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About As7raios

  • Birthday 01/03/1993

Extra Information

  • Gender
  • Location
  • Occupation
    Information Technology
  • Interests
    Gaming, Science, History, Literature, and Comedy.
  • Contributed
    $395 (US) to Open Carnage

Contact Methods

  • Skype
  • Steam
  • Gamertag
  • PSN

Computer Details

  • Name
    The Cube
  • Central Processor
    AMD FX-8350 Eight-Core 4GHz
  • Motherboard
    Gigabyte 990FXA-UD3
  • Graphics
    EVGA Nvidia GTX 980 Ti
  • Memory
    Kingston HyperX 4x4GB (16gb) DDR3
  • Storage
    Kingston HyperX 3k 120gb SSD + Samsung SSD 850 EVO 1TB
  • Power Supply
  • Case
    HAF XB
  • Display
    QNIX 2560x1440 27'' + ASUS 1920x1080 23'' + Vizio 1920x1080 37''
  • Keyboard
    Corsair STRAFE Cherry MX Red Mechanical
  • Mouse
    Logitech G500
  • Operating System
    Windows 10 Professional 64 bit

Recent Profile Visitors

21,012 profile views
  1. I can't agree more with the personal preference thing. My ultimate dream car is always going to be having my own R32 Skyline GT-R. Can't replace the dreams I've had since I was a kid. Oh my...
  2. $60k is unattainable to most people, too. All I'm saying is that it's no where near as expensive as the cars we're comparing it to. He was trying to lump it into something like hyper car territory pricing which isn't fair at all.
  3. Thing is, this isn't "super dooper" expensive. If you were to attempt to buy a base 918 right now, they're going for over $1.5m. This thing will only be $250k. All we're looking at so far with this car is the 0-60 times and a vague top speed reference. Top speed in a 918 is 211mph whereas this is quoting 250+. 0-60 in the 918 is 2.2 seconds whereas the Roadster will be at 1.9. The ultimate argument will be in regards to taking it on the track. I'll be interested to see how well it handles on the track when they're closer to releasing it. It seems like it can easily take doing repeated launches all night so that's a good sign. There's a lot to consider but if you consider how well their SEDAN handles, there's a lot of promise when it comes to a car that's specifically meant to be a sports car. Take a second to step back and realize what we're comparing as well. We're not comparing this thing to other cars at its price point; we're comparing this car to the greatest cars in the world and this thing has them beat when it comes to the specs we know so far. Do I think it'll beat a 918 around a track? No but if it did, and I were Porsche, I'd be unbelievably embarrassed.
  4. If you take a look at the specs, you'd have to be incredibly biased to be disappointed with this. 1.9s 0-60, 250+MPH, 500 mile range... I'm willing to bet this thing will even handle better than the Model S. With the performance this thing will have, it could be completely justified being in the $800k - $1m range let alone $250k... Only downside is that I'm not a fan of the steering wheel. Please have an option for a normal steering wheel.
  5. Got married Sept. 30th
  6. The rocket spawns were right. With the amount of vehicles, it makes sense to have that amount and they were in the right spot. I can't seem to remember if there was something in the middle of the bridge. If not, you ought to put something there to add some more risk/reward to the center of the map. If there weren't already multiple rocket launcher and overshields, I would suggest either of those. Then again, I might just be forgetting because I didn't spend much time on the bridge.
  7. It was a close tie between most of them but I'm going to have to go with Hemoasis. My only problem with this map are the amount of snipers. I'd remove the snipers from the bases and might consider increasing the spawn time for the snipers. It didn't seem as bad once we had a full server but up until that point, there was way too much sniping. This is coming from the person that was abusing that the entire time, too. With the top down shooter map (GTA_beta3), it was amazing. One major problem was the fact that the vertical aiming needs to be disabled. Apparently it was meant to be but it wasn't for most people. It was a lot of fun, and original, but it needs more work. I feel like using keys to control aim would benefit this greatly. Ice Floe would have been better if the choke points of death wouldn't have been a factor. If Tucker can find a way to get people to stick with the bottom of the map most of the time, it would have played much better. I'm worried that there's no way Tucker can pull that off as most people are used to play Ice Fields where it never makes sense to stick down at the bottom of the map. The weapons sandbox was originally built for a much more open map and it shows as well.
  8. After giving it some thought, I surprisingly put Halo 3 for all of them. They really perfected the art style in those games.
  9. Definitely deserve it, 002. I've thought this would be the right move for a while now. Wish I could have found more time for this community over the past two years but as life moves on for me, the less time I have. I loved my time being an Administrator for this forum and being partners with Tucker. All things come to an end and I'm looking forward to seeing 002 in this role. Thank you all for the years of love and fun.
  10. Here's a preview of the new dynamic fire in action
  11. You should give the multiplayer a shot. I still hate the supers but it's fun otherwise.