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Outstanding Mapper

Found 27 results

  1. An interpretation of EOD in the style of Halo CE The biped uses the original stock bitmaps and shaders. Download: https://www.mediafire.com/file/ek7cdlrgu5ezkb1/ecd.zip/file (extract "ecd" folder on tags directory) Images: Also includes 3ds max file of the model. Made by: Environment Cartography Department Original model by: Bungie/Gearbox
  2. Even though the engineers were cut, they were pretty much fully functional-- they have AI, animations, blood and impact effects, textures/shaders, etc. They even had a function that makes the explode on death which was pretty much fully implemented but wasn't working correctly due to some errors in the tags. I gave them effects for their shields, fixed the death explosion, and made them able to hold their plasma rifle correctly. Basically I fixed all the broken stuff that prevented them from working right and made some best guesses as to how the shield effects and weapon placement would look. These tags are fully separate from the base engineer, even though it's like a 99% direct copy, so as not to interfere with the base tags or any other custom stuff that people have done that relies on it. engineer_shielded.zip
  3. Hello, fellow earthlings I am working on porting cyborg animations to the marine skeletal structure my 1st time in contributing something to the modding community I will be releasing these animations regularly for now I have just put flamethrower animations, also if you have old cmt chaingun rename the lable to cg so when marines use it they have recoil animations though the flamethrower does not have any because it looks tacky. Anyway guys have fun . EDIT: I forgot to mention it's based off of SOI animation graph (hi SOI!) that he has made for the marines which further pushed my curiosity into doing this project and these marines also have melee animations and i would reccomend that you make the melee distance when in the melee and beserk part of the actor variant to 0.6 or 0.8 and make the cutoff distance to 1 I changed the rifle melee to be a rifle butt for marines and you may want to give the marine biped their own custom melee effect that has a radius of 0.2 - I know what the ladiez like. marine__flame_thrower_animations.rar
  4. HLF2 Zombine Autor: GK88 Mega: Download here
  5. HALO 3 FLOOD TANK Author original: Altheros I have uploaded this for your maps Link MG: Download here MF: Download here
  6. I always liked the sentinels in halo, and thought their designs looked really cool. I always found it a bit of a shame that they never got a lot of variation in the games (CE only has the regular and shielded variants, and halo 2 only added the gold palette swap, enforcers (which are awesome) and constructors, which don't really count). So I decided to make a bunch of new sentinels that fit into different enemy-type niches and fill out the faction a lot more. I wanted to have them all look unique and distinctive, while keeping them withing the CE sentinel/forerunner design aesthetic. I'm also working on a map that features sentinels as an enemy type and showcases the new variants, which I should release soon. Video of the new sentinels: Descriptions and pics: sentinels from other games/mods (edited by me): Sentinel Marauder: modified from SKFT (increased flight speed, fixed UVs) The marauder is a small sentinel variant that is extremely fast and maneuverable. It is equipped with a single forward-facing sentinel beam weapon, and is designed to support larger sentinels and operate in groups. Its high agility makes it difficult to hit with projectiles. Sentinel Crawler: modified from SKFT (added lights) The Crawler is a ground based sentinel unit that relentlessly charges at its target in groups and pummels them with melee attacks. It also has a top-mounted sentinel beam. Sentinel Constructor: Seen in Halo 2, the constructors fly around forerunner installations, maintaining machinery and repairing structural damage. Since they are not designed for combat, they are extremely small and fragile, but they are equipped with a very weak forward-facing particle beam, and will use it to engage any threats if necessary. The beam is not completely useless in that it does have enough power to fry flood infection forms, but unless the constructors are in truly great numbers, they are little more than an annoyance to any larger target. Sentinel Enforcer: modiefied from CMT (changed shield shader, some actor behavior) Seen in Halo 2, the enforcers are the true bruisers of the sentinel lineup. They are as large as a tank, and are brought into battle to oppose large armed flood swarms, and enemy vehicles. They are heavily armored and sport forward-facing 'hard' type energy shields that are invulnerable to kinetic weapons. They are armed with two forward facing pulse cannons that fire needle-like projectiles. They also sport a rear-mounted mortar that fires explosive shells. Sentinel Major: Seen in Halo 2, the gold-colored sentinel major is an upgraded version of the regular sentinel aggressor, featuring a more powerful blue sentinel beam. New sentinels, made by me: Sentinel Dragoon: The dragoon is a large sentinel variant that is designed to engage many different kinds of threats. It is protected with full-coverage energy shields and armed with both a particle beam and a pulse cannon. Sentinel Soldier: While not quite as large as an enforcer, the soldier is truly a sight to behold in its own right. It is protected by strong full-coverage energy shields and heavily armed, sporting three particle beam weapons that can track and fire at multiple targets independently. Sentinel Lancer: The lancer is equipped with a wide-area plasma incinerator, which functions similarly to a flamethrower. The incinerator has a limited range, so this sentinel will charge and dive bomb its targets rather than staying high in the air. It is designed to quickly dispatch clusters of flood combat and carrier forms. Sentinel Protector: This small sentinel variant is equipped with a single forward-facing pulse cannon. It is designed to function in groups in an anti-infantry role, or as a supporting escort to larger sentinels. Onyx Sentinel: first encountered by humanity on the shield world Onyx, This sentinel variant is equipped with full-coverage energy shields and a powerful blue particle beam. Sentinel Warden: the Warden is designed to engage armed infantry. It is protected by a 'hard' energy shield, similar to that of the enforcer. It can freely rotate this shield to quickly protect itself from threats at various angles. It is equipped with a particle beam weapon. Sentinel Interceptor: This small sentinel variant is very fast and agile, like the marauder. However, it is armed with a pulse cannon rather than a particle beam. Notes: the soldier and dragoon are able to fire multiple weapons and target independently by having invisible gunners attached to them the reason there are ally and regular versions of the actor variants for the multigunner sentinels is that the attached gunner bipeds team will be set to the biped's default rather than the main actor's. update: stripped tags with invader-strip Let me know if there are any issues with the tags, like missing dependencies etc. galap_sentinels.zip
  7. Fireteam Raven bipeds for Halo: Custom Edition. *NOTE: Promotional colors. They'll use in-game multiplayer colors instead* Here's the full set of Fireteam Raven armor sets from Halo 3 MCC, ready to use in Halo CE. I was working on them since the MCC flight days, but I couldn't release them because of the MCC Flight rules. This first release includes: Communication/COMM Armor: The ensemble for an ODST that wants to reach out and outch someone with artillery and ortillery support. Demolition/DEMO Armor: Obstacles to progress are measured by the number of satchel charges they rate. Heavy/HVY Armor: A they say during ODST screening: the best defense is an overwhelming offense. Tactical/TAC Armor: The ensemble of choice when you need to stomp the Covenant, but on a budget. They use stock bones (therefore, stock cyborg animations), so you can use them without having to deal with OpenSauce stuff. And they also were made for multiplayer, so they change their colors. The pack also includes FP hands of every armor set. For installation instructions and contact info, I've included a README file. In the meanwhile, have fun! And remember... Feet first into hell! Credits: - MrChromed (me): model porting, rigging, texturing, shaders. - blackninja: author of "Ninja Ripper", used to rip these models. LINK: https://drive.google.com/file/d/1-IMoZfHEnDwYSK6jASn0APcSDiH9jdCo/view?usp=sharing UPDATE 04-09-20: Hey there! A new version is available, now including FP hands for each armor set. The OP has been edited with the new link.
  8. Helioskrill Armor V1 I did this biped three years ago; just made a few small features, Model compatible with stock animations Model Optimization New Shaders Optimized Textures FP arms included Doesn't have LODs yet, but it will Note: Doesn't Include HUD; all shaders are vanilla (not OpenSauce). - - - The assault rifle shown in the pictures can be found on next link: Installation: Extract the Zip file in your tags directory. The biped is in this route: tags\keymind\halo_5\characters\unsc\helioskrill FP Arms are in this route: tags\keymind\halo_5\characters\unsc\_fp Permissions: You are free to repurpose and use this mod in any way you want; just give the proper credit. Credits: -343i: Biped, FP arms models and textures -ReclaimerOmega: Model work, asset port, and shaders. -YI$$U$™: Techsuit rigging -Keymind Dev Team: BSP, plasma pistol, and HUD for the pictures. -MosesOfEgypt: MEK (Mo's Editing Kit) Please give me feedback if you'd like. helioskrill_biped_v1.zip
  9. Fireteam Raven FP hands for Halo Custom Edition NOTE: The following topic is strongly related to this other one: Yesterday, I released a tags pack with all of the four Fireteam Raven bipeds for Halo CE. Unfortunately, that first version didn't include their FP hands models. Today, I finally managed to port them into Halo CE. Communication/COMM FP hands: Demolition/DEMO FP hands: Heavy/HVY FP hands: Tactical/TAC FP hands: Now the entire pack is complete. I'll post the new link with both the bipeds and FP hands, and I'll also make sure to update the link in the other topic I made yesterday as well. Have fun! And remember... Feet first into hell! Credits:- MrChromed (me): model porting, rigging, texturing, shaders. - Gravemind2404: author of "Reclaimer", extractor used to rip the FP hands. LINK: https://drive.google.com/file/d/1-IMoZfHEnDwYSK6jASn0APcSDiH9jdCo/view?usp=sharing
  10. These are some bipeds I ported to Halo CE at some point. 2B from Nier Automata Replaces the spartan biped and has fp arms as well. Download: https://mega.nz/file/cOBx3SDC#4zhjByLH_CIIXyOQDqaB71ikl7OzIZsTTZ2aIdyea68 Kemono Friends Replaces various campaign characters. Download: https://mega.nz/file/AaBxHa6S#xoLc1c-iIhogodG1QBcJaKZxQQhPax0w-6cTMaCsOX8 Padoru Replaces flood infection form. Download: https://mega.nz/file/wDAlwQAS#7xJzUxpmKFY3qgvLrdAV-CUHwTDlFsiZV19AnIxsvYg
  11. This is the Master Chief model from Fornite ported to Halo CE. Includes single-player and multi-player variants and first-person hands. The shoulders are a bit weird because the model didn't perfectly fit the h1 skeleton. DOWNLOAD: https://mega.nz/file/1eI3kCra#-Z84OYJzlM_Dh3Ts6aGv7Z8utXlG7h8q2SfNB6nC5Xc Thanks to: Fubih for the cubemaps TheChunkierBean for support
  12. https://mega.nz/#!pZJwCSRK!3WB1xUGRCGWtMiiD01EOppFV1f3IlAuJ5RP9V1zn3_k I ripped these long ago, models from a defunct MMO called UCGO a MMORPG created by DIMPS that died in early alpha that centered around the OYW of Mobile Suit Gundam. Two samples, the RX-78-1 Gundam prototype and a MS-14A Gelgoog. The packaged archive has a lot more suits from both EFF and Zeon as well as vehicles like the HLV and hovertruck. The textures are included but due to how UCGO handled colour presets they're in grayscale outside parts like the main camera. Weapon models are included in a bulk package.
  13. This is the most accurate remake I've done where I actually use screenshots from many more angles compared to the rest (thanks to the fact that there was much more reference material), to get the shape as close as possible. Not only was it the longest to make, but the texture was improved with the help of someone at DKMT dev, this is why I consider it to be the one with the best quality of all the ones I did. https://sketchfab.com/3d-models/halo-ce-thorn-beast-model-recreation-97dddd1d3e9746839c1f2567cd369ece ThornBeast.zip
  14. I put it in the bipeds category, although it is only the 3d model and texture. Well there is not much to say; I recreated the model, seen in the Halo videos and screenshots, of the covenant creature called Drinol / Sharquoi. I modeled it a time ago and noticed that it needs some corrections in terms of proportions. https://sketchfab.com/3d-models/halo-ce-drinol-sharquoi-model-recreation-37bb9f480b3a4471a90c6f9ef0440949 Drinol1.2.zip
  15. Very simple project that I made today. Red team plays as spartans, blue team plays as elites. All the files are included. Chimera has been tested with the version in the .zip, 560, and 572(unstable release). Download The source is also on my github Wanna make your own team bipeds? bSwitch.lua, scroll until you find: BIPEDS = { [0] = "bourrin\\halo reach\\spartan\\male\\mp masterchief", [1] = "cmt\\characters\\elite_v2\\player\\elite_v2_mp", } Simply change the directories to the models. [0] = red team, [1] = blue team. Make sure to reference both of your team's bipeds in guerilla's reference section. hvc.lua (you will obviously need to rename this .lua file to your map name), scroll until you find: --redTeamHands = "halo reach\\objects\\characters\\spartans\\fp\\fp" --DEFAULTED to currently set hands in globals. blueTeamHands = "cmt\\characters\\elite_v2\\fp\\minor" --Set the hands you want for blue team here. Change the blue team hands to the directory of where your blue team hands are located. The script will automatically pull the tag from the red team's hands. You also need to reference these fp hands in the guerilla reference section. Credits: Kavawuvi / 002 - Biped switch script, making such an amazing client-side app. aLTis - bigass_mod.lua fp hands changing. Nickster5000 - Putting it together, setting it up for red team and blue team Anyone else I forgot to mention.
  16. GET DKSS TAGS MEGAPACK! Download new Bipeds, Weapons, Vehicles & VFX Tag Sets! Direct on Dropbox: Dropbox.com/s/wk36nv3biy6pf5e/AssetPack_HaloCE_byDKSS.zip?dl=1 Get on ItchIO: Bellblitzking.itch.io/halomegapack/#download DBZ Dragonball: Bipeds, Weapons, Armor Skins & Effects Sonic SMT: Bipeds, Vehicles, Weapons, Scenery & Effects Tachikoma Ghost in the Shell: Bipeds, Weapons & UI Forerunner Sentinel Forces: Bipeds, Weapons & UI CMT Plasma Dual Weilds: Weapons & Effects DBZ Dragonball Set: Goku HD Bipeds, Dragonball Armor Skins, Combat/Enemy Voice Dialogues and Energy Blast FP weapons. Sonic Set: Get all Sonic, Shadow and Silver bipeds, vehicles, scenery, effects, devices and custom weapons! Tachikoma Set: Get all Tachikoma and Kagotank biped and vehicle variants, plus new UI and updated weapons. Forerunner Sentinel Forces Set: Get all Enforcer, Sentinel, Monitors, Onyx and Custom bipeds skin variants plus laser weapons. CMT Dual Weild Plasma Weapons Set: Get all four types of Dual Plasma Rifles and Charge Pistols, plus bonus Dark Energy versions! Background: In 2018, I shared a compilation of major tag sets, including creations of my own. I've now moved it to Itch.IO and Dropbox for easy access since I'll be removing all this from my laptop. I created 95% of the DBZ set, turned Tachikomas into bipeds, upgraded the Plasma Duals, fixed a lot of the Sonic Team tags and collaborated on many other assets with the HCE Maps community. Will be great for Machinima wars & more. Pack extensively tested, works with fresh installs of Halo Custom Edition and are self-contained, no previous tag sets needed. Download on ItchIO: https://bellblitzking.itch.io/halomegapack/#download Direct on Dropbox: https://dropbox.com/s/wk36nv3biy6pf5e/AssetPack_HaloCE_byDKSS.zip?dl=1 EXTENDED CREDITS BELOW. All collaborating authors are credited in the pack and permission requested.
  17. Since a lot of people have been using Master Noob's H4 Master Chief biped for quite some time (2013), we (ShadowMods) have decided to make a better port (well, in our perspective). This includes better shaders and textures in higher resolution, better rigging, LODs and some polycount optimizations. It uses the stock H1 bone-set, so it will be compatible with cyborg tags (collision_geometry, model_animations, etc.). We know a lot of people don't like 343i's art, but we always wanted to provide a better-quality biped. The biped will be released in different separated versions (because why not?): SINGLEPLAYER: - Normal: The SP Master Chief. Made specifically for singleplayer projects. - Clean version: The SP Master Chief, but without scratches and damage on the right side of his chest. This was made as a request of some people. MULTIPLAYER: - Normal: The MP Master Chief. Made specifically for multilplayer purposes. - Clean version: The MP Master Chief, but without scratches and damage on the right side of his chest. SOME PICS (VANILLA SHADERS): (MULTIPLAYER VERSION. THEY INCLUDE A "CLEAN" VERSION AS WELL, BUT I WON'T POST IT SINCE IT'S POINTLESS). NOTE: Keep in mind that the visor uses a color-change mask and a color permutation function ("D"). So, in case you use the gbxmodel in another .biped file, make sure you set up a new "letter D" function with proper colors. HOW TO USE IT IN YOUR PROJECTS? Just extract the .7z file(s) and place it/them into your "tags" folder. Enjoy! CREDITS: - 343 Industries: Original model. - Gravemind: Author of "Adjutant". - MosesOfEgypt: Author of "MEK (Mo's Editing Kit)". - Solink: Rigging, Polycount optimization and LODs. - MrChromed: Textures and shaders. LINKS: - Halo 4 Master Chief MP: https://drive.google.com/open?id=1a2kZoLPpucLpOB3uAI7UC4wWH7YuZe-h - Halo 4 Master Chief MP (Clean Armor): https://drive.google.com/open?id=16IfPbjCiRTobKnMP9TPsXRLkOgkjWmTp - Halo 4 Master Chief SP: https://drive.google.com/open?id=1fDwtBuqMdocS7joQI-cZx860HB760X8O - Halo 4 Master Chief SP (Clean Armor): https://drive.google.com/open?id=162h_CCPzT1kcJ0L69KesnJX6-dY-BNTB - Halo 4 Master Chief (entire SP and MP set): https://drive.google.com/open?id=1ctX62uP6ZZDYJgOZYrzxaPjoflbmsYQX
  18. Complete DBZ Dragonball Collection: Goku HD Bipeds, Dragonball Skins, Dialogues, Scenery and Energy Blast (CMT) FP weapons DOWNLOAD (Updated): https://www.dropbox.com/s/wk36nv3biy6pf5e/AssetPack_HaloCE_byDKSS.zip?dl=1 PREVIOUS RELEASES (Included): Tachikoma Bipeds Collection: http://forum.halomaps.org/index.cfm?page=topic&topicID=51020 Forerunner Sentinels Collection: http://forum.halomaps.org/index.cfm?page=topic&topicID=51005 Sonic the Hedgehog Collection: http://forum.halomaps.org/index.cfm?page=topic&topicID=50984 BIPEDS INCLUDED (20+): Goku HD God Forms, Goku Saiyan, Goku SSJ4, Trunks Hayabusa, Vegeta Saiyan Vegeta SSJ4 and Vegeta Elite armored Frieza, Cell, Cell Jr. Kid Buu, Majin buu minions, Android16, Bardock, Broly Nappa, Paragas, Raditz, Turles WEAPONS INCLUDED (10) (CMT): Energy Blast Blue / Purple Energy Shots: Cannon, Rifle, Pistol Energy Beam Focus Charge Energy Beam Hunter Charge Energy Blast Wraith Energy Bolts Majin Shade Energy Lightning Blasts DIALOGUE COMBAT SETS (12): Bardock, Broly, Kid Buu Cell, Cell Jr., Frieza Goku Old, Goku Young Nappa, Raditz, Turles Vegeta Old, Vegeta Young DOWNLOAD: https://www.dropbox.com/s/wk36nv3biy6pf5e/AssetPack_HaloCE_byDKSS.zip?dl=1 New weapons effects created/owned by CMT Skins and Dialogue combat sound sets created by DarknessSamurai. Weapon FP Hands by Yoda and Jawa, modified from the "Co Challenge01" map The HD GOKU biped is originally featured in TheFugitive's "Supercity" map DOWNLOAD: https://www.dropbox.com/s/wk36nv3biy6pf5e/AssetPack_HaloCE_byDKSS.zip?dl=1
  19. Complete Forerunner Sentinel Forces Collection: Get all Enforcer, Sentinel, Monitors and Custom bipeds variants plus weapons. DOWNLOAD (Updated): https://www.dropbox.com/s/wk36nv3biy6pf5e/AssetPack_HaloCE_byDKSS.zip?dl=1 BIPED SETS INCLUDED: 1) CMT Enforcer and Sentinels (Updated) 2) HDoan Halo 2 Enforcer and Sentinels (Fixed & Updated) 3) Lone Warrior's Sentinel Marauder (StKft) 4) Lone/Koo's Sentinel Crawler (StKft) 5) SOI's Onyx Super Sentinel (SOI Map) 6) SOI Halo Sentinels (SOI Map) 7) Kirby_422's Biped Sentinel Turret (Updated) 8) AdvanceBo's Sentinel Constructor 9) JadeRifter/JadeMclain's Golden Legend H1 sentinel 10) HDoan, SOI and Halo 1 Monitors WEAPONS INCLUDED: 1) SOI's Sentinel Beam Guns (Gold+Silver) (for Player)(Updated) 2) Modified sentinel/enforcer weapons (for AI only) 3) SOI Onyx Charging Sentinel Beam (AI) *Assets modified, upgraded and collected by DarknessSamurai. The Flood, Elites and even the Marines have so much variety already. These were pooled together and updated to spur more creativity in the community around stories, maps and campaigns involving the Forerunner's Sentinel Forces.
  20. The Complete Sonic Collection: Get all Sonic, Shadow and Silver bipeds, vehicles, scenery, devices and weapons! All three are now vehicle-compatible, plus custom weapons. DOWNLOAD: https://www.dropbox.com/s/wk36nv3biy6pf5e/AssetPack_HaloCE_byDKSS.zip?dl=1 Assets originally created by Sonic Mapping Team & SonicXtreme. Assets modified, upgraded and collected by DarknessSamurai. BIPEDS INCLUDED: 1) Hyper Mode Sonic, Shadow and Silver 2) Super Sonic, Shadow and Silver 3) Normal Flying/Running Sonic, Shadow and Silver 4) Tails, Nights and Robotnic Robot characters 5) Multiplayer Mode (color-change) Versions 6) Broly Mode Shadow and Super Saiyan Sonic VEHICLES INCLUDED: 1) Tornado 2 airplane by Tails 2) Homing Energy Aura flying vehicle SCENERY INCLUDED: 1) Rings spinning animated 2) Chaos Emeralds multicolored DEVICES INCLUDED: 1) Giant Gold Ring spinning 2) Red Spring Bouncer (jump on) WEAPONS INCLUDED: 1) Chaos plasma cannon 2) Chaos plasma chargeshot 3) Chaos plasma pistol 4) Chaos plasma rifle 5) Chaos plasma rifle red 6) Chaos telekinesis force DOWNLOAD: https://www.dropbox.com/s/wk36nv3biy6pf5e/AssetPack_HaloCE_byDKSS.zip?dl=1
  21. So uhhh yeah... Here's a hilariously bad Shrek biped that I made for a one-off joke video a while back, where I spent more time trying to get a10's intro cutscene properly working, than on this biped. Uses marine animations & Sgt. Stacker's dialogue, I've also included 2 AI tags that use an assault rifle and plasma rifle respectively. Figured I'd upload it on the off chance that anybody has a use for it.. Enjoy! marine_shrek.rar
  22. It comes in 3 variants, a biped with no dialog, one with dialog and randomized coloring, and one that uses the player's mp color and has dialog. It also comes with an untested actor variant that has an untested dialog tag, and a replacement set of animations for use with the bigass map. I've held onto it since the end of 2016, so I might as well release it here. Download: https://drive.google.com/open?id=1ram3cyztK8R0JC74BnQfl37olNlgb5kj
  23. Welp, here it is! Following what I did with the marines ages ago, I've applied the same treatment to the hunter. The hunter's color can now be changed through Guerrilla. Included is an unarmed variant of the hunter, like in a pre-release Halo screenshot where they were shown without fuel rod cannons, so now giving them conventional weapons is an option. In addition, I've thrown in a not-fully-tested multiplayer biped and some starter AI tags if anybody's into that sort of thing. Feel free to use this wherever you see fit, enjoy! http://www.mediafire.com/file/bjap6dkyx2qm74u/hunter_mp.rar
  24. Download: festive_spartans.zip
  25. Jack-o-lantern head is ripped from TF2. Download: http://www.mediafire.com/file/ng5lb4okd958gd3/jack-o-lantern_spartan.zip