ShmeeGrim

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About ShmeeGrim

  • Birthday 12/15/95

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    Male
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    ShmeeGrim#2776
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    ShmeeGrim
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    The Grim Dealer
  1. I decided to release all source files and tags for people to play around with. The OP has been updated with the link.
  2. I decided to release all source files and tags for people to play around with. The OP has been updated with the link.
  3. This material pack includes recreations of various textures featured in the Delta Halo and Regret missions from Halo 2, made from the ground-up in Substance Designer for Halo 3's PBR shader. Some textures were excluded from this initial release, but will eventually be added in at a later date. All shader tags are pre-configured and ready to use in any project, and all texture source files will be included in the data folder. To install, simply drag the tags and data folders into your H3EK root directory. It is recommended that you also install the included shader_collections file, or include a reference to "cone_collective\levels\shared\cc_delta_halo" in your own for easier shader assignment in your 3D software. The included collections file uses "cc_delta" for the material prefix. Please feel free to leave feedback, as I plan on adding more textures from Halo 2 in the future and I am more than willing to adjust the ones in this first release based on community reception. Download Mega https://mega.nz/file/B8khnAhC#co6dpV5YahAnxQYeJx4RTOn1uMWB-5_WaiMsBX99ink Download Nexus https://www.nexusmods.com/halothemasterchiefcollection/mods/2052?tab=description Download ModDB https://www.moddb.com/mods/delta-halo-pbr-material-pack-for-halo-3
  4. Oh shit, ok. Thanks for the heads up.
  5. Homefront has officially released today, so I added the Nexus download link and updated the Mega link with the updated version of the map which includes a few fixes for some things. The files to add new UI images for the map are still being worked on and will be added later.
  6. Homefront is a small to mid-sized asymmetrical BTB map set in New Mombasa, built for One-Flag CTF and other attack/defend modes. The map is designed to offer players a frenetic gameplay experience, with a balance of close-quarters infantry combat in interior sections and chaotic vehicular combat in the streets. The weapon, equipment, and vehicle set on the map include the following: 8 Battle Rifles 4 Assault Rifles 2 Automags 6 Silenced SMGs 2 Carbines 2 Brute Plasma Rifles 2 Plasma Pistols 2 Needlers 1 Brute Shot 1 Sniper Rifle 1 Rocket Launcher 1 Shotgun 1 Gravity Hammer 2 Trpmines 2 Bubbleshields 1 Gravlift 1 Active Camo 1 Overshield 2 Warthogs 2 Mongooses 1 Brute Chopper This map also includes the VKMT M6D Magnum in the Forge item list. Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2898979550 Download Mega: https://mega.nz/file/Vx9w0aKK#SBaK5aTd4v3UHilyao9fC1BFxbRcQXJwKyKevHW3Cns (Outdated) Source Files: https://mega.nz/file/ow82UbaB#PYexA9kD5f6-eXquaxCzNi1sHZtDB23Mvqy0gJpb5Tc
  7. The Mega links have been updated with the new version of the map/UI files, and I added the MLG variant of the map as well.
  8. Thanks! Making it look like a Bungie map was the goal haha.
  9. Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2898975039 Download Mega: https://mega.nz/file/owVgyZAa#RzgoicB_MmseXOOf5qjPg_slIv9LM2TFFu-NHbGYj20 (Outdated) Source Files: https://mega.nz/file/kgUT0RTC#A23WEmDud7hs0njzpuja2uAnnGCfIaEU3f70cYfgelA Conflux is a symmetrical competitive map set in a Forerunner facility on the edge of a cliff. It was designed with a "tug of war" style of flow, where team positioning and careful movement through the center are emphasized. Teams start the match facing the center platform in the main atrium, with the base of a large beam emitter blocking the line of sight from spawn to spawn. Each team spawn has a large doorway in the middle, with a direct line of sight from the center platform. Walking through this doorway will lead you to a deployable Grav Lift, followed by a one-way drop-down to the center floor. From here, players can move to take the Overshield or move to the gold lift that will take them up to a raised platform that overlooks the center platform. Each team's base has one middle room flanked by an elevated room that grants them access to the center platform and a lower room that will lead them to the gold lift. Each team will find a Sniper Rifle in this lower room. Looking towards the back of the lower room, players will find a doorway leading to another room with a long, "elbow" shaped ramp leading them up to a bridge that will take them back to their spawn or to a hallway that leads to the top of the gold lift. Players that move to the elevated room in their base will find a small platform that overlooks their side of the central atrium, which they can also use to jump to the center platform. In this same area, players will another overlook that has dominance over an overhang on the cliffside that runs the length of the map. At the center of this location is a man cannon that players can use to launch themselves to the center platform. The Overshield spawns just in front of the man cannon. The map is designed primarily for CTF and Slayer, although it supports all of the default Halo 3 gametypes. The weapon and equipment set on the map include the following: 3 Battle Rifles per side. 2 Assault Rifles per side. 2 Brute Plasma Rifles per side. 2 SMGs per side. 1 Auto Mag per side. 1 Sniper Rifle per side. 1 Deployable Grav Lift per side. 1 Sentinel Beam under the center platform. 1 Gravity Hammer on the center platform. 1 Power Drain at the gold lift. 1 Bubble Shield at the man cannon. 1 Overshield between the man cannon and the center platform. How to install and play: -Navigate to the install location of Halo: The Master Chief Collection -Go to the Halo 3 folder, and then the maps folder -Backup the file called docks.map by either renaming it, or moving it to another folder -Drag the new docks.map file into the maps folder -Select the map Longshore in Custom Games or Forge to play