What happened to OC? - CLOSED Carnage?!

Btcc22

Member
  • Content count

    472
  • Joined

  • Last visited

  • Raffle Tickets

    0

Reputation Activity

  1. Pfhunkie liked a post in a topic by Btcc22 in Update Issue   
    Install the game rather than using a pirated 'portable' edition. Failing that, use a patched 1.09 exe.
  2. Floofies liked a post in a topic by Btcc22 in Game Deals   
    Can't wait to play Katy Perry's Sweet Treats expansion pack!

    The downgrade to Windows 7 trick?
  3. Floofies liked a post in a topic by Btcc22 in Game Deals   
    Can't wait to play Katy Perry's Sweet Treats expansion pack!

    The downgrade to Windows 7 trick?
  4. WaeV liked a post in a topic by Btcc22 in HAC2 Source   
    I've been telling myself that I'd release HAC's source for quite a while now but each time there was usually some feature I wanted to add first, as well as giving the code a thorough cleaning. There are still features I intend to add and the code still hasn't received the cleaning it badly needs but since I'd like to start spending more time on other projects, I may as well release it as-is before it ends up being pushed to the back of my mind.
     
    Motivation:
    Sharing is caring. Perhaps somebody can learn from or make some use of it. What to expect:
    Messy code, although mostly no worse than most projects of a similar nature. The nature of the project, the way it's expanded in scope and my own inexperience of working on a project of this scale will show, I'm sure. The core has been refactored several times as things have grown so it's not as bad as it could be but it's still thorny in places. To put some effort in if you want to compile it. You'll need to get ahold of a few libraries (listed below) to compile, although most of the smaller ones are included in the source folder. The code for the loader and some of the other tools aren't included. They aren't needed to get things working. No support. If you decide to try to compile your own binary, I don't have the time to help out with it. Pre-C++11 code for the most part. Moving to a newer compiler isn't a decision that can be taken lightly. Notes:
    The source here is the version used to compile the last release. It has some code for incomplete features. I've removed some source files from the release that weren't relevant/required. These related to the anticheat (dropped) and unfinished features. If you want to compile it, you'll need to remove a few references to these files. I'll probably put the source up on a repo at some point in the future, after some cleaning up. Libraries you'll need:
    Lua or LuaJIT. libZPlay. Boost. License:
    The MIT License. See license.txt in the archive. Thanks:
    As well as the names I mentioned in the client release, Termy and Sehe deserve an extra mention for this release. Some of the code is based on or is a heavily modified version of their work (namely ArgContainer and aspects of the hooking code).  
    hacclient.zip
  5. WaeV liked a post in a topic by Btcc22 in HAC2 Source   
    I've been telling myself that I'd release HAC's source for quite a while now but each time there was usually some feature I wanted to add first, as well as giving the code a thorough cleaning. There are still features I intend to add and the code still hasn't received the cleaning it badly needs but since I'd like to start spending more time on other projects, I may as well release it as-is before it ends up being pushed to the back of my mind.
     
    Motivation:
    Sharing is caring. Perhaps somebody can learn from or make some use of it. What to expect:
    Messy code, although mostly no worse than most projects of a similar nature. The nature of the project, the way it's expanded in scope and my own inexperience of working on a project of this scale will show, I'm sure. The core has been refactored several times as things have grown so it's not as bad as it could be but it's still thorny in places. To put some effort in if you want to compile it. You'll need to get ahold of a few libraries (listed below) to compile, although most of the smaller ones are included in the source folder. The code for the loader and some of the other tools aren't included. They aren't needed to get things working. No support. If you decide to try to compile your own binary, I don't have the time to help out with it. Pre-C++11 code for the most part. Moving to a newer compiler isn't a decision that can be taken lightly. Notes:
    The source here is the version used to compile the last release. It has some code for incomplete features. I've removed some source files from the release that weren't relevant/required. These related to the anticheat (dropped) and unfinished features. If you want to compile it, you'll need to remove a few references to these files. I'll probably put the source up on a repo at some point in the future, after some cleaning up. Libraries you'll need:
    Lua or LuaJIT. libZPlay. Boost. License:
    The MIT License. See license.txt in the archive. Thanks:
    As well as the names I mentioned in the client release, Termy and Sehe deserve an extra mention for this release. Some of the code is based on or is a heavily modified version of their work (namely ArgContainer and aspects of the hooking code).  
    hacclient.zip
  6. WaeV liked a post in a topic by Btcc22 in HAC2 Source   
    I've been telling myself that I'd release HAC's source for quite a while now but each time there was usually some feature I wanted to add first, as well as giving the code a thorough cleaning. There are still features I intend to add and the code still hasn't received the cleaning it badly needs but since I'd like to start spending more time on other projects, I may as well release it as-is before it ends up being pushed to the back of my mind.
     
    Motivation:
    Sharing is caring. Perhaps somebody can learn from or make some use of it. What to expect:
    Messy code, although mostly no worse than most projects of a similar nature. The nature of the project, the way it's expanded in scope and my own inexperience of working on a project of this scale will show, I'm sure. The core has been refactored several times as things have grown so it's not as bad as it could be but it's still thorny in places. To put some effort in if you want to compile it. You'll need to get ahold of a few libraries (listed below) to compile, although most of the smaller ones are included in the source folder. The code for the loader and some of the other tools aren't included. They aren't needed to get things working. No support. If you decide to try to compile your own binary, I don't have the time to help out with it. Pre-C++11 code for the most part. Moving to a newer compiler isn't a decision that can be taken lightly. Notes:
    The source here is the version used to compile the last release. It has some code for incomplete features. I've removed some source files from the release that weren't relevant/required. These related to the anticheat (dropped) and unfinished features. If you want to compile it, you'll need to remove a few references to these files. I'll probably put the source up on a repo at some point in the future, after some cleaning up. Libraries you'll need:
    Lua or LuaJIT. libZPlay. Boost. License:
    The MIT License. See license.txt in the archive. Thanks:
    As well as the names I mentioned in the client release, Termy and Sehe deserve an extra mention for this release. Some of the code is based on or is a heavily modified version of their work (namely ArgContainer and aspects of the hooking code).  
    hacclient.zip
  7. WaeV liked a post in a topic by Btcc22 in HAC2 Source   
    I've been telling myself that I'd release HAC's source for quite a while now but each time there was usually some feature I wanted to add first, as well as giving the code a thorough cleaning. There are still features I intend to add and the code still hasn't received the cleaning it badly needs but since I'd like to start spending more time on other projects, I may as well release it as-is before it ends up being pushed to the back of my mind.
     
    Motivation:
    Sharing is caring. Perhaps somebody can learn from or make some use of it. What to expect:
    Messy code, although mostly no worse than most projects of a similar nature. The nature of the project, the way it's expanded in scope and my own inexperience of working on a project of this scale will show, I'm sure. The core has been refactored several times as things have grown so it's not as bad as it could be but it's still thorny in places. To put some effort in if you want to compile it. You'll need to get ahold of a few libraries (listed below) to compile, although most of the smaller ones are included in the source folder. The code for the loader and some of the other tools aren't included. They aren't needed to get things working. No support. If you decide to try to compile your own binary, I don't have the time to help out with it. Pre-C++11 code for the most part. Moving to a newer compiler isn't a decision that can be taken lightly. Notes:
    The source here is the version used to compile the last release. It has some code for incomplete features. I've removed some source files from the release that weren't relevant/required. These related to the anticheat (dropped) and unfinished features. If you want to compile it, you'll need to remove a few references to these files. I'll probably put the source up on a repo at some point in the future, after some cleaning up. Libraries you'll need:
    Lua or LuaJIT. libZPlay. Boost. License:
    The MIT License. See license.txt in the archive. Thanks:
    As well as the names I mentioned in the client release, Termy and Sehe deserve an extra mention for this release. Some of the code is based on or is a heavily modified version of their work (namely ArgContainer and aspects of the hooking code).  
    hacclient.zip
  8. WaeV liked a post in a topic by Btcc22 in HAC2 Source   
    I've been telling myself that I'd release HAC's source for quite a while now but each time there was usually some feature I wanted to add first, as well as giving the code a thorough cleaning. There are still features I intend to add and the code still hasn't received the cleaning it badly needs but since I'd like to start spending more time on other projects, I may as well release it as-is before it ends up being pushed to the back of my mind.
     
    Motivation:
    Sharing is caring. Perhaps somebody can learn from or make some use of it. What to expect:
    Messy code, although mostly no worse than most projects of a similar nature. The nature of the project, the way it's expanded in scope and my own inexperience of working on a project of this scale will show, I'm sure. The core has been refactored several times as things have grown so it's not as bad as it could be but it's still thorny in places. To put some effort in if you want to compile it. You'll need to get ahold of a few libraries (listed below) to compile, although most of the smaller ones are included in the source folder. The code for the loader and some of the other tools aren't included. They aren't needed to get things working. No support. If you decide to try to compile your own binary, I don't have the time to help out with it. Pre-C++11 code for the most part. Moving to a newer compiler isn't a decision that can be taken lightly. Notes:
    The source here is the version used to compile the last release. It has some code for incomplete features. I've removed some source files from the release that weren't relevant/required. These related to the anticheat (dropped) and unfinished features. If you want to compile it, you'll need to remove a few references to these files. I'll probably put the source up on a repo at some point in the future, after some cleaning up. Libraries you'll need:
    Lua or LuaJIT. libZPlay. Boost. License:
    The MIT License. See license.txt in the archive. Thanks:
    As well as the names I mentioned in the client release, Termy and Sehe deserve an extra mention for this release. Some of the code is based on or is a heavily modified version of their work (namely ArgContainer and aspects of the hooking code).  
    hacclient.zip
  9. WaeV liked a post in a topic by Btcc22 in HAC2 Source   
    I've been telling myself that I'd release HAC's source for quite a while now but each time there was usually some feature I wanted to add first, as well as giving the code a thorough cleaning. There are still features I intend to add and the code still hasn't received the cleaning it badly needs but since I'd like to start spending more time on other projects, I may as well release it as-is before it ends up being pushed to the back of my mind.
     
    Motivation:
    Sharing is caring. Perhaps somebody can learn from or make some use of it. What to expect:
    Messy code, although mostly no worse than most projects of a similar nature. The nature of the project, the way it's expanded in scope and my own inexperience of working on a project of this scale will show, I'm sure. The core has been refactored several times as things have grown so it's not as bad as it could be but it's still thorny in places. To put some effort in if you want to compile it. You'll need to get ahold of a few libraries (listed below) to compile, although most of the smaller ones are included in the source folder. The code for the loader and some of the other tools aren't included. They aren't needed to get things working. No support. If you decide to try to compile your own binary, I don't have the time to help out with it. Pre-C++11 code for the most part. Moving to a newer compiler isn't a decision that can be taken lightly. Notes:
    The source here is the version used to compile the last release. It has some code for incomplete features. I've removed some source files from the release that weren't relevant/required. These related to the anticheat (dropped) and unfinished features. If you want to compile it, you'll need to remove a few references to these files. I'll probably put the source up on a repo at some point in the future, after some cleaning up. Libraries you'll need:
    Lua or LuaJIT. libZPlay. Boost. License:
    The MIT License. See license.txt in the archive. Thanks:
    As well as the names I mentioned in the client release, Termy and Sehe deserve an extra mention for this release. Some of the code is based on or is a heavily modified version of their work (namely ArgContainer and aspects of the hooking code).  
    hacclient.zip
  10. WaeV liked a post in a topic by Btcc22 in HAC2 Source   
    I've been telling myself that I'd release HAC's source for quite a while now but each time there was usually some feature I wanted to add first, as well as giving the code a thorough cleaning. There are still features I intend to add and the code still hasn't received the cleaning it badly needs but since I'd like to start spending more time on other projects, I may as well release it as-is before it ends up being pushed to the back of my mind.
     
    Motivation:
    Sharing is caring. Perhaps somebody can learn from or make some use of it. What to expect:
    Messy code, although mostly no worse than most projects of a similar nature. The nature of the project, the way it's expanded in scope and my own inexperience of working on a project of this scale will show, I'm sure. The core has been refactored several times as things have grown so it's not as bad as it could be but it's still thorny in places. To put some effort in if you want to compile it. You'll need to get ahold of a few libraries (listed below) to compile, although most of the smaller ones are included in the source folder. The code for the loader and some of the other tools aren't included. They aren't needed to get things working. No support. If you decide to try to compile your own binary, I don't have the time to help out with it. Pre-C++11 code for the most part. Moving to a newer compiler isn't a decision that can be taken lightly. Notes:
    The source here is the version used to compile the last release. It has some code for incomplete features. I've removed some source files from the release that weren't relevant/required. These related to the anticheat (dropped) and unfinished features. If you want to compile it, you'll need to remove a few references to these files. I'll probably put the source up on a repo at some point in the future, after some cleaning up. Libraries you'll need:
    Lua or LuaJIT. libZPlay. Boost. License:
    The MIT License. See license.txt in the archive. Thanks:
    As well as the names I mentioned in the client release, Termy and Sehe deserve an extra mention for this release. Some of the code is based on or is a heavily modified version of their work (namely ArgContainer and aspects of the hooking code).  
    hacclient.zip
  11. WaeV liked a post in a topic by Btcc22 in HAC2 Source   
    I've been telling myself that I'd release HAC's source for quite a while now but each time there was usually some feature I wanted to add first, as well as giving the code a thorough cleaning. There are still features I intend to add and the code still hasn't received the cleaning it badly needs but since I'd like to start spending more time on other projects, I may as well release it as-is before it ends up being pushed to the back of my mind.
     
    Motivation:
    Sharing is caring. Perhaps somebody can learn from or make some use of it. What to expect:
    Messy code, although mostly no worse than most projects of a similar nature. The nature of the project, the way it's expanded in scope and my own inexperience of working on a project of this scale will show, I'm sure. The core has been refactored several times as things have grown so it's not as bad as it could be but it's still thorny in places. To put some effort in if you want to compile it. You'll need to get ahold of a few libraries (listed below) to compile, although most of the smaller ones are included in the source folder. The code for the loader and some of the other tools aren't included. They aren't needed to get things working. No support. If you decide to try to compile your own binary, I don't have the time to help out with it. Pre-C++11 code for the most part. Moving to a newer compiler isn't a decision that can be taken lightly. Notes:
    The source here is the version used to compile the last release. It has some code for incomplete features. I've removed some source files from the release that weren't relevant/required. These related to the anticheat (dropped) and unfinished features. If you want to compile it, you'll need to remove a few references to these files. I'll probably put the source up on a repo at some point in the future, after some cleaning up. Libraries you'll need:
    Lua or LuaJIT. libZPlay. Boost. License:
    The MIT License. See license.txt in the archive. Thanks:
    As well as the names I mentioned in the client release, Termy and Sehe deserve an extra mention for this release. Some of the code is based on or is a heavily modified version of their work (namely ArgContainer and aspects of the hooking code).  
    hacclient.zip
  12. WaeV liked a post in a topic by Btcc22 in HAC2 Source   
    I've been telling myself that I'd release HAC's source for quite a while now but each time there was usually some feature I wanted to add first, as well as giving the code a thorough cleaning. There are still features I intend to add and the code still hasn't received the cleaning it badly needs but since I'd like to start spending more time on other projects, I may as well release it as-is before it ends up being pushed to the back of my mind.
     
    Motivation:
    Sharing is caring. Perhaps somebody can learn from or make some use of it. What to expect:
    Messy code, although mostly no worse than most projects of a similar nature. The nature of the project, the way it's expanded in scope and my own inexperience of working on a project of this scale will show, I'm sure. The core has been refactored several times as things have grown so it's not as bad as it could be but it's still thorny in places. To put some effort in if you want to compile it. You'll need to get ahold of a few libraries (listed below) to compile, although most of the smaller ones are included in the source folder. The code for the loader and some of the other tools aren't included. They aren't needed to get things working. No support. If you decide to try to compile your own binary, I don't have the time to help out with it. Pre-C++11 code for the most part. Moving to a newer compiler isn't a decision that can be taken lightly. Notes:
    The source here is the version used to compile the last release. It has some code for incomplete features. I've removed some source files from the release that weren't relevant/required. These related to the anticheat (dropped) and unfinished features. If you want to compile it, you'll need to remove a few references to these files. I'll probably put the source up on a repo at some point in the future, after some cleaning up. Libraries you'll need:
    Lua or LuaJIT. libZPlay. Boost. License:
    The MIT License. See license.txt in the archive. Thanks:
    As well as the names I mentioned in the client release, Termy and Sehe deserve an extra mention for this release. Some of the code is based on or is a heavily modified version of their work (namely ArgContainer and aspects of the hooking code).  
    hacclient.zip
  13. WaeV liked a post in a topic by Btcc22 in HAC2 Source   
    I've been telling myself that I'd release HAC's source for quite a while now but each time there was usually some feature I wanted to add first, as well as giving the code a thorough cleaning. There are still features I intend to add and the code still hasn't received the cleaning it badly needs but since I'd like to start spending more time on other projects, I may as well release it as-is before it ends up being pushed to the back of my mind.
     
    Motivation:
    Sharing is caring. Perhaps somebody can learn from or make some use of it. What to expect:
    Messy code, although mostly no worse than most projects of a similar nature. The nature of the project, the way it's expanded in scope and my own inexperience of working on a project of this scale will show, I'm sure. The core has been refactored several times as things have grown so it's not as bad as it could be but it's still thorny in places. To put some effort in if you want to compile it. You'll need to get ahold of a few libraries (listed below) to compile, although most of the smaller ones are included in the source folder. The code for the loader and some of the other tools aren't included. They aren't needed to get things working. No support. If you decide to try to compile your own binary, I don't have the time to help out with it. Pre-C++11 code for the most part. Moving to a newer compiler isn't a decision that can be taken lightly. Notes:
    The source here is the version used to compile the last release. It has some code for incomplete features. I've removed some source files from the release that weren't relevant/required. These related to the anticheat (dropped) and unfinished features. If you want to compile it, you'll need to remove a few references to these files. I'll probably put the source up on a repo at some point in the future, after some cleaning up. Libraries you'll need:
    Lua or LuaJIT. libZPlay. Boost. License:
    The MIT License. See license.txt in the archive. Thanks:
    As well as the names I mentioned in the client release, Termy and Sehe deserve an extra mention for this release. Some of the code is based on or is a heavily modified version of their work (namely ArgContainer and aspects of the hooking code).  
    hacclient.zip
  14. WaeV liked a post in a topic by Btcc22 in What Languages Are You Familiar With?   
    Welcome to the majority of web development - glorified database wrappers.
  15. swamp liked a post in a topic by Btcc22 in Recommended Mouse   
    Razer products are cheap rubbish with inflated prices. People will still buy their stuff though, because gamers.
     
    Full disclosure: I own Copperheads.
  16. WaeV liked a post in a topic by Btcc22 in What Languages Are You Familiar With?   
    Welcome to the majority of web development - glorified database wrappers.
  17. DRL333 liked a post in a topic by Btcc22 in Recommended Mouse   
    Posting so I can pre-emptively disagree with anybody that recommends a Razer product.
  18. DRL333 liked a post in a topic by Btcc22 in Recommended Mouse   
    Posting so I can pre-emptively disagree with anybody that recommends a Razer product.
  19. DRL333 liked a post in a topic by Btcc22 in Recommended Mouse   
    Posting so I can pre-emptively disagree with anybody that recommends a Razer product.
  20. DRL333 liked a post in a topic by Btcc22 in Recommended Mouse   
    Posting so I can pre-emptively disagree with anybody that recommends a Razer product.
  21. DRL333 liked a post in a topic by Btcc22 in Recommended Mouse   
    Posting so I can pre-emptively disagree with anybody that recommends a Razer product.
  22. Ryx liked a post in a topic by Btcc22 in Eschaton Rebuilding Time   
    Proprietary languages.
     

  23. Skeezix the Cat liked a post in a topic by Btcc22 in Congratulations to Legion!   
    Don't push your luck.
     

  24. Skeezix the Cat liked a post in a topic by Btcc22 in Congratulations to Legion!   
    Don't push your luck.
     

  25. Skeezix the Cat liked a post in a topic by Btcc22 in Congratulations to Legion!   
    Don't push your luck.