE: These map packs are not intended to be an "official" or comprehensive NHE or PE release for MCC in the traditional sense. They do not include the features from the Xbox mods (notably the training mode, neutral host mode and talking timer). These are essentially "vanilla MCC" releases of the maps from those mods, built with the new tagset that was released with the updated HEK. In other words: there are no "base tagset" or gameplay modifications in these maps - they are clean (except for Pat Race, see the list of PE changes below for more information). Other features, such as the competitive sound removal mod and no-spread mod, are redundant since they were added to MCC (use the new Hardcore settings toggle in the gametype editor in-game). This release does include, however, previously-unreleased recent revisions of some maps. I have also released these map packs on Nexus Mods and future updates will be posted there first. Here's my Nexus Mods page: https://www.nexusmods.com/users/47716?tab=user+files New Update (13 October 2021): support for the new Classic HUD (relased with MCC Season 8) has been added! There is also a ~25% reduction in filesize across the map files. Other minor fixes include the removal of a sound reference in a smoke emitter scenery used in Outbound & Decidia, as well as some small corrections to item spawn times in Atlas (frag grenades, plasma pistol, sniper & shotgun). New Update (30 June 2021): custom map preview/thumbnail images have now been added! NHE map pack: For more information about the original NHE mod, refer to this site: https://halo1nhe.com/#features NOTE: Due to the limitation in MCC that requires vanilla map files to be replaced in order to run custom maps, the following maps are not included with this release: Double Take, Xbox Blood Gulch, Xbox Sidewinder, Xbox Rat Race, Xbox Wizard, Xbox Blood Gulch, Xbox Boarding Action, Xbox Sidewinder, Xbox Longest & Xbox Chiron TL34. It is only a matter of time before someone releases a "comprehensive" Xbox map pack that includes the entire original lineup. The intention with this map pack is to port the most-played NHE maps to MCC. Patch Edition map pack: Patch Edition is a brand new competitive mod aimed at "refreshing" the tournament map lineup, including some minor gameplay balance and level tweaks. Here is the full list of changes included in the PE maps: Download links: I have decided to leverage MCC Mod Manager to ease distribution and align map replacements for players wishing to run custom lobbies. More information about MCC Mod Manager can be found here: https://github.com/executionByFork/MCC_Mod_Manager#readme It is highly recommended that you use MCC Mod Manager to install the "modpack" version of the map packs. Otherwise you will need to manually replace the map files every time you need to run the maps, and manually restore your backed up files when you want to play with anticheat ON. All downloads below include a modified careerdb.xml file which renames the map names in the map selection screen to reflect the actual map, eliminating the need for a "cheat sheet" of which map is which. Read the included readme's for more information and installing instructions, as well as the full list of the map replacements used. NHE map pack v1.1 ("modpack" MCC Mod Manager download): https://mega.nz/file/rk1FjarS#OmoSVSROiyv9WuHg_zLgu_zp9GIByXJ9il7-gwVVJVQ PE map pack v1.1 ("modpack" MCC Mod Manager download): https://mega.nz/file/Kw9HAapZ#b-7LYM-jxHP8AZ6t4j44CqTKBaTxPvLufnipbuB6xq8 If you are comfortable handling the map replacements on your own, use the below download links. Note that the files have already been renamed in the interest of standardizing the map replacements used (the maps in the above "modpacks" downloads have their original names, if that's what you're into): NHE map pack v1.1 (manual install): https://mega.nz/file/78kxWAZa#uP6MbjvGKQRQ0PlN0eNKlKs2eeEiIzMHp7ke6OOwL50 PE map pack v1.1 (manual install): https://mega.nz/file/2p1QACAb#dMWUeqc7zVLIOnCwE0TKatiULas5hZ7rB1bP0j25JC0 NOTE: If you wish to mix some of the PE maps in to the NHE lineup, I suggest first installing the NHE pack, and then overwriting with the desired PE maps. The packaged maps were renamed with this in mind. For example: if you wish to play a NHE mapcycle, except you want PE Dreadnought instead of Xbox Derelict, simply start by installing the NHE map pack, then copy in carousel.map from the PE map pack (and overwrite). In other words, any map with both a "NHE" and "PE" variant take the same slot in the map selection menu. Credits: MCC map ports produced by: stunt_man Tester: hirsute Original NHE team: Creator/Lead Developer: dds Lead Programmer/Developer: insidi0us Developer/Lead Tester: Devilman Consultant/Contributor: stunt man Wizard: Mintograde Creator of Arsenic: CLuis Liaison Officer/Tester: Mudbone Legal Counsel: McDick HBIC: Meg Tester: NtG-Fr33 Consultant/Environment Artist: DSalimander Environment Artist: il Duce Primo Tester: Cujjer Patch Edition team: Creator/Producer: Patch Lead Developer: hirsute NOTE: For specific map credits, please refer to the readme included in the map packs
  6. I swapped the skyboxes of a30 and a50, then remade the lightmaps because it seemed like it would be fun to play with. Thanks to adumbass for telling me about the -noasserts command that allowed the lightmaps for the a30_b to work and aLTis for the detail objects relighting hotkey that fixed the bright grass. Download
  7. Author: PopeTX28 Map Size: Small, Asymmetrical. Designed for 2v2. This is a UNSC themed map designed for 2v2 and other small party gametypes, the map is Asymmetrical in design. The map is inspired from Chrion-TL34, Rat Race, and Wizard. I hope you enjoy. Install instruction for MCC: 1) Navigate to your \steamapps\common\Halo The Master Chief Collection\halo1\maps location. 2) Re-name the current putput.map (chiron-TL34) to putput2.map or putput.old. 3) Copy this map the maps folder. 4) Be sure to either remove this map and rename the original putput2.map back to its original name when you are done playing. --MCC Version Download-- https://www.mediafire.com/file/6mmxhwoq1h8rtba/Gothra-MCC.zip/file --Custom Edition Version--