Welcome to Open Carnage

A resource for Halo Custom Edition and MCC modding, with unique means of rewarding content creation and support. Have a wander to see why we're worth the time! - EST. 2012


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About MrChromed

  • Birthday 04/10/1996

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    SPv3 Team and ShadowMods Team developer.

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    Windows 10 Pro 64 bits

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  1. Fireteam Raven FP hands for Halo Custom Edition NOTE: The following topic is strongly related to this other one: Yesterday, I released a tags pack with all of the four Fireteam Raven bipeds for Halo CE. Unfortunately, that first version didn't include their FP hands models. Today, I finally managed to port them into Halo CE. Communication/COMM FP hands: Demolition/DEMO FP hands: Heavy/HVY FP hands: Tactical/TAC FP hands: Now the entire pack is complete. I'll post the new link with both the bipeds and FP hands, and I'll also make sure to update the link in the other topic I made yesterday as well. Have fun! And remember... Feet first into hell! Credits:- MrChromed (me): model porting, rigging, texturing, shaders. - Gravemind2404: author of "Reclaimer", extractor used to rip the FP hands. LINK: https://drive.google.com/file/d/1-IMoZfHEnDwYSK6jASn0APcSDiH9jdCo/view?usp=sharing
  2. Fireteam Raven bipeds for Halo: Custom Edition. *NOTE: Promotional colors. They'll use in-game multiplayer colors instead* Here's the full set of Fireteam Raven armor sets from Halo 3 MCC, ready to use in Halo CE. I was working on them since the MCC flight days, but I couldn't release them because of the MCC Flight rules. This first release includes: Communication/COMM Armor: The ensemble for an ODST that wants to reach out and outch someone with artillery and ortillery support. Demolition/DEMO Armor: Obstacles to progress are measured by the number of satchel charges they rate. Heavy/HVY Armor: A they say during ODST screening: the best defense is an overwhelming offense. Tactical/TAC Armor: The ensemble of choice when you need to stomp the Covenant, but on a budget. They use stock bones (therefore, stock cyborg animations), so you can use them without having to deal with OpenSauce stuff. And they also were made for multiplayer, so they change their colors. The pack also includes FP hands of every armor set. For installation instructions and contact info, I've included a README file. In the meanwhile, have fun! And remember... Feet first into hell! Credits: - MrChromed (me): model porting, rigging, texturing, shaders. - blackninja: author of "Ninja Ripper", used to rip these models. LINK: https://drive.google.com/file/d/1-IMoZfHEnDwYSK6jASn0APcSDiH9jdCo/view?usp=sharing UPDATE 04-09-20: Hey there! A new version is available, now including FP hands for each armor set. The OP has been edited with the new link.
  3. Yeah, link seems to be broken, or the file itself was deleted.
  4. It's nice to see you again, omarga. I remember you were active in Discord but suddenly you went AFK.
  5. The game's master server seems to be down. Unknown reason at the moment.
  6. Although this map might look simplistic, it's always nice to see new people getting interested into Halo CE modding. Everyone started somewhere, so welcome to our modding community!
  7. Nice! We'll patch our custom tool to give this a try. Our tagset currently is using 21.92MiB of tag space, so I'll just fill the rest with duplicated objects. I'll come back here to give a report
  8. I totally agree with all of this! Especially when it comes to the extended tag space limit thing. We've been developing an entire Forge mode for Halo CE by using scenery objects, and with hundreds of objects in-game, we're running out of tag space (23MiB). That's preventing us from porting new objects (since we also have some plans of having a "season-like" system to provide fresh and new content/assets to this project by using an updating system we've been developing to avoid the necessity of uploading new map builds everytime. So any expansion to the stock 23MiB limit will be REALLY useful for us. Here's a pic btw:
  9. So... First pic seems to be broken
  10. You could edit custom maps with HEK, yeah (just make sure you extract the map's tagset with MEK's Refinery or Invader's invader-extract. The thing is: once you edit such stats, that custom map will become a "new" custom map. It won't be compatible with the "original" custom map since those edits would desync between the two versions.
  11. Dude, this tool will be HUGELY useful for upcoming projects. I thought there was no way to automate this tedious, painful process. Thank you for posting this!
  12. This is a really nice script! It can also improve our current Forge menu, as this script could allow us to add support for scrollable lists. Keep up the good work!
  13. Thanks for pointing that out! I guess we'll need to take a look again into the code, since the point was to only use Chimera for these scripts and not lua-blam. Alright! Updates were applied and the scripts now don't need to use lua-blam in order to work (Chimera is enough). The OP contains the new scripts. Thanks to @.þsϵυdø.þrø×϶n for notify that problem.
  14. These scripts contain the following features: Show FP animation permutations for maps (and specifically weapons) that support them (this is a known cool feature in OpenSauce). Enable first person sound reverberation for non-reverb sounds in weapons, by changing the class type on-the-fly. Of course, you need either Creative ALchemy or DSOAL to enable EAX effects. You'll need Chimera -572 or -581 to use these scripts (in fact, any Chimera with Lua script support should work just fine). Drag and drop the files into Documents\My Games\Halo CE\chimera\lua\global - DOWNLOAD (GITHUB REPOSITORY'S ZIP): https://github.com/Sledmine/Workarounds/archive/master.zip - GITHUB (CONSTANT UPDATES WILL BE AVAILABLE HERE): https://github.com/Sledmine/Workarounds VIDEO:
  15. I wonder if that subtitle system uses a new tag type.