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A resource for Halo 1 modding and tech, with unique means of rewarding individual content creation and support. Have a wander to see why we're worth the time! EST. 2012

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Found 12 results

  1. Complete DBZ Dragonball Collection: Goku HD Bipeds, Dragonball Skins, Dialogues, Scenery and Energy Blast (CMT) FP weapons DOWNLOAD (Updated): https://www.dropbox.com/s/wk36nv3biy6pf5e/AssetPack_HaloCE_byDKSS.zip?dl=1 PREVIOUS RELEASES (Included): Tachikoma Bipeds Collection: http://forum.halomaps.org/index.cfm?page=topic&topicID=51020 Forerunner Sentinels Collection: http://forum.halomaps.org/index.cfm?page=topic&topicID=51005 Sonic the Hedgehog Collection: http://forum.halomaps.org/index.cfm?page=topic&topicID=50984 BIPEDS INCLUDED (20+): Goku HD God Forms, Goku Saiyan, Goku SSJ4, Trunks Hayabusa, Vegeta Saiyan Vegeta SSJ4 and Vegeta Elite armored Frieza, Cell, Cell Jr. Kid Buu, Majin buu minions, Android16, Bardock, Broly Nappa, Paragas, Raditz, Turles WEAPONS INCLUDED (10) (CMT): Energy Blast Blue / Purple Energy Shots: Cannon, Rifle, Pistol Energy Beam Focus Charge Energy Beam Hunter Charge Energy Blast Wraith Energy Bolts Majin Shade Energy Lightning Blasts DIALOGUE COMBAT SETS (12): Bardock, Broly, Kid Buu Cell, Cell Jr., Frieza Goku Old, Goku Young Nappa, Raditz, Turles Vegeta Old, Vegeta Young DOWNLOAD: https://www.dropbox.com/s/wk36nv3biy6pf5e/AssetPack_HaloCE_byDKSS.zip?dl=1 New weapons effects created/owned by CMT Skins and Dialogue combat sound sets created by DarknessSamurai. Weapon FP Hands by Yoda and Jawa, modified from the "Co Challenge01" map The HD GOKU biped is originally featured in TheFugitive's "Supercity" map DOWNLOAD: https://www.dropbox.com/s/wk36nv3biy6pf5e/AssetPack_HaloCE_byDKSS.zip?dl=1
  2. Complete Forerunner Sentinel Forces Collection: Get all Enforcer, Sentinel, Monitors and Custom bipeds variants plus weapons. DOWNLOAD (Updated): https://www.dropbox.com/s/wk36nv3biy6pf5e/AssetPack_HaloCE_byDKSS.zip?dl=1 BIPED SETS INCLUDED: 1) CMT Enforcer and Sentinels (Updated) 2) HDoan Halo 2 Enforcer and Sentinels (Fixed & Updated) 3) Lone Warrior's Sentinel Marauder (StKft) 4) Lone/Koo's Sentinel Crawler (StKft) 5) SOI's Onyx Super Sentinel (SOI Map) 6) SOI Halo Sentinels (SOI Map) 7) Kirby_422's Biped Sentinel Turret (Updated) 8) AdvanceBo's Sentinel Constructor 9) JadeRifter/JadeMclain's Golden Legend H1 sentinel 10) HDoan, SOI and Halo 1 Monitors WEAPONS INCLUDED: 1) SOI's Sentinel Beam Guns (Gold+Silver) (for Player)(Updated) 2) Modified sentinel/enforcer weapons (for AI only) 3) SOI Onyx Charging Sentinel Beam (AI) *Assets modified, upgraded and collected by DarknessSamurai. The Flood, Elites and even the Marines have so much variety already. These were pooled together and updated to spur more creativity in the community around stories, maps and campaigns involving the Forerunner's Sentinel Forces.
  3. The Complete Sonic Collection: Get all Sonic, Shadow and Silver bipeds, vehicles, scenery, devices and weapons! All three are now vehicle-compatible, plus custom weapons. DOWNLOAD: https://www.dropbox.com/s/wk36nv3biy6pf5e/AssetPack_HaloCE_byDKSS.zip?dl=1 Assets originally created by Sonic Mapping Team & SonicXtreme. Assets modified, upgraded and collected by DarknessSamurai. BIPEDS INCLUDED: 1) Hyper Mode Sonic, Shadow and Silver 2) Super Sonic, Shadow and Silver 3) Normal Flying/Running Sonic, Shadow and Silver 4) Tails, Nights and Robotnic Robot characters 5) Multiplayer Mode (color-change) Versions 6) Broly Mode Shadow and Super Saiyan Sonic VEHICLES INCLUDED: 1) Tornado 2 airplane by Tails 2) Homing Energy Aura flying vehicle SCENERY INCLUDED: 1) Rings spinning animated 2) Chaos Emeralds multicolored DEVICES INCLUDED: 1) Giant Gold Ring spinning 2) Red Spring Bouncer (jump on) WEAPONS INCLUDED: 1) Chaos plasma cannon 2) Chaos plasma chargeshot 3) Chaos plasma pistol 4) Chaos plasma rifle 5) Chaos plasma rifle red 6) Chaos telekinesis force DOWNLOAD: https://www.dropbox.com/s/wk36nv3biy6pf5e/AssetPack_HaloCE_byDKSS.zip?dl=1
  4. Very simple project that I made today. Red team plays as spartans, blue team plays as elites. All the files are included. Chimera has been tested with the version in the .zip, 560, and 572(unstable release). Download The source is also on my github Wanna make your own team bipeds? bSwitch.lua, scroll until you find: BIPEDS = { [0] = "bourrin\\halo reach\\spartan\\male\\mp masterchief", [1] = "cmt\\characters\\elite_v2\\player\\elite_v2_mp", } Simply change the directories to the models. [0] = red team, [1] = blue team. Make sure to reference both of your team's bipeds in guerilla's reference section. hvc.lua (you will obviously need to rename this .lua file to your map name), scroll until you find: --redTeamHands = "halo reach\\objects\\characters\\spartans\\fp\\fp" --DEFAULTED to currently set hands in globals. blueTeamHands = "cmt\\characters\\elite_v2\\fp\\minor" --Set the hands you want for blue team here. Change the blue team hands to the directory of where your blue team hands are located. The script will automatically pull the tag from the red team's hands. You also need to reference these fp hands in the guerilla reference section. Credits: Kavawuvi / 002 - Biped switch script, making such an amazing client-side app. aLTis - bigass_mod.lua fp hands changing. Nickster5000 - Putting it together, setting it up for red team and blue team Anyone else I forgot to mention.
  5. So uhhh yeah... Here's a hilariously bad Shrek biped that I made for a one-off joke video a while back, where I spent more time trying to get a10's intro cutscene properly working, than on this biped. Uses marine animations & Sgt. Stacker's dialogue, I've also included 2 AI tags that use an assault rifle and plasma rifle respectively. Figured I'd upload it on the off chance that anybody has a use for it.. Enjoy! marine_shrek.rar
  6. It comes in 3 variants, a biped with no dialog, one with dialog and randomized coloring, and one that uses the player's mp color and has dialog. It also comes with an untested actor variant that has an untested dialog tag, and a replacement set of animations for use with the bigass map. I've held onto it since the end of 2016, so I might as well release it here. Download: https://drive.google.com/open?id=1ram3cyztK8R0JC74BnQfl37olNlgb5kj
  7. Welp, here it is! Following what I did with the marines ages ago, I've applied the same treatment to the hunter. The hunter's color can now be changed through Guerrilla. Included is an unarmed variant of the hunter, like in a pre-release Halo screenshot where they were shown without fuel rod cannons, so now giving them conventional weapons is an option. In addition, I've thrown in a not-fully-tested multiplayer biped and some starter AI tags if anybody's into that sort of thing. Feel free to use this wherever you see fit, enjoy! http://www.mediafire.com/file/bjap6dkyx2qm74u/hunter_mp.rar
  8. Download: festive_spartans.zip
  9. Jack-o-lantern head is ripped from TF2. Download: http://www.mediafire.com/file/ng5lb4okd958gd3/jack-o-lantern_spartan.zip
  10. https://mega.nz/#!pZJwCSRK!3WB1xUGRCGWtMiiD01EOppFV1f3IlAuJ5RP9V1zn3_k I ripped these long ago, models from a defunct MMO called UCGO a MMORPG created by DIMPS that died in early alpha that centered around the OYW of Mobile Suit Gundam. Two samples, the RX-78-1 Gundam prototype and a MS-14A Gelgoog. The packaged archive has a lot more suits from both EFF and Zeon as well as vehicles like the HLV and hovertruck. The textures are included but due to how UCGO handled colour presets they're in grayscale outside parts like the main camera. Weapon models are included in a bulk package.
  11. I think it's safe to say I more or less perfected these, feel free to use them in any way you see fit as long as I'm credited! I included a few new AI tags that I made for a CE port of DECOY's Timberland mod that I haven't gotten around to uploading. A playable marine biped that's capable of using all weapons is also included http://www.mediafire.com/download/a4unnu8v68br22h/marine_c_new.rar If a V4 is made it'll probably give them support for both upper and lower bound colors which I have no idea how to do currently. Interestingly enough it seems that the marine biped's colors in guerrilla are the exact same shades of green and brown seen in this picture
  12. Hey y'all, a few of you might recall that a very long time ago I released a Marine biped that can be colored in Guerrilla. However, the main issue was that they were very brightly colored. I went back and redid the textures and hopefully this is easier on the eyes. Back: Old (Note the armor made of gemstone) Front: New Only their armor plating is supposed to be colored but for some reason their fatigues are included. I'll fix this for v3. If you have a solution to this then please let me know. Several AI tags are included, armed with Assault Rifles. I've included a player biped as well (untested, hopefully it's in working order...) and if you want to use it then feel free to do so as long as I'm credited. The tag: marine_c_new.rar This hastily made, arse test map uses Tutorial. Red dude is on red team, blue dude is on blue team. Everybody else is on their own: https://www.mediafire.com/?hqdzhsbddka87af I'll probably do this with the Sentinels next.