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MrChromed

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  1. Takka liked a post in a topic by MrChromed in Pet Projects   
    This is quite a nice new feature ngl, it's gonna be really useful!
  2. MrChromed liked a post in a topic by Takka in Pet Projects   
    Your profiles now have a field on them for any threads/posts you want to share on OC, such as a project you're most proud of or are currently working on.
     
    Anyone that sets a url in this field will have a badge linking to it beside each of their posts, like you can see beside mine right now.
  3. MrChromed liked a post in a topic by Galap in NF04 burst fire machine pistol   
    I've been making a bunch of custom weapons, trying to find things that would be somewhat unique in the sandbox and make things that fully fit into the CE style. I just came up with this. It's a burst fire machine pistol, whose visual style came from a fusion of the halo SMG and the ruger MP9. I was going to wait until I finished my full set of weapons and upload them all, but when I posted a demo of this on the Reclaimers discord server, a lot of people seemed to like it, so I figured I'd release it now.
     
     

     
     
     
    For those interested in how it was made, the lower half is an altered form of the ruger mp9's grip and magazine, just kind of manipulated the mesh a bit until it fit better with the rest of it.. The top half is from the H2 SMG model. I heavily modified the mesh there, the barrel, the sights, the body, etc until it fit. I bascially changed things both to fit the lower part of the mesh, and to make it look distinct enough from the SMG that it doesn't look like a copy, but similar enough that it fits the halo art style. For the top half, Instead of the Halo 2 or halo 3 smg texture I went with a slightly modified version of the CE+ smg texture, since I think it fits a bit better with CE's aesthetic.
     
    I think I packed in all the non-stock tags that it needs, but let me know if it's missing anything. 
    EDIT: it was missing some, I added more.
    EDIT2: fixed one directory error. It is complete now.
     
    nf04_smg.zip
  4. tarikja liked a post in a topic by MrChromed in Halo Infinite Sentinel Biped   
    Infinite CE - Sentinel Biped Tags
     
    Plain and simple: the Halo Infinite Sentinel ported to Halo CE. Uses H1 bones so it's totally compatible with the stock Sentinel animations (also included in the pack along with other references). I've also included LODs for this model. The Sentinel has a nice, gray/metallic looking with some worn out detail on the edges. Some pics:
     

     

     

     
    (Some nice hexagon details for those hexa-phobic people)

     
    (Idle pose)

     
    DIE, HUMAN!

     
    NOTE: The Sentinel uses a gray color which is controlled by the letter "A" in the "Change Color", permutations section (.biped). If you want to mess around with other colors, you can change it here:

     
    CREDITS:
    - 343i/Xbox Game Studios: Original game assets
    - MrChromed (myself): Porting, rigging, texturing, shaders and sounds.
     
    DOWNLOAD LINKS:
    - Source textures (PSD format, compatible with Adobe Photoshop): https://drive.google.com/file/d/1IgwxZ78qJyZkV5XCmJg0yjeFXJfDwqPw/view?usp=sharing
    - Tag download: https://drive.google.com/file/d/1zd2ejnVjIUe5d1EsWZeCG-OA72JXWUJr/view?usp=sharing
     
    Did you miss my previous releases?
    > Mark VII Core Spartan Bipeds: https://opencarnage.net/index.php?/topic/8519-halo-infinite-spartan-bipeds-mark-vii-core/
    > Monitor Bipeds: https://opencarnage.net/index.php?/topic/8520-halo-infinite-monitors-bipeds/
  5. tarikja liked a post in a topic by MrChromed in Halo Infinite Sentinel Biped   
    Infinite CE - Sentinel Biped Tags
     
    Plain and simple: the Halo Infinite Sentinel ported to Halo CE. Uses H1 bones so it's totally compatible with the stock Sentinel animations (also included in the pack along with other references). I've also included LODs for this model. The Sentinel has a nice, gray/metallic looking with some worn out detail on the edges. Some pics:
     

     

     

     
    (Some nice hexagon details for those hexa-phobic people)

     
    (Idle pose)

     
    DIE, HUMAN!

     
    NOTE: The Sentinel uses a gray color which is controlled by the letter "A" in the "Change Color", permutations section (.biped). If you want to mess around with other colors, you can change it here:

     
    CREDITS:
    - 343i/Xbox Game Studios: Original game assets
    - MrChromed (myself): Porting, rigging, texturing, shaders and sounds.
     
    DOWNLOAD LINKS:
    - Source textures (PSD format, compatible with Adobe Photoshop): https://drive.google.com/file/d/1IgwxZ78qJyZkV5XCmJg0yjeFXJfDwqPw/view?usp=sharing
    - Tag download: https://drive.google.com/file/d/1zd2ejnVjIUe5d1EsWZeCG-OA72JXWUJr/view?usp=sharing
     
    Did you miss my previous releases?
    > Mark VII Core Spartan Bipeds: https://opencarnage.net/index.php?/topic/8519-halo-infinite-spartan-bipeds-mark-vii-core/
    > Monitor Bipeds: https://opencarnage.net/index.php?/topic/8520-halo-infinite-monitors-bipeds/
  6. tarikja liked a post in a topic by MrChromed in Halo Infinite Sentinel Biped   
    Infinite CE - Sentinel Biped Tags
     
    Plain and simple: the Halo Infinite Sentinel ported to Halo CE. Uses H1 bones so it's totally compatible with the stock Sentinel animations (also included in the pack along with other references). I've also included LODs for this model. The Sentinel has a nice, gray/metallic looking with some worn out detail on the edges. Some pics:
     

     

     

     
    (Some nice hexagon details for those hexa-phobic people)

     
    (Idle pose)

     
    DIE, HUMAN!

     
    NOTE: The Sentinel uses a gray color which is controlled by the letter "A" in the "Change Color", permutations section (.biped). If you want to mess around with other colors, you can change it here:

     
    CREDITS:
    - 343i/Xbox Game Studios: Original game assets
    - MrChromed (myself): Porting, rigging, texturing, shaders and sounds.
     
    DOWNLOAD LINKS:
    - Source textures (PSD format, compatible with Adobe Photoshop): https://drive.google.com/file/d/1IgwxZ78qJyZkV5XCmJg0yjeFXJfDwqPw/view?usp=sharing
    - Tag download: https://drive.google.com/file/d/1zd2ejnVjIUe5d1EsWZeCG-OA72JXWUJr/view?usp=sharing
     
    Did you miss my previous releases?
    > Mark VII Core Spartan Bipeds: https://opencarnage.net/index.php?/topic/8519-halo-infinite-spartan-bipeds-mark-vii-core/
    > Monitor Bipeds: https://opencarnage.net/index.php?/topic/8520-halo-infinite-monitors-bipeds/
  7. tarikja liked a post in a topic by MrChromed in Halo Infinite Sentinel Biped   
    Infinite CE - Sentinel Biped Tags
     
    Plain and simple: the Halo Infinite Sentinel ported to Halo CE. Uses H1 bones so it's totally compatible with the stock Sentinel animations (also included in the pack along with other references). I've also included LODs for this model. The Sentinel has a nice, gray/metallic looking with some worn out detail on the edges. Some pics:
     

     

     

     
    (Some nice hexagon details for those hexa-phobic people)

     
    (Idle pose)

     
    DIE, HUMAN!

     
    NOTE: The Sentinel uses a gray color which is controlled by the letter "A" in the "Change Color", permutations section (.biped). If you want to mess around with other colors, you can change it here:

     
    CREDITS:
    - 343i/Xbox Game Studios: Original game assets
    - MrChromed (myself): Porting, rigging, texturing, shaders and sounds.
     
    DOWNLOAD LINKS:
    - Source textures (PSD format, compatible with Adobe Photoshop): https://drive.google.com/file/d/1IgwxZ78qJyZkV5XCmJg0yjeFXJfDwqPw/view?usp=sharing
    - Tag download: https://drive.google.com/file/d/1zd2ejnVjIUe5d1EsWZeCG-OA72JXWUJr/view?usp=sharing
     
    Did you miss my previous releases?
    > Mark VII Core Spartan Bipeds: https://opencarnage.net/index.php?/topic/8519-halo-infinite-spartan-bipeds-mark-vii-core/
    > Monitor Bipeds: https://opencarnage.net/index.php?/topic/8520-halo-infinite-monitors-bipeds/
  8. Takka liked a post in a topic by MrChromed in Halo Infinite Monitors Bipeds   
    Halo Infinite Monitors (Adjutant Resolution + Despondent Pyre) biped tags
     
    Following the release of the Mark VII Core Spartans bipeds from yesterday, today is the turn of the Zeta Halo Monitors seen during the campaign. Both Monitors have new SFX ripped from Infinite, alongisde some custom particle work and other stuff. I've also included Infinite's Monitor dialogues to both Monitors for different actions, but due to the fact that Despondent Pyre only has cutscene dialogues, both use the Adjutant Resolution ones. Feel free to use them to whatever project you're working on!
     
    ADJUTANT RESOLUTION
     

     
     

     
     
    DESPONDENT PYRE
     

     
     

     
     

     
     

     
    CREDITS:
    - 343i/Xbox Game Studios: Original game assets
    - MrChromed (myself): Porting, rigging, texturing, shaders.
     
    DOWNLOAD:
    https://drive.google.com/file/d/12nI92PJLeOYm6h_avBgbmc4a_sNJFqb3/view?usp=sharing
     
    Join to our Discord server to see more projects:
    https://discord.shadowmods.net
  9. Takka liked a post in a topic by MrChromed in Halo Infinite Monitors Bipeds   
    Halo Infinite Monitors (Adjutant Resolution + Despondent Pyre) biped tags
     
    Following the release of the Mark VII Core Spartans bipeds from yesterday, today is the turn of the Zeta Halo Monitors seen during the campaign. Both Monitors have new SFX ripped from Infinite, alongisde some custom particle work and other stuff. I've also included Infinite's Monitor dialogues to both Monitors for different actions, but due to the fact that Despondent Pyre only has cutscene dialogues, both use the Adjutant Resolution ones. Feel free to use them to whatever project you're working on!
     
    ADJUTANT RESOLUTION
     

     
     

     
     
    DESPONDENT PYRE
     

     
     

     
     

     
     

     
    CREDITS:
    - 343i/Xbox Game Studios: Original game assets
    - MrChromed (myself): Porting, rigging, texturing, shaders.
     
    DOWNLOAD:
    https://drive.google.com/file/d/12nI92PJLeOYm6h_avBgbmc4a_sNJFqb3/view?usp=sharing
     
    Join to our Discord server to see more projects:
    https://discord.shadowmods.net
  10. Takka liked a post in a topic by MrChromed in Halo Infinite Monitors Bipeds   
    Halo Infinite Monitors (Adjutant Resolution + Despondent Pyre) biped tags
     
    Following the release of the Mark VII Core Spartans bipeds from yesterday, today is the turn of the Zeta Halo Monitors seen during the campaign. Both Monitors have new SFX ripped from Infinite, alongisde some custom particle work and other stuff. I've also included Infinite's Monitor dialogues to both Monitors for different actions, but due to the fact that Despondent Pyre only has cutscene dialogues, both use the Adjutant Resolution ones. Feel free to use them to whatever project you're working on!
     
    ADJUTANT RESOLUTION
     

     
     

     
     
    DESPONDENT PYRE
     

     
     

     
     

     
     

     
    CREDITS:
    - 343i/Xbox Game Studios: Original game assets
    - MrChromed (myself): Porting, rigging, texturing, shaders.
     
    DOWNLOAD:
    https://drive.google.com/file/d/12nI92PJLeOYm6h_avBgbmc4a_sNJFqb3/view?usp=sharing
     
    Join to our Discord server to see more projects:
    https://discord.shadowmods.net
  11. Takka liked a post in a topic by MrChromed in Halo Infinite Monitors Bipeds   
    Halo Infinite Monitors (Adjutant Resolution + Despondent Pyre) biped tags
     
    Following the release of the Mark VII Core Spartans bipeds from yesterday, today is the turn of the Zeta Halo Monitors seen during the campaign. Both Monitors have new SFX ripped from Infinite, alongisde some custom particle work and other stuff. I've also included Infinite's Monitor dialogues to both Monitors for different actions, but due to the fact that Despondent Pyre only has cutscene dialogues, both use the Adjutant Resolution ones. Feel free to use them to whatever project you're working on!
     
    ADJUTANT RESOLUTION
     

     
     

     
     
    DESPONDENT PYRE
     

     
     

     
     

     
     

     
    CREDITS:
    - 343i/Xbox Game Studios: Original game assets
    - MrChromed (myself): Porting, rigging, texturing, shaders.
     
    DOWNLOAD:
    https://drive.google.com/file/d/12nI92PJLeOYm6h_avBgbmc4a_sNJFqb3/view?usp=sharing
     
    Join to our Discord server to see more projects:
    https://discord.shadowmods.net
  12. Takka liked a post in a topic by MrChromed in Halo Infinite Monitors Bipeds   
    Halo Infinite Monitors (Adjutant Resolution + Despondent Pyre) biped tags
     
    Following the release of the Mark VII Core Spartans bipeds from yesterday, today is the turn of the Zeta Halo Monitors seen during the campaign. Both Monitors have new SFX ripped from Infinite, alongisde some custom particle work and other stuff. I've also included Infinite's Monitor dialogues to both Monitors for different actions, but due to the fact that Despondent Pyre only has cutscene dialogues, both use the Adjutant Resolution ones. Feel free to use them to whatever project you're working on!
     
    ADJUTANT RESOLUTION
     

     
     

     
     
    DESPONDENT PYRE
     

     
     

     
     

     
     

     
    CREDITS:
    - 343i/Xbox Game Studios: Original game assets
    - MrChromed (myself): Porting, rigging, texturing, shaders.
     
    DOWNLOAD:
    https://drive.google.com/file/d/12nI92PJLeOYm6h_avBgbmc4a_sNJFqb3/view?usp=sharing
     
    Join to our Discord server to see more projects:
    https://discord.shadowmods.net
  13. Takka liked a post in a topic by MrChromed in Halo Infinite Spartan Bipeds (Mark VII Core)   
    Halo Infinite Spartan bipeds for Halo CE (Mark VII Core - Version 1)
     
    I've been working on these models since a few months and I feel it's time to make a release of my work. As some of you may know, Halo Infinite uses a new PBR system called "Procedural Materials" (ProcMats), so I had to convert all those multiple layers into classic diffuse + multipurpose textures and the results are pretty satisfactory IMO. This first version (I want to bring more updates in the upcoming weeks or months) includes 16 armors (from the Mark VII Core), 11 shoulderpad pieces and 4 kneepad pieces. 

    Current armors list:
    - Anubis
    - Aviator
    - Cavallino
    - Enigma
    - E.O.D
    - Firefall (ODST)
    - I.S.R
    - Mark V Zeta
    - Mark VII
    - Scout
    - Soldier
    - Trailblazer
    - Unknown armor name 1
    - Unknown armor name 2
    - Warmaster
    - ZVEZDA
     
    Armor pics:
     

     
     

     
     

     
     

     
    It also includes FP hands:
     

     
    The bipeds use H1 bones so it's compatible with stock animations and stuff. You'll also see some interesting stuff going on when you look at the hands in third person view, but it was made to avoid wristle rigging twistings because of stock bones and poses. I optimized the polycount considerably so you shouldn't have to worry about these models in-game too much (performance-wise). Although I want to include LoDs and more optimizations (especielly drawcall-wise) in the upcoming updates alongide chest/thigh/arms/helmet attachments and some other stuff I really can't show right now because of EULA reasons. README file included in the zip file just in case.
     
    Credits:
    - 343 Industries/Xbox Game Studios: Original game assets.
    - MrChromed (myself): Rigging, porting, texturing and shading.
    - Snowy: for using her Invader kit <3
     
    DOWNLOAD LINK:
    https://drive.google.com/file/d/1yWqao7YjAic5piiqJjxj-7vvwIf5ZUuo/view?usp=sharing
     
    If you wanna see more of my work, updates, news and other projects I'm working on right now (Coop Evolved and Forge CE), please consider joining to our DISCORD SERVER:
    https://discord.shadowmods.net
  14. Takka liked a post in a topic by MrChromed in Halo Infinite Spartan Bipeds (Mark VII Core)   
    Halo Infinite Spartan bipeds for Halo CE (Mark VII Core - Version 1)
     
    I've been working on these models since a few months and I feel it's time to make a release of my work. As some of you may know, Halo Infinite uses a new PBR system called "Procedural Materials" (ProcMats), so I had to convert all those multiple layers into classic diffuse + multipurpose textures and the results are pretty satisfactory IMO. This first version (I want to bring more updates in the upcoming weeks or months) includes 16 armors (from the Mark VII Core), 11 shoulderpad pieces and 4 kneepad pieces. 

    Current armors list:
    - Anubis
    - Aviator
    - Cavallino
    - Enigma
    - E.O.D
    - Firefall (ODST)
    - I.S.R
    - Mark V Zeta
    - Mark VII
    - Scout
    - Soldier
    - Trailblazer
    - Unknown armor name 1
    - Unknown armor name 2
    - Warmaster
    - ZVEZDA
     
    Armor pics:
     

     
     

     
     

     
     

     
    It also includes FP hands:
     

     
    The bipeds use H1 bones so it's compatible with stock animations and stuff. You'll also see some interesting stuff going on when you look at the hands in third person view, but it was made to avoid wristle rigging twistings because of stock bones and poses. I optimized the polycount considerably so you shouldn't have to worry about these models in-game too much (performance-wise). Although I want to include LoDs and more optimizations (especielly drawcall-wise) in the upcoming updates alongide chest/thigh/arms/helmet attachments and some other stuff I really can't show right now because of EULA reasons. README file included in the zip file just in case.
     
    Credits:
    - 343 Industries/Xbox Game Studios: Original game assets.
    - MrChromed (myself): Rigging, porting, texturing and shading.
    - Snowy: for using her Invader kit <3
     
    DOWNLOAD LINK:
    https://drive.google.com/file/d/1yWqao7YjAic5piiqJjxj-7vvwIf5ZUuo/view?usp=sharing
     
    If you wanna see more of my work, updates, news and other projects I'm working on right now (Coop Evolved and Forge CE), please consider joining to our DISCORD SERVER:
    https://discord.shadowmods.net
  15. Takka liked a post in a topic by MrChromed in Halo Infinite Spartan Bipeds (Mark VII Core)   
    Halo Infinite Spartan bipeds for Halo CE (Mark VII Core - Version 1)
     
    I've been working on these models since a few months and I feel it's time to make a release of my work. As some of you may know, Halo Infinite uses a new PBR system called "Procedural Materials" (ProcMats), so I had to convert all those multiple layers into classic diffuse + multipurpose textures and the results are pretty satisfactory IMO. This first version (I want to bring more updates in the upcoming weeks or months) includes 16 armors (from the Mark VII Core), 11 shoulderpad pieces and 4 kneepad pieces. 

    Current armors list:
    - Anubis
    - Aviator
    - Cavallino
    - Enigma
    - E.O.D
    - Firefall (ODST)
    - I.S.R
    - Mark V Zeta
    - Mark VII
    - Scout
    - Soldier
    - Trailblazer
    - Unknown armor name 1
    - Unknown armor name 2
    - Warmaster
    - ZVEZDA
     
    Armor pics:
     

     
     

     
     

     
     

     
    It also includes FP hands:
     

     
    The bipeds use H1 bones so it's compatible with stock animations and stuff. You'll also see some interesting stuff going on when you look at the hands in third person view, but it was made to avoid wristle rigging twistings because of stock bones and poses. I optimized the polycount considerably so you shouldn't have to worry about these models in-game too much (performance-wise). Although I want to include LoDs and more optimizations (especielly drawcall-wise) in the upcoming updates alongide chest/thigh/arms/helmet attachments and some other stuff I really can't show right now because of EULA reasons. README file included in the zip file just in case.
     
    Credits:
    - 343 Industries/Xbox Game Studios: Original game assets.
    - MrChromed (myself): Rigging, porting, texturing and shading.
    - Snowy: for using her Invader kit <3
     
    DOWNLOAD LINK:
    https://drive.google.com/file/d/1yWqao7YjAic5piiqJjxj-7vvwIf5ZUuo/view?usp=sharing
     
    If you wanna see more of my work, updates, news and other projects I'm working on right now (Coop Evolved and Forge CE), please consider joining to our DISCORD SERVER:
    https://discord.shadowmods.net
  16. MrChromed liked a post in a topic by iMonse 0w0 in Halo 5 Scorpion   
    Scorpion Halo 5 For Halo CE
    Autor: iMonse 0w0, iMaid 0w0
    Credits
    -343
     
     

     

    Rev_Scorpion_H5.zip
  17. MrChromed liked a post in a topic by Vaporeon in Municipality - Halo 3   
    The halo 3 shaders really do a lot for this map, it suits the style way more than it does on CE.
  18. MrChromed liked a post in a topic by aLTis in Municipality - Halo 3   
    This is a remaster of a Halo Custom Edition map Municipality originally made by Chris Webster (Wave of Lag).
     
    Download: https://mega.nz/file/Qag0XSoJ#_8FvPYGXPvlRPZ75jWtQgFel9m-aEwKKzu2qll7J5iQ
     
    The original version of this map can be downloaded here http://hce.halomaps.org/index.cfm?fid=1700
     
    The map features throwable fusion coils by noblemods.
     
    Known issues:
    -Underwater fog looks bad and has incorrect color;
    -Player customization is disabled to decrease file size;
    -In Forge mode you can't edit or spawn scenery objects.
  19. MrChromed liked a post in a topic by Jerry in Harmony   
    Hi everyone! I want to share with you a mod that I've been developing since last year.
     
    What is Harmony?
    Harmony is a mod / library which comes with some additional features for Chimera Lua scripting. It started out as an HAC2 Optic reimplementation with Chimera compatibility, but today it has some extra cool features.
     
    Features
    All the features listed below are available from Chimera Lua scripts by requiring Harmony library just like this:
    local harmony = require "mods.harmony" You can find more info about how to use Harmony in your Chimera scripts on this document.
     
    Optic
    Like in HAC2, you can create and display medals with sound, there is set of functions in the library you can use for displaying external images and playing sounds.
    Here is an example script you can see working in the video below. (excuse my meme stuff)
     
     
     
    Custom menu aspect ratio
    There is no much to say about this, it just changes the aspect ratio like in this UI which has a 16:9 aspect ratio:
     

     
     
    Events
    Like Chimera Lua API callbacks, there are some events you can use in your optic / menu scripts:
    Multiplayer event. This is called when a multiplayer event occurs (player kill, ctf score, killing spree, etc.). Multiplayer sound. This is called when a multiplayer sound is played (announcer voice, ting, etc.). Menu accept. This is called when a widget accept event occurs (when a menu accept button is pressed). Menu back. This is called when returning to the previous menu (when a menu cancel button is pressed). Menu list tab. This is called when navigating in a menu list using arrow keys. Menu mouse button press. This is called when a menu button is pressed with a mouse button. Menu sound. This is called when a menu sound is played. These events can be useful when you want to give a custom behavior to a menu. There is another example script with some menu events.
     
    Installation
    Manual
    Install Chimera Create a folder called "mods" (e.g. "D:\Halo Custom Edition\mods") Copy harmony.dll file to your mods folder Mercury
    A package manager for Halo Custom Edition. You can get Harmony by using the following command:
    mercury install harmony Note: Like Chimera, Harmony requires DirectX 9 to be installed in your system.
     
    Extra
    Some interesting stuff made using Harmony:
    Optic (medals script, do not confuse with the name of the feature) Insurrection UI (16:9 user interface) You can install all of these stuff using Mercury.
     
    Links
    Github repo: https://github.com/JerryBrick/harmony ShadowMods discord: https://discord.shadowmods.net/ Downloads: https://github.com/JerryBrick/harmony/releases  
    Credits
    Snowy (Development of Chimera, the base of this project). Sledmine (Help with Lua API docs; testing and feedback).  
    Thanks for reading!
    This is my first time writing such an extensive post in a forum, any suggestions about it would be very, very appreciated.
  20. MrChromed liked a post in a topic by Yukizume in Crossview   
    This is a small symmetrical map with two levels, on each side there is a tunnel where in ctf are the flags. Due to its size, it can be very chaotic with a high number of players.
     
    Recommendation:
    8-12 players
     
    Supports all gamemodes
     
    Images:




     
    Download:
    https://www.mediafire.com/file/xx00mvb0mz8sc6m/crossview.zip/file
     
    Test:
    -ECD's testers
     
    Credits:
    -Environment Cartography Department
    -343Industries
    -Bungie
    -Gearbox
  21. MrChromed liked a post in a topic by PopeTX28 in Gothra-MP   
    Author: PopeTX28
    Map Size: Small, Asymmetrical. Designed for 2v2.
     
    This is a UNSC themed map designed for 2v2 and other small party gametypes, the map is Asymmetrical in design. The map is inspired from Chrion-TL34, Rat Race, and Wizard. I hope you enjoy.

     

     

     

     

     
    --Custom Edition Version Download--
    https://www.mediafire.com/file/dwyrf5tauzafwkx/Gothra-CE.zip/file
     
    --MCC Version--
     
  22. MrChromed liked a post in a topic by Yukizume in Capital Plaza   
    Map insipired on Theed from Star Wars Battlefront II 2005
     
    Recommendation:
    10-16 players
     
    Supports:
    -Slayer
    -Oddball
    -King of the hill
    -Race
    -CTF
     
    Images:





     
    Download:
    https://www.mediafire.com/file/8abt94fezfdyk1c/Capital_Plaza.map/file
     
    Credits:
     
    -Environment Cartography Department
    -Bungie
    -Gearbox
  23. MrChromed liked a post in a topic by Jerry in Moon - Mod loader   
    Moon is a mod loader for Halo TMCC. It wraps the DInput8 DLL and loads any custom DLLs from a mods folder. Works in the same way as Chimera's mod loader, aka Monolith.
     
    Installation
    Copy DInput8.dll file to your Halo TMCC folder. Create a folder called "mods" (e.g. "D:\Halo The Master Chief Collection\mods"). Drop your custom DLLs in there.  
    Source: https://github.com/JerryBrick/Moon
     
    I made this because I want to port some stuff from Chimera to TMCC (like the Lua scripting).
     
    This is my second topic so I'm not sure about if this is the right place to post this, I hope it is. As always, any feedback would be very appreciated.
     
    moon-r4-b155e61.7z
    mod_test.7z
  24. Sceny liked a post in a topic by MrChromed in Fireteam Raven bipeds for Halo CE   
    Fireteam Raven bipeds for Halo: Custom Edition.
     

    *NOTE: Promotional colors. They'll use in-game multiplayer colors instead*
     
    Here's the full set of Fireteam Raven armor sets from Halo 3 MCC, ready to use in Halo CE. I was working on them since the MCC flight days, but I couldn't release them because of the MCC Flight rules. This first release includes:
     
    Communication/COMM Armor: The ensemble for an ODST that wants to reach out and outch someone with artillery and ortillery support.

      Demolition/DEMO Armor: Obstacles to progress are measured by the number of satchel charges they rate.

      Heavy/HVY Armor: A they say during ODST screening: the best defense is an overwhelming offense.

      Tactical/TAC Armor: The ensemble of choice when you need to stomp the Covenant, but on a budget.
     
    They use stock bones (therefore, stock cyborg animations), so you can use them without having to deal with OpenSauce stuff. And they also were made for multiplayer, so they change their colors. The pack also includes FP hands of every armor set. For installation instructions and contact info, I've included a README file. In the meanwhile, have fun! And remember... Feet first into hell!

    Credits:
    - MrChromed (me): model porting, rigging, texturing, shaders.
    - blackninja: author of "Ninja Ripper", used to rip these models.

    LINK: https://drive.google.com/file/d/1-IMoZfHEnDwYSK6jASn0APcSDiH9jdCo/view?usp=sharing
    UPDATE 04-09-20: Hey there! A new version is available, now including FP hands for each armor set. The OP has been edited with the new link.
  25. MrChromed liked a post in a topic by ReclaimerOmega in Halo 5 Helioskrill Biped   
    Helioskrill Armor V1

    I did this biped three years ago; just made a few small features,
     
    Model compatible with stock animations Model Optimization New Shaders Optimized Textures FP arms included Doesn't have LODs yet, but it will   
     
    Note: Doesn't Include HUD; all shaders are vanilla (not OpenSauce).
     

    -

    -

    -

     
     
    The assault rifle shown in the pictures can be found on next link:
    Installation:
    Extract the Zip file in your tags directory.
    The biped is in this route: tags\keymind\halo_5\characters\unsc\helioskrill
    FP Arms are in this route:  tags\keymind\halo_5\characters\unsc\_fp
     
    Permissions:
    You are free to repurpose and use this mod in any way you want; just give the proper credit.

    Credits:
    -343i: Biped, FP arms models and textures
    -ReclaimerOmega: Model work, asset port, and shaders.
    -YI$$U$™: Techsuit rigging
    -Keymind Dev Team: BSP, plasma pistol, and HUD for the pictures.
    -MosesOfEgypt: MEK (Mo's Editing Kit)

    Please give me feedback if you'd like.

    helioskrill_biped_v1.zip