Welcome to Open Carnage

A resource for Halo 1 modding and tech, with unique means of rewarding individual content creation and support. Have a wander to see why we're worth the time! EST. 2012


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  1. I'll take a look. Thanks for the help.
  2. Thanks for the quick reply. It guess I won't be able to use it directly then, I haven't made the engine open-source yet. Still, it'll be good as a source of documentation. Thanks again. By the way, since I already have you here, do you know of any better documentation/resource for the file formats used in Blam engine? I don't have much experience in reverse-engineering formats and getting some kind of pre-written documentation would be very helpful.
  3. Hey, I was not able to find any links to this parser? Is it unreleased right now? I ask because I have been thinking of adding Halo map support in my homebrew 3D engine; however, I can't find any comprehensive documentation on the structure of the cache files and tags. So, being able to use an off-the-shelf parser would be more than ideal.