I've had a look through every map, so I thought I would write a few quick notes about each of them.
I would have more in depth notes of this map, but unfortunately I seemed to be glued to walls and floors half of the time. The design also felt rather jarring with the Forerunner and human infrastructure clashing about the place. I feel I can't really comment much more on this entry until the glue issue is fixed.
Yeah, it's alright.
I had some fun storming Covenant bunkers, and the map does fit in perfectly with the aesthetic of Halo CE. If we had a means to choose more than one submission like in the Eurovision, this would have definitely been my third pick. My only faults with the map are the lack of health packs, as running around for an hour with a single health bar can be a bit tedious. As well as this, a clear objective and a means to end the mission would be grand. Aside from this, very good in terms of level design and appearance.
A beautiful map that is great to play on and explore. Being a fan of ODST, this map perfectly fits the feel of New Mombasa, from the dark stormy weather to the environment of the burning city. I love the phantom that occasionally flies through the map. I was torn between this and Dynamis to be my pick, but my bias for ODST kicked in and Homefront got my vote. I wouldn't be surprised if it turned out ShmeeGrim turned out to be a Bungie dev posing as a fan.
I loved both playing on and exploring this map. The design and layout is amazing for competitive game modes, and from a visual point of view. I was fascinated by the skybox with the carrier hanging in the sky with the shining moon, and I'm fairly sure I noticed the Damnation remake sat deep in an icy crevice somewhere. Again, I wouldn't be surprised if killzone64 is another Bungie dev. Inferno
I noticed a slight change in Brute behaviour, they seemed to be more aggressive than I remember. I didn't like Jackals using snipers, they were deadly enough with the beam rifles dammit! I liked the additional allies provided in the Firefight maps as it helped to make it seem like an actual human force was fighting back an invasion, instead of just a lone or small group of ODSTs. A few of the weapon tweaks, as far as I noticed, only really changed the ammo counts.