What happened to OC? - CLOSED Carnage?!

Btcc22

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  1. Pfhunkie liked a post in a topic by Btcc22 in New photos leaked from set of Star Wars 7   
    https://www.youtube.com/watch?v=gWJvptXsv4w
  2. Pfhunkie liked a post in a topic by Btcc22 in New photos leaked from set of Star Wars 7   
    https://www.youtube.com/watch?v=gWJvptXsv4w
  3. Pfhunkie liked a post in a topic by Btcc22 in New photos leaked from set of Star Wars 7   
    https://www.youtube.com/watch?v=gWJvptXsv4w
  4. Sceny liked a post in a topic by Btcc22 in Sceny's General Thread   
    From a balance point of view, I don't agree with having it overheat to begin with. However, it looked cool when it was mirrored.
  5. Sceny liked a post in a topic by Btcc22 in Sceny's General Thread   
    From a balance point of view, I don't agree with having it overheat to begin with. However, it looked cool when it was mirrored.
  6. Sceny liked a post in a topic by Btcc22 in Sceny's General Thread   
    From a balance point of view, I don't agree with having it overheat to begin with. However, it looked cool when it was mirrored.
  7. Kavawuvi liked a post in a topic by Btcc22 in HAC2 Client   
    Medals!
    ...and chat if you haven't already seen it in the last week or so
     
     


     
    Post with more info, here.
  8. Kavawuvi liked a post in a topic by Btcc22 in HAC2 Client   
    Medals!
    ...and chat if you haven't already seen it in the last week or so
     
     


     
    Post with more info, here.
  9. NeX liked a post in a topic by Btcc22 in HAC2 Client   
    Already in the works.
  10. Kavawuvi liked a post in a topic by Btcc22 in HAC2 Client   
    Medals!
    ...and chat if you haven't already seen it in the last week or so
     
     


     
    Post with more info, here.
  11. NeX liked a post in a topic by Btcc22 in HAC2 Client   
    Already in the works.
  12. Kavawuvi liked a post in a topic by Btcc22 in HAC2 Client   
    Medals!
    ...and chat if you haven't already seen it in the last week or so
     
     


     
    Post with more info, here.
  13. Kavawuvi liked a post in a topic by Btcc22 in HAC2 Client   
    Medals!
    ...and chat if you haven't already seen it in the last week or so
     
     


     
    Post with more info, here.
  14. Pfhunkie liked a post in a topic by Btcc22 in Humanity's Descent - Halo Evolves   
    While I applaud your initiative, I do have to question whether you've bitten off more than you can chew. To produce an AAA quality Halo fan game with both single and multiplayer by late 2015 and get it on the Xbox One, with a tiny, inexperienced team that have never produced a game before is just, well, it's not going to happen. Then there's the prequel book you intended to write.
     
    Unless Microsoft have changed direction in recent times, you'd be lucky to get the game finished before they slap you with a cease and desist let alone be invited to publish it on the Xbox One.
     
    Other warning signs are that you mention it's been going since 2009, yet there's nothing to show. Another being that you suspended the development less than a week ago in favour of some other mysterious project and then randomly resumed it this week. 
     
     
    I don't want to put your project down and while I'd love to be proven wrong, this is most likely going to fail as it stands.
     
    Now for the constructive bit:
    Narrow the scope of the project. Even an experienced team with millions at their disposal would balk at the idea of pulling something like this off. Don't try to develop the entire project at once. Pick a task (say, a single level) and get it working, it'll keep the team motivated. Set a proper website up and make the development open. People are more likely to contribute to something that they can see is making progress. Learn a useful skill that will allow you to make a worthwhile contribution to the project. I would never join a mod where the leader was just an ideas guy; they have no investment when things get tough (and they'll probably always be tough) and no way to keep the project going forwards even if they're on their own for periods of time. Post when you have something to show. Talk is cheap and making posts is fun but don't let it stand in the way of actually getting stuff done. Join other game development communities and ask for their advice too. Surround yourself with people that actually have experience and can help you keep things in check. The fanboys sure won't.
  15. Pfhunkie liked a post in a topic by Btcc22 in Humanity's Descent - Halo Evolves   
    While I applaud your initiative, I do have to question whether you've bitten off more than you can chew. To produce an AAA quality Halo fan game with both single and multiplayer by late 2015 and get it on the Xbox One, with a tiny, inexperienced team that have never produced a game before is just, well, it's not going to happen. Then there's the prequel book you intended to write.
     
    Unless Microsoft have changed direction in recent times, you'd be lucky to get the game finished before they slap you with a cease and desist let alone be invited to publish it on the Xbox One.
     
    Other warning signs are that you mention it's been going since 2009, yet there's nothing to show. Another being that you suspended the development less than a week ago in favour of some other mysterious project and then randomly resumed it this week. 
     
     
    I don't want to put your project down and while I'd love to be proven wrong, this is most likely going to fail as it stands.
     
    Now for the constructive bit:
    Narrow the scope of the project. Even an experienced team with millions at their disposal would balk at the idea of pulling something like this off. Don't try to develop the entire project at once. Pick a task (say, a single level) and get it working, it'll keep the team motivated. Set a proper website up and make the development open. People are more likely to contribute to something that they can see is making progress. Learn a useful skill that will allow you to make a worthwhile contribution to the project. I would never join a mod where the leader was just an ideas guy; they have no investment when things get tough (and they'll probably always be tough) and no way to keep the project going forwards even if they're on their own for periods of time. Post when you have something to show. Talk is cheap and making posts is fun but don't let it stand in the way of actually getting stuff done. Join other game development communities and ask for their advice too. Surround yourself with people that actually have experience and can help you keep things in check. The fanboys sure won't.
  16. greyham_666 liked a post in a topic by Btcc22 in Who's still kicking around with this old, old engine?   
    HAC 2 allows for this (it was added* to 1.10 so the non-HAC 2 heathens could enjoy it too).
     
    *technically nothing was added, just a pointless limitiation removed.
  17. greyham_666 liked a post in a topic by Btcc22 in Who's still kicking around with this old, old engine?   
    HAC 2 allows for this (it was added* to 1.10 so the non-HAC 2 heathens could enjoy it too).
     
    *technically nothing was added, just a pointless limitiation removed.
  18. greyham_666 liked a post in a topic by Btcc22 in Who's still kicking around with this old, old engine?   
    HAC 2 allows for this (it was added* to 1.10 so the non-HAC 2 heathens could enjoy it too).
     
    *technically nothing was added, just a pointless limitiation removed.
  19. greyham_666 liked a post in a topic by Btcc22 in Who's still kicking around with this old, old engine?   
    HAC 2 allows for this (it was added* to 1.10 so the non-HAC 2 heathens could enjoy it too).
     
    *technically nothing was added, just a pointless limitiation removed.
  20. Pfhunkie liked a post in a topic by Btcc22 in Humanity's Descent - Halo Evolves   
    While I applaud your initiative, I do have to question whether you've bitten off more than you can chew. To produce an AAA quality Halo fan game with both single and multiplayer by late 2015 and get it on the Xbox One, with a tiny, inexperienced team that have never produced a game before is just, well, it's not going to happen. Then there's the prequel book you intended to write.
     
    Unless Microsoft have changed direction in recent times, you'd be lucky to get the game finished before they slap you with a cease and desist let alone be invited to publish it on the Xbox One.
     
    Other warning signs are that you mention it's been going since 2009, yet there's nothing to show. Another being that you suspended the development less than a week ago in favour of some other mysterious project and then randomly resumed it this week. 
     
     
    I don't want to put your project down and while I'd love to be proven wrong, this is most likely going to fail as it stands.
     
    Now for the constructive bit:
    Narrow the scope of the project. Even an experienced team with millions at their disposal would balk at the idea of pulling something like this off. Don't try to develop the entire project at once. Pick a task (say, a single level) and get it working, it'll keep the team motivated. Set a proper website up and make the development open. People are more likely to contribute to something that they can see is making progress. Learn a useful skill that will allow you to make a worthwhile contribution to the project. I would never join a mod where the leader was just an ideas guy; they have no investment when things get tough (and they'll probably always be tough) and no way to keep the project going forwards even if they're on their own for periods of time. Post when you have something to show. Talk is cheap and making posts is fun but don't let it stand in the way of actually getting stuff done. Join other game development communities and ask for their advice too. Surround yourself with people that actually have experience and can help you keep things in check. The fanboys sure won't.
  21. Pfhunkie liked a post in a topic by Btcc22 in Humanity's Descent - Halo Evolves   
    While I applaud your initiative, I do have to question whether you've bitten off more than you can chew. To produce an AAA quality Halo fan game with both single and multiplayer by late 2015 and get it on the Xbox One, with a tiny, inexperienced team that have never produced a game before is just, well, it's not going to happen. Then there's the prequel book you intended to write.
     
    Unless Microsoft have changed direction in recent times, you'd be lucky to get the game finished before they slap you with a cease and desist let alone be invited to publish it on the Xbox One.
     
    Other warning signs are that you mention it's been going since 2009, yet there's nothing to show. Another being that you suspended the development less than a week ago in favour of some other mysterious project and then randomly resumed it this week. 
     
     
    I don't want to put your project down and while I'd love to be proven wrong, this is most likely going to fail as it stands.
     
    Now for the constructive bit:
    Narrow the scope of the project. Even an experienced team with millions at their disposal would balk at the idea of pulling something like this off. Don't try to develop the entire project at once. Pick a task (say, a single level) and get it working, it'll keep the team motivated. Set a proper website up and make the development open. People are more likely to contribute to something that they can see is making progress. Learn a useful skill that will allow you to make a worthwhile contribution to the project. I would never join a mod where the leader was just an ideas guy; they have no investment when things get tough (and they'll probably always be tough) and no way to keep the project going forwards even if they're on their own for periods of time. Post when you have something to show. Talk is cheap and making posts is fun but don't let it stand in the way of actually getting stuff done. Join other game development communities and ask for their advice too. Surround yourself with people that actually have experience and can help you keep things in check. The fanboys sure won't.
  22. WaeV liked a post in a topic by Btcc22 in Humanity's Descent - Halo Evolves   
    What skills do you bring to the table?
  23. WaeV liked a post in a topic by Btcc22 in Humanity's Descent - Halo Evolves   
    What skills do you bring to the table?
  24. DiSiAC liked a post in a topic by Btcc22 in SSD breakthrough means 300% speed boost, 60% less power usage... even on old drives   
    SATA 3 is 6Gbit (that's 768MB) as a theoretical maximum, so yes, current drives are already cutting it close.
  25. DiSiAC liked a post in a topic by Btcc22 in SSD breakthrough means 300% speed boost, 60% less power usage... even on old drives   
    SATA 3 is 6Gbit (that's 768MB) as a theoretical maximum, so yes, current drives are already cutting it close.