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DeadHamster

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  1. Pra3tor1an liked a post in a topic by DeadHamster in In face of Donald Trump's Muslim ban, Canada's Trudeau welcomes refugees   
    Funny that the US needs to "get its shit together" so that we can continue take care of the rest of the world. 
     
    How about the rest of the world gets it shit together and stops relying on America to step in and fix it. 
     
    Get strapped in kid; The new America doesnt give a fuck about any of you, whether your from britain or uzbekistan. We're building walls and tearing up treaties; we have no need for all you third world countries (AKA every country that's not America.)
     
    So please, keep your borders open and ship in Omars and Achmeds by the thousands. Give them jobs and housing you could have given to your own citizens. Just make sure to look twice when you cross the road, never know when a bus will come barging through. 
  2. 002 liked a post in a topic by DeadHamster in Metallic hydrogen has been created for the first time   
    It's technically 8 frames, playing out at roughly 8 fps. The definition of video is clearly stated above; the broadcast of moving images. My video perfectly fits that description and therefore can be classified as a video. I am showing motion between different frames.
     
    Silent Films were shown with frame rates as low as 16. 24 FPS became a standard because of the technology used to display them, for no other reason. 
     
    So, to put it as simply as possible; you're wrong.
     
     
  3. DeadHamster liked a post in a topic by Skeezix the Cat in God gives me money   
    Well then, being conscious of the destructive powers of your new ability maybe you could restrict yourself to a few hundred thousand per week?
  4. Iggy liked a post in a topic by DeadHamster in How's the Weather?   
    Went out at about 1am last night in the middle of a bad ice storm to test drive this old jeep cherokee I bought. Never had 4 wheel drive before;
     
    inches of frozen rain and im doing 40-45 no sweat. 4WD is like cheating. I could plow right through snow piles left by the plows switching lanes, barely a swerve. 
  5. Weps liked a post in a topic by DeadHamster in God gives me money   
    I live alone, and as such am very often completely broke. However every single time that I need to find some money, I do. And even more I will find it in places that I've already looked, in pockets of jeans, in couch cushions, etc. 
     
    today i was driving a jeep i just bought, thing is vaccum clean and i mean completely clean. Except for the 10 dollars under my seat. It wasnt there earlier when I was looking to scrounge up money, but it was there late tonight when I was hoping for something to eat. 
     
    Last week it was in the couch. I checked it a day prior trying to add a few bucks to my wallet, but then when I was actually 100% out of cash there it was. 
     
     
    Now, if this happened once or twice its coincidence. This happens all the fucking time. Constantly. Like 3-4 times a month, bare minimum, and only when I need it most. 
     
    Its time to face the facts. God is real. And he's giving me money. 
     
  6. Tucker933 liked a post in a topic by DeadHamster in Pizza Toppings   
    I forgot to give an answer. 
     
    Pepperoni is my staple, Barbeque chicken is fantastic, but buffalo chicken is supreme. 
  7. DeadHamster liked a post in a topic by Risk in God gives me money   
    Nah, that's Satan making good on the deal you made with him when you were very drunk, for abundant wealth. However, he'll only give you a little bit at a time, while he takes a little bit of your soul at a time.
  8. DiSiAC liked a post in a topic by DeadHamster in Pizza Toppings   
    Lol @ Tucker and you other west coast fags pretending youve ever had a real pizza before.  >_<
     
    The fact that you talk about cheese in the crust proves my point; dominos is not pizza. Neither is pizza hut. Neither is poppa john's. 
     
    If the guy that makes your pizza speaks english, youve never had real pizza. 
     
    #newyork #freshofftheboat #bibbitybobbityboopity
     
    <333
  9. DeadHamster liked a post in a topic by 002 in Misc CE Development   
    This weapon is extremely glitchy and I don't know why. It puts me in third person mode when I pick it up and kills me if I enter vehicles.
  10. Tucker933 liked a post in a topic by DeadHamster in Halo: New Mombasa   
    This map takes the player to the streets of the outskirts of New Mombasa during the Seige of Earth.
     
    Utilizing CMT's Evolved Tagset, the map features modern Halo weapons and characters. The expansive map covers 4 separate Halo 2 Levels. Turf and the Campaign Level Outskirts have been stitched together and then attached to a separate BSP comprised of Headlong and Terminal.
     
    The AI drop from Phantoms throughout the map, and wherever you may travel you will come across AI battles between UNSC and Covenant forces. You are a small part of a greater battle, and wherever you choose to fight you struggle to tip the scales in the defense of the city.
     







     
     
     
     
     
     
    Download:
    http://www.mediafire.com/file/9hvk0vnv0t8zv3t/OldMombasa_(2).rar
     
     
     
     
     
  11. Aurodox liked a post in a topic by DeadHamster in Life   
    When my Great Grandfather passed many years ago my family gathered at his house afterwards to mourn. We sat telling stories, going through old knickknacks and memories. One in particular was an ornament for Christmas; it was a bell with a pull string, and when pulled it would play a song like a musicbox. 
     
    My great grandfather was 94 when he passed, and that ornament had been pulled one too many times and had become stuck over the years, with the string fully pulled and stuck. It had been that way for at least 20 years at that point, longer than I had been alive at the time. But with my family gathered, in a lull of the laughter between memories, that string came loose and the bell played it's song again. After decades of being stuck, in that one moment it came loose. There was no question; He was saying hello. Letting us know he was fine. 
     
     
    Today, his daughter, my Grandmother, passed away. I was by her side at the end, holding hands at her bedside. At a point I closed my eyes and felt something alive between our hands, it stayed for maybe 5 or 10 seconds, then the feeling passed and when I opened my eyes so had she. We called my Grandfather in and everybody else rushed by as well. Vassar Hospital sits on the Hudson River in upstate NY. In the early morning the sun was shining across the riverbed, with everybody focused on her I walked across and opened the shades. I knew my grandmother would've liked the view, and I needed my family to be reminded; She was dying in a beautiful place, surrounded by those she loved.
     
    The whole time my Grandmother was in the hospital, every day for weeks, she was visited by a bird on her windowsill. My grandmother had a connection with birds; in our family Grandma found out secrets because "A little birdy told her". My nephew when little would hide from the windows at her house, so that "Your bird can't see me". Even in the hospital they were still checking in on her.
     
    And as it would be that bird landed on the windowsill. Not a minute after the shades were opened; It hopped back and forth just enough for us to notice, and then flew off into the world. There was no question; She was saying hello. Letting us know she was fine.
     
    My whole life I've been a man of function; that which can be seen, that which can be heard. But there are some things in this world no man can give explanation to. Between Christmas Bells and Birds on the Windowsill; I'm not sure about anything anymore. 
  12. WaeV liked a post in a topic by DeadHamster in Nifty SBSP Idea   
    In the newer halo games i believe they use a separate model to control collision for the BSP than whats actually rendered visually
     
    I thought and realized H1 can do this too. There are flags for render only and collision only; one could build an entire level using render-only geometry with a cloned, very basic underlying mesh marked as collision only. 
     
    The rendered layer doesnt have to follow any sealed world rules and so can be exceptionally complex.
     
    The only catch is the +sky materials; tool will want these to be sealed. Where the sky is meant to appear on the rendered geometry would have to match where youre collision's sky material is. 
     
     
    All theory, but it works on paper. Just thought it an idea worth sharing. 
  13. Tucker933 liked a post in a topic by DeadHamster in Halo: New Mombasa   
    This map takes the player to the streets of the outskirts of New Mombasa during the Seige of Earth.
     
    Utilizing CMT's Evolved Tagset, the map features modern Halo weapons and characters. The expansive map covers 4 separate Halo 2 Levels. Turf and the Campaign Level Outskirts have been stitched together and then attached to a separate BSP comprised of Headlong and Terminal.
     
    The AI drop from Phantoms throughout the map, and wherever you may travel you will come across AI battles between UNSC and Covenant forces. You are a small part of a greater battle, and wherever you choose to fight you struggle to tip the scales in the defense of the city.
     







     
     
     
     
     
     
    Download:
    http://www.mediafire.com/file/9hvk0vnv0t8zv3t/OldMombasa_(2).rar
     
     
     
     
     
  14. DeadHamster liked a post in a topic by SBBMichelle in Halo: New Mombasa   
    it works like this: os_tool build-cache-file-ex "" 0 0 1 scenario-directory\scenario
    so for instance: os_tool build-cache-file-ex "" 0 0 1 levels\test\bloodgulch\bloodgulch
     
    use quotes if spaces are in the path, those two quotes at the beginning are to make it not have a string for identifying data files by giving it nothing.
  15. Tucker933 liked a post in a topic by DeadHamster in Halo: New Mombasa   
    This map takes the player to the streets of the outskirts of New Mombasa during the Seige of Earth.
     
    Utilizing CMT's Evolved Tagset, the map features modern Halo weapons and characters. The expansive map covers 4 separate Halo 2 Levels. Turf and the Campaign Level Outskirts have been stitched together and then attached to a separate BSP comprised of Headlong and Terminal.
     
    The AI drop from Phantoms throughout the map, and wherever you may travel you will come across AI battles between UNSC and Covenant forces. You are a small part of a greater battle, and wherever you choose to fight you struggle to tip the scales in the defense of the city.
     







     
     
     
     
     
     
    Download:
    http://www.mediafire.com/file/9hvk0vnv0t8zv3t/OldMombasa_(2).rar
     
     
     
     
     
  16. Tucker933 liked a post in a topic by DeadHamster in Halo: New Mombasa   
    This map takes the player to the streets of the outskirts of New Mombasa during the Seige of Earth.
     
    Utilizing CMT's Evolved Tagset, the map features modern Halo weapons and characters. The expansive map covers 4 separate Halo 2 Levels. Turf and the Campaign Level Outskirts have been stitched together and then attached to a separate BSP comprised of Headlong and Terminal.
     
    The AI drop from Phantoms throughout the map, and wherever you may travel you will come across AI battles between UNSC and Covenant forces. You are a small part of a greater battle, and wherever you choose to fight you struggle to tip the scales in the defense of the city.
     







     
     
     
     
     
     
    Download:
    http://www.mediafire.com/file/9hvk0vnv0t8zv3t/OldMombasa_(2).rar
     
     
     
     
     
  17. Tucker933 liked a post in a topic by DeadHamster in Halo: New Mombasa   
    This map takes the player to the streets of the outskirts of New Mombasa during the Seige of Earth.
     
    Utilizing CMT's Evolved Tagset, the map features modern Halo weapons and characters. The expansive map covers 4 separate Halo 2 Levels. Turf and the Campaign Level Outskirts have been stitched together and then attached to a separate BSP comprised of Headlong and Terminal.
     
    The AI drop from Phantoms throughout the map, and wherever you may travel you will come across AI battles between UNSC and Covenant forces. You are a small part of a greater battle, and wherever you choose to fight you struggle to tip the scales in the defense of the city.
     







     
     
     
     
     
     
    Download:
    http://www.mediafire.com/file/9hvk0vnv0t8zv3t/OldMombasa_(2).rar
     
     
     
     
     
  18. Tucker933 liked a post in a topic by DeadHamster in Halo: New Mombasa   
    This map takes the player to the streets of the outskirts of New Mombasa during the Seige of Earth.
     
    Utilizing CMT's Evolved Tagset, the map features modern Halo weapons and characters. The expansive map covers 4 separate Halo 2 Levels. Turf and the Campaign Level Outskirts have been stitched together and then attached to a separate BSP comprised of Headlong and Terminal.
     
    The AI drop from Phantoms throughout the map, and wherever you may travel you will come across AI battles between UNSC and Covenant forces. You are a small part of a greater battle, and wherever you choose to fight you struggle to tip the scales in the defense of the city.
     







     
     
     
     
     
     
    Download:
    http://www.mediafire.com/file/9hvk0vnv0t8zv3t/OldMombasa_(2).rar
     
     
     
     
     
  19. Down Under liked a post in a topic by DeadHamster in Halo: New Mombasa   
    Oh bullocks.
     
     
    I'll have those uploaded later tonight.
     
    I built it with the intent of it not needing resource maps. Not sure what happened.
    Upload has been updated, place all the files within the folder MAPS into your MAPS folder in the Halo Custom Edition directory.
     
  20. Tucker933 liked a post in a topic by DeadHamster in Halo: New Mombasa   
    This map takes the player to the streets of the outskirts of New Mombasa during the Seige of Earth.
     
    Utilizing CMT's Evolved Tagset, the map features modern Halo weapons and characters. The expansive map covers 4 separate Halo 2 Levels. Turf and the Campaign Level Outskirts have been stitched together and then attached to a separate BSP comprised of Headlong and Terminal.
     
    The AI drop from Phantoms throughout the map, and wherever you may travel you will come across AI battles between UNSC and Covenant forces. You are a small part of a greater battle, and wherever you choose to fight you struggle to tip the scales in the defense of the city.
     







     
     
     
     
     
     
    Download:
    http://www.mediafire.com/file/9hvk0vnv0t8zv3t/OldMombasa_(2).rar
     
     
     
     
     
  21. Tucker933 liked a post in a topic by DeadHamster in Hamp's Christmas Spectacular   
    Working feverishly through the night to add major content updates. 
     
    Tomorrow the release topic should be up with the download. The current mapfile, even in its current half compiled state, could easily stand on its own as a release.
  22. DeadHamster liked a post in a topic by Tucker933 in 2016 Festive Avatar Voting!   
    Congrats @DeadHamster!
     
     
     
    You didn't really have that avatar on before this topic began, did you?
     
    Didn't notice it was different in the thumbnail when I was looking. =[ Sorry.
  23. DeadHamster liked a post in a topic by 002 in SAPP Domain expired   
    In most cases, you can't buy a domain immediately after it expires. They'll likely hold onto it for a few days then auction it off.
  24. Skeezix the Cat liked a post in a topic by DeadHamster in Lethargy   
    Yeah you can't make a mod then join a dedicated server not hosting it. On standard PC Halo, there are few exceptions to this rule, but none of them will affect gameplay. Additionally, in some scenarios you can host a mod without the player needing to have the same map, but these are the most basic of edits.

    On CE, you can't do any edits to the map. CE was made for modders, and for that reason it checks to be sure all players are running the exact same mapfile.


    Halo works as a host-based game. The only game that's actually happening is on the Host, as a Client you're sort of like a remote control sending signals through the internet.
     
  25. DeadHamster liked a post in a topic by 002 in How to remove the friend indicator client side?   
    The only thing I can think of without using a library to do so is by editing the ui\hud\bitmaps\hud_multiplayer bitmap.
     
    If you want to edit your bitmaps.map file, you'll need to use a program like HMT or Eschaton, open a map with the tag, then edit this tag. Using a completely blank (black) alpha channel should do the trick.