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Legend996

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About Legend996

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    Poland

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    Legend996
  • Discord
    Legend996#8847

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  1. Ah, the legendary octagon aka the corpse piling cage returns. Good work.
  2. Thanks. And no there is not any official list or thread or something with my maps, but I plan on releasing something along those lines soon, though i'm not sure if it will be here on this forum.
  3. Part of the campaign levels turned into multiplayer maps series. Author: Legend996 Map: Spatial Version: 3.0 Supported gametypes: All Description Spatial takes place in the mysterious not so natural cave featured in the level Halo, shortly after the very first encounters between the crash-landed and scattered survivors of the UNSC Pillar of Autumn and the Covenant on the ring surface. Gameplay The map supports all game modes, both team and free for all, but it's recommended to play on modes such as Capture the Flag, King of the Hill and Slayer. The map consists of two main structures, which constitute the red and blue bases, a third and higher overlooking structure in the middle and a deep abyss that separates them. The gameplay is divided between the forementioned structures and means of getting between them, with there being many different routes and paths players can take to get from side to side, the main and fastest one being the active light bridge, where most of the action and violent encounters will take place, including vehicular combat. Other routes include the more sneaky bottom of the dark and heavy-fogged abyss, which provides a safer but much longer travel, or the top of the overlooking structure, which provides a good sniping spot, but is vulnerable to other snipers on the map. Teleporters are placed for convenience to make getting between places easier. All teleporters are represented as teleporter bases for aesthetic purposes. Below are the approximate map blueprints showing the bases and routes, suggesting the strategies and dynamics that can be applied: Download: https://www.mediafire.com/file/bkczrdxr7b0p62d/Spatial_v3%2C0.zip/file
  4. Updated the download link to a Mediafire link.
  5. Sorry for the inconvenience everyone, I most likely deleted a Discord server or channel that contained the download. Updated to a permanent Mediafire link now.
  6. You picked the wrong house, fool!
  7. Not to hate on anyone or anything, but I noticed that on the latest video about this mod (I suppose it's the exact same thing as the other video mentioned earlier), the download links, both Mediafire and Mega, lead to some super-fishy websites with a million ad pop-ups. Link:
  8. Part of the campaign levels turned into multiplayer maps series. Author: Legend996 Map: Released Version: 2.0 Supported gametypes: All except CTF Description Released takes place during the early stages of the Covenant explorations and supplies moving into the mysterious hidden facility just before the arrival of the UNSC, with seemingly promising results... Gameplay The map supports all game modes except CTF, both team and free for all. Don't start the map on CTF or your game will crash (planned support in the future). Recommended modes are Slayer, King of the Hill and Oddball. This map is symmetrical and pretty straightforward, consisting on two main rooms (set as the bases for red and blue teams) connected to the main hall through small rectangular corridors and smaller side rooms. The gameplay is divided between the top floor and the bottom floor and strategic moving between them. Most of the fighting will be going on in the main hall, while the small corridors and side rooms might serve as traps for unexpecting victims. Controlling the elevator chamber might also affect the course of a match. Each team has one one-way teleporter in their base, plus two more in the main hall to facilitate movement between floors. All teleporters are represented as teleporter bases for aesthetic purposes. Red team has easier access to the top floor besides just the teleporter, through a collapsed platform, which is balanced by blue team having one extra corridor with a few items. Below are the approximate map blueprints showing the bases and routes, suggesting the strategies and dynamics that can be applied: Download: https://www.mediafire.com/file/tmg9snphzqt1vfa/Released_v2%2C0.zip/file
  9. Good map. For some reason this is reminiscent of Halo Wars.
  10. Awesome map, looks like something that could have been in the original Xbox release back in 2001.
  11. Pretty much what Tucker said, and it applies not only for AI and BSP related assets such as weather and environmental sound but for most of the scenery elements as well such as equipment, weapons, vehicles, devices, dynamic scenery (such as the beam emitter on the second single player level) and decals, which will manifest in a variety of symptoms such as being frozen "suspended" in the air as if they were levitating (weapons, equipment, vehicles), not playing their animations (devices and dynamic scenery) or not rendering properly and being blurry (decals), respectively.
  12. Part of the campaign levels turned into multiplayer maps series. Author: Legend996 Map: Extraneous Version: 3.0 Supported gametypes: All Description Extraneous takes place in the loading and storage section aboard the Truth and Reconciliation ship featured in the level The Truth and Reconciliation, en route to what supposedly is new mysterious location. Or is it? Gameplay The map supports all game modes, both team and free for all, but is best played on modes such as Slayer, King of the Hill and Oddball. The symmetries of this map are complicated yet interesting, making this map both symmetrical and asymetrical. It consists of two bases that connect to each other through two different routes, the main muster corridor and the regular infantry corridors. The main muster corridor route is straightforward and leads directly into the enemy base, which allows for big scaled and coordinated attacks, this is where most of the major fighting will be going on. The other more sneaky and complex route consists of the smaller infantry corridors, which can be used to infiltrate the enemy base. Small unpredicted and violent encounters are likely to occur here. Red base has a more "offense" nature, it's easy to defend but also easy to escape from successfully once infiltrated, with the advantage of having three escape routes compared to only two in blue base. Blue base has a more "defense" nature, it's more open and has more space and angles to defend from attackers, including the overlapping platform on 1st floor, which is the middle point between both bases when taking the infantry corridors route. This is balanced by the fact that the base has only two escape routes, making it harder to escape from successfully. Below are the approximate map blueprints showing the bases and routes, suggesting the strategies and dynamics that can be applied: Download: https://www.mediafire.com/file/cbus8btkd6091hv/Extraneous_v3%2C0.zip/file
  13. Part of the campaign levels turned into multiplayer maps series. Authors: Legend996 & Pro Shooter Map: Eluded (this map is a continuation of Cartographer) Version: 3.4 Supported gametypes: All Description Eluded takes place on the picturesque island on the level The Silent Cartographer, one day after John-117's and various other forces' assault on the island in order to search for the cartographer that would lead to Installation 04's control room. Gameplay The map supports all game modes, both team and free for all, but is best played on big team based modes such as Team Slayer, CTF and Race. The symmetries of this map are very complicated and hard to explain, but through many months of planning and thinking, it can be said that both teams are balanced well relative to the map in most if not all game modes. Red base has a more "defense" nature, it's more open and has more territory to cover and defend from enemies but the team itself tends to be more a bit exposed on the beach. It is easier to infiltrate but harder to escape from successfully. Blue base has a more "offense" nature, it's more closed and easier to defend, but once the enemies manage to break in it becomes hard to hold off the attack and the team could be sandwiched inside the base. It is harder to infiltrate but easier to escape from successfully. Below is a picture with the approximate layout suggesting the various dynamics and strategies that can be used: There are 7 hidden weapons on the map, 7 deadly sins, 7 means to apocalypse, as well as a hidden vehicle. Look out for the clues. Acknowledgement The following vehicles are heavily modded and improved variants or counterparts of already existing vehicles from other maps or sources: -Phantom, Spectre, Gausshog and Civihog from Extinction by (DA)Ender -Pelican from Hugeass by Tiamat -Wasp by Mothergoat -Shadow by Advancebo -Flamehog whose author we couldn't find Additional info -Press your flashlight button when in a Pelican or a Spirit to pick up vehicles (only works at their original spawn points, and once dropped cannot be picked up again unless at original spawn point) NOTE: This feature is experimental and will get improved in the future to be able to dynamically pick up any vehicle at any place and time. -Smoke and vine will take you to apocalypse -Lost ordnance deliveries and failed recon missions... ? Download: Eluded_v3,4.zip