Welcome to Open Carnage

A resource for Halo Custom Edition and MCC modding, with unique means of rewarding content creation and support. Have a wander to see why we're worth the time! - EST. 2012


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About cally

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  1. It works!! Thank you!
  2. Thanks I made a request for that. I have another question. why How come when I set event_spawn 'ammo $n 100 5' it doesnt pickup ammo. But when I change ammo to mag it picks up?
  3. Hello, Not allow any ammo to be picked up on the map. Only allow the maximum ammo spawned when the game start. If anyone could create such a script that would help alot! Thanks
  4. Is there way to disable picking up ammo? I tried doing stuff with event_wpickup but i dont know what ito do
  5. Ok this what I put: event_start $map:bloodgulch $mode:sniperctf 'sv_timelimit 0' event_start $mode:kingsnipe 'sv_timelimit 30' event_start $mode:snipectf 'sv_timelimit 30' When creating the gametype for sniperctf I set it to no time limit. I even removed sv_timelimit from init.txt but the time still reads 30 minutes with other maps that have 30 minutes. Am I doing something wrong? THanks
  6. Thanks for the reply but that wasn't what I was asking. I already know how to create custom gametypes. My question is about changing the timelimit. For example, if I place sv_timelimit 20 in my init.txt the game will be 20 minutes. Regardless of the timelimit I have set for the custom gametype. Like if I have 3 different gametypes in a mapcycle, they will all be 20 minutes. Is there a way to change the timelimit for each gametype in a mapcycle?
  7. Hello, How do you set up varying timelimits for different gametypes? For example, the type could be "ctfshot" for 20 minutes and another one be "ctfsniper" 30 minutes. I'd like to use the different gametypes on one server but depending on the map, type, etc have a different timelimit for each.