Welcome to Open Carnage

A resource for Halo Custom Edition and MCC modding, with unique means of rewarding content creation and support. Have a wander to see why we're worth the time! - EST. 2012

Hiralis

Member
  • Content count

    14
  • Joined

  • Last visited

  • Raffle Tickets

    0

Reputation Activity

  1. Hiralis liked a post in a topic by Tucker933 in Infinite's Spartan Biped   
    I need to add a dislike button to the site.
  2. tarikja liked a post in a topic by Hiralis in Halo PP Edition   
    Oi oi
    Some of you may have already seen this posted on some Discord servers but here I am announcing Halo: PP Edition.
     
    Have you ever thought to yourself "I think the plasma pistol is drastically underutilized and deserves more love.
     
    Imagine no more. Halo PP Edition takes the classic Halo 1 plasma pistol and turns it on its head. This beta includes four modded original maps: Boarding Action, Chillout, Prisoner and Ratrace. Each map features the following weapons
     
    - Original PP: unmodified original plasma pistol
    - Uzy PP: Automatic plasma pistol that deals high rate of fire but low damage per overheat
    - Big PP: Double shot plasma pistol that fires Fuel Rod projectiles
    - Blue PP: Plasma pistol with a powerful, close range blast
    - Gold PP: Headshot capable plasma pistol that fires rounds similar to the carbine
    - Purple PP: Pseudo-grappling hook. Objects are launched toward you and you are launched in the direction you aim
     
    Please download and enjoy!
     
    https://drive.google.com/file/d/1hiKZt5w_saIO8XmJIlKdGgLozNVcnina/view?usp=drivesdk
  3. tarikja liked a post in a topic by Hiralis in Halo PP Edition   
    Oi oi
    Some of you may have already seen this posted on some Discord servers but here I am announcing Halo: PP Edition.
     
    Have you ever thought to yourself "I think the plasma pistol is drastically underutilized and deserves more love.
     
    Imagine no more. Halo PP Edition takes the classic Halo 1 plasma pistol and turns it on its head. This beta includes four modded original maps: Boarding Action, Chillout, Prisoner and Ratrace. Each map features the following weapons
     
    - Original PP: unmodified original plasma pistol
    - Uzy PP: Automatic plasma pistol that deals high rate of fire but low damage per overheat
    - Big PP: Double shot plasma pistol that fires Fuel Rod projectiles
    - Blue PP: Plasma pistol with a powerful, close range blast
    - Gold PP: Headshot capable plasma pistol that fires rounds similar to the carbine
    - Purple PP: Pseudo-grappling hook. Objects are launched toward you and you are launched in the direction you aim
     
    Please download and enjoy!
     
    https://drive.google.com/file/d/1hiKZt5w_saIO8XmJIlKdGgLozNVcnina/view?usp=drivesdk
  4. PopeTX28 liked a post in a topic by Hiralis in Halo PP Edition   
    You know it king.
  5. Hiralis liked a post in a topic by PopeTX28 in Halo PP Edition   
    Wow, such PP. Much big.
  6. tarikja liked a post in a topic by Hiralis in Halo PP Edition   
    Oi oi
    Some of you may have already seen this posted on some Discord servers but here I am announcing Halo: PP Edition.
     
    Have you ever thought to yourself "I think the plasma pistol is drastically underutilized and deserves more love.
     
    Imagine no more. Halo PP Edition takes the classic Halo 1 plasma pistol and turns it on its head. This beta includes four modded original maps: Boarding Action, Chillout, Prisoner and Ratrace. Each map features the following weapons
     
    - Original PP: unmodified original plasma pistol
    - Uzy PP: Automatic plasma pistol that deals high rate of fire but low damage per overheat
    - Big PP: Double shot plasma pistol that fires Fuel Rod projectiles
    - Blue PP: Plasma pistol with a powerful, close range blast
    - Gold PP: Headshot capable plasma pistol that fires rounds similar to the carbine
    - Purple PP: Pseudo-grappling hook. Objects are launched toward you and you are launched in the direction you aim
     
    Please download and enjoy!
     
    https://drive.google.com/file/d/1hiKZt5w_saIO8XmJIlKdGgLozNVcnina/view?usp=drivesdk
  7. tarikja liked a post in a topic by Hiralis in Halo PP Edition   
    Oi oi
    Some of you may have already seen this posted on some Discord servers but here I am announcing Halo: PP Edition.
     
    Have you ever thought to yourself "I think the plasma pistol is drastically underutilized and deserves more love.
     
    Imagine no more. Halo PP Edition takes the classic Halo 1 plasma pistol and turns it on its head. This beta includes four modded original maps: Boarding Action, Chillout, Prisoner and Ratrace. Each map features the following weapons
     
    - Original PP: unmodified original plasma pistol
    - Uzy PP: Automatic plasma pistol that deals high rate of fire but low damage per overheat
    - Big PP: Double shot plasma pistol that fires Fuel Rod projectiles
    - Blue PP: Plasma pistol with a powerful, close range blast
    - Gold PP: Headshot capable plasma pistol that fires rounds similar to the carbine
    - Purple PP: Pseudo-grappling hook. Objects are launched toward you and you are launched in the direction you aim
     
    Please download and enjoy!
     
    https://drive.google.com/file/d/1hiKZt5w_saIO8XmJIlKdGgLozNVcnina/view?usp=drivesdk
  8. tarikja liked a post in a topic by Hiralis in Halo PP Edition   
    Oi oi
    Some of you may have already seen this posted on some Discord servers but here I am announcing Halo: PP Edition.
     
    Have you ever thought to yourself "I think the plasma pistol is drastically underutilized and deserves more love.
     
    Imagine no more. Halo PP Edition takes the classic Halo 1 plasma pistol and turns it on its head. This beta includes four modded original maps: Boarding Action, Chillout, Prisoner and Ratrace. Each map features the following weapons
     
    - Original PP: unmodified original plasma pistol
    - Uzy PP: Automatic plasma pistol that deals high rate of fire but low damage per overheat
    - Big PP: Double shot plasma pistol that fires Fuel Rod projectiles
    - Blue PP: Plasma pistol with a powerful, close range blast
    - Gold PP: Headshot capable plasma pistol that fires rounds similar to the carbine
    - Purple PP: Pseudo-grappling hook. Objects are launched toward you and you are launched in the direction you aim
     
    Please download and enjoy!
     
    https://drive.google.com/file/d/1hiKZt5w_saIO8XmJIlKdGgLozNVcnina/view?usp=drivesdk
  9. tarikja liked a post in a topic by Hiralis in Halo PP Edition   
    Oi oi
    Some of you may have already seen this posted on some Discord servers but here I am announcing Halo: PP Edition.
     
    Have you ever thought to yourself "I think the plasma pistol is drastically underutilized and deserves more love.
     
    Imagine no more. Halo PP Edition takes the classic Halo 1 plasma pistol and turns it on its head. This beta includes four modded original maps: Boarding Action, Chillout, Prisoner and Ratrace. Each map features the following weapons
     
    - Original PP: unmodified original plasma pistol
    - Uzy PP: Automatic plasma pistol that deals high rate of fire but low damage per overheat
    - Big PP: Double shot plasma pistol that fires Fuel Rod projectiles
    - Blue PP: Plasma pistol with a powerful, close range blast
    - Gold PP: Headshot capable plasma pistol that fires rounds similar to the carbine
    - Purple PP: Pseudo-grappling hook. Objects are launched toward you and you are launched in the direction you aim
     
    Please download and enjoy!
     
    https://drive.google.com/file/d/1hiKZt5w_saIO8XmJIlKdGgLozNVcnina/view?usp=drivesdk
  10. Devieth liked a post in a topic by Hiralis in Modding in Halo CE is an Absolute Nightmare - Part 1   
    Hey yea so here's a basic "tutorial" about Halo CE. This is mainly designed to generate interest in modding CE in the lead-up to MCC release and a potential HEK for the game.
  11. Tucker933 liked a post in a topic by Hiralis in Halo: Flowcharts Edition   
    Hey guys!
    I'm currently making a bunch of flowcharts to help newcomers to Halo Modding so they have quick, easy reference material for the steps on modding the game. So far I've copied the one that comes with HEK, and made one for level content creation. I'm planning to make another few for campaign design, multiplayer design but I don't know everything. If you'd like to contribute DM me and I'll give a link to the Google Drive folder. 
     
    I'm using Draw.io to make these flowcharts. It's an intuitive interface so if you haven't used it, it should be fine.
     
    I figured this is technically a "support" thread as it's intended to support and not teach new modders. I'll move it to Tutorials upon request.
    I'll update this thread with each new flowchart and will eventually combine it into a whole document hyperlinking each flowchart together. 
    Edit: Added Campaign Flowchart
     
    General Map Design

     
    Level Content Creation

     
    Making a Campaign Mission

  12. Devieth liked a post in a topic by Hiralis in Modding in Halo CE is an Absolute Nightmare - Part 1   
    Hey yea so here's a basic "tutorial" about Halo CE. This is mainly designed to generate interest in modding CE in the lead-up to MCC release and a potential HEK for the game.
  13. Devieth liked a post in a topic by Hiralis in Modding in Halo CE is an Absolute Nightmare - Part 1   
    Hey yea so here's a basic "tutorial" about Halo CE. This is mainly designed to generate interest in modding CE in the lead-up to MCC release and a potential HEK for the game.
  14. Hiralis liked a post in a topic by PopeTX28 in Modding in Halo CE is an Absolute Nightmare - Part 1   
    The kit is complicating for someone new to level design for sure. Someone who has had past experience with other engines for level design could probably figure it out easily. The level design portion of the HEK Tutorial sucks, but it does have decent info about other things (Portals, materials, errors, etc).
  15. Hiralis liked a post in a topic by il Duce Primo in Modding in Halo CE is an Absolute Nightmare - Part 1   
    I really enjoyed the video. I disagree about the engine being complicated to make a map for, but love it because anyone who has ever made a map can relate to the seemingly bullshit errors tool and the editing kit throws back at you.
    Considering the engine dates back to 2001 it holds up really well in it's simplistic nature of the tag system. The editing kit came with plenty of documentation for making a map but not so much for other things like weapons and characters. There are a lot of nuances in working with the engine but it is relatively straight forward to work with.
    Anyway great video, I really enjoyed the humor and want to see more like this!
  16. Devieth liked a post in a topic by Hiralis in Modding in Halo CE is an Absolute Nightmare - Part 1   
    Hey yea so here's a basic "tutorial" about Halo CE. This is mainly designed to generate interest in modding CE in the lead-up to MCC release and a potential HEK for the game.
  17. Devieth liked a post in a topic by Hiralis in Modding in Halo CE is an Absolute Nightmare - Part 1   
    Hey yea so here's a basic "tutorial" about Halo CE. This is mainly designed to generate interest in modding CE in the lead-up to MCC release and a potential HEK for the game.
  18. Devieth liked a post in a topic by Hiralis in Modding in Halo CE is an Absolute Nightmare - Part 1   
    Hey yea so here's a basic "tutorial" about Halo CE. This is mainly designed to generate interest in modding CE in the lead-up to MCC release and a potential HEK for the game.
  19. Devieth liked a post in a topic by Hiralis in Modding in Halo CE is an Absolute Nightmare - Part 1   
    Hey yea so here's a basic "tutorial" about Halo CE. This is mainly designed to generate interest in modding CE in the lead-up to MCC release and a potential HEK for the game.
  20. Devieth liked a post in a topic by Hiralis in Modding in Halo CE is an Absolute Nightmare - Part 1   
    Hey yea so here's a basic "tutorial" about Halo CE. This is mainly designed to generate interest in modding CE in the lead-up to MCC release and a potential HEK for the game.
  21. Hiralis liked a post in a topic by Tucker933 in Halo: Flowcharts Edition   
    Yeah this definitely belongs in the tutorials section, as you're not asking for help yourself. I'll move it for ya.
  22. Hiralis liked a post in a topic by ShikuTeshi in SoTM Submissions & Hall of Fame   
  23. Tucker933 liked a post in a topic by Hiralis in Halo: Flowcharts Edition   
    Hey guys!
    I'm currently making a bunch of flowcharts to help newcomers to Halo Modding so they have quick, easy reference material for the steps on modding the game. So far I've copied the one that comes with HEK, and made one for level content creation. I'm planning to make another few for campaign design, multiplayer design but I don't know everything. If you'd like to contribute DM me and I'll give a link to the Google Drive folder. 
     
    I'm using Draw.io to make these flowcharts. It's an intuitive interface so if you haven't used it, it should be fine.
     
    I figured this is technically a "support" thread as it's intended to support and not teach new modders. I'll move it to Tutorials upon request.
    I'll update this thread with each new flowchart and will eventually combine it into a whole document hyperlinking each flowchart together. 
    Edit: Added Campaign Flowchart
     
    General Map Design

     
    Level Content Creation

     
    Making a Campaign Mission

  24. Hiralis liked a post in a topic by SlowBullet in Outpost Discovery 2020 Panel   
    Dratt and I were actually thinking about how cool it would be to do CE3 Live at halo outpost.  There were times where no one was on the mixer stage for a good 2 hours. Who knows, maybe a ce3 live 2020 might just be in the future. 
  25. Hiralis liked a post in a topic by PopeTX28 in Default Singleplayer Maps for Custom Edition   
    Broken shaders and other visual features for the most part. Some of the visual features on the xbox were not ported over successfully to the PC version. But this is technically the default 'ported' PC version of the campaign.