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A resource for Halo Custom Edition and MCC modding, with unique means of rewarding content creation and support. Have a wander to see why we're worth the time! - EST. 2012
Thanks. that was one of the issues - TimeShift s3dpaks aren't compressed the same as Halo: CEA ones. Compressing with CEAflate works (although the files end up bigger), then decompressing with CEAflate ran through SuP also apparently works but SuP just crashes after it's done.
Hi there, every TimeShift .s3dpak I'm throwing at Sabre UnPacker seems to be erroring out. (')> Decompressing 1425 chunks... terminate called after throwing an instance of 'std::bad_alloc' what(): std::bad_alloc This application has requested the Runtime to terminate it in an unusual way. Please contact the application's support team for more information.