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Everything posted by DSalimander

  1. Because of Twitch streaming and alike, you never want to needlessly tell somebody their own IP in server messages. Assuming this "fou" person is using a unique IP, just ban that. If they're using multiple IP addresses, you might be able to ban the range of IPs they're using, if that's what they're doing... but they probably aren't. There is a server that I used to participate in that had a similar problem. Couldn't ban the name, CD-Key, or IP address of this guy because he would just change it and come back. We ended up just making the server unlisted and switched IPs. Hardly a solution. I hate to say it but sometimes if you have a big enough asshole trying to ruin your Halo server, there isn't much you can do. Try to keep a record of all the names, IP addresses, and CD-Keys this person uses. Try to find a pattern. If there isn't one... tough luck. Whenever you change server files like events.txt or LUA scripts, rebooting the server (or reloading SAPP) should indeed make any changes take affect. Just try replacing the files and reloading SAPP again. Double check you saved and overwrote stuff correctly.
  2. Just drop the files into the right directory and you enter a command in Halo once. Should work forever after that. This pretty much covers everything. Are you following everything in that and still having the problem? Which Optic Pack are you using?
  3. You over emphasize these colors' usefulness in this case. You say ew to Notepad, I say ew to VS. Actually the script is so big, and comments so numerous, that all the comments had to be moved to a separate file or else Sapien wouldn't compile it. I have been working on this for a while. Revised it several times and thoroughly documented all of it. If you'd like I could hold your hand and walk you through every line of it in eye bleeding black and white. You don't write many Halo scripts, do you.
  4. They want to come to my house at 8AM to try and fix what I'm pretty sure is a broken panel. This should be interesting.
  5. Hi I'm DSalimander and I'm a whore for map contests. I helped Hasuku win GMYF's contest with Tinker, in exchange for some Steam games. I'm going to try and pump out a map that meets the two additional prize criteria in the map contest. This will be for the first round which ends in like 4 hours so prepare for a lot of self-bumps with "progress" updates so I can hit that 10 post minimum. Yes, shameless; but what would you do when given 1 day to make a map (and procrastinated until the last 4 hours)? The name of the map is LongShot, an appropriate name for the intentions for this project. Behold the first update of many, my fabulous MS Paint map concept: I'm pretty sure that counts for an initial post. As you can see, it's a symmetrical outdoor map with a few different paths. One is driving, one is teles, the other is just walking straight there via tunnels. I think the main population here enjoys fun maps compared to gritty competitive ones, so I will design it as such. Each path has been "balanced" to offer an evenly distributed fun experience. I might make the map snowy themed so I can throw in some slick ice spots which make driving hogs more challenging/fun? Stay tuned, I've got a lot of posts to make in 4 hours!
  6. Let's be realistic here- most new maps don't get played as much as they should. Sadly these days you only make maps for you and your friends to enjoy, or contests. I suppose you're right about simply settling for the Outstanding Maps tickets if money is your motivator. But the contest also makes it fun and competitive. (Plus you win money directly instead of gambling with the raffle.) I keep drawing parallels to the first contest. (Second contest had no minigames IIRC.) What you should to take away from that first contest is exactly how close first and second places were. The reason Pope's map barely won is because it was exceptionally well done. Way better than a majority of the maps in existence. Good luck coming even close to Pope's modeling skills. Whereas second place was... yeah. These minigames are cool and all but it's comparable to being in different weight classes in MMA. Same goes for SP maps. And a side note- the stipulation that people can use any build of Chimera they want is a little circle-jerky and weren't the builds that allowed client LUA purposely discontinued because they're potentially exploitable? Speaking of which, I swear I never saw any mention that the Round 2 project had to be a continuation of the Round 1 entry until one of the second to last edits of the contest submission OP. I guess I need to get my eyes checked. My assumption was you could enter as many maps per round as you want. Seems like people only released half-assed maps in Round 1 not to win it, but to get to Round 2 because that's where the good prizes are. If I'm forced to only work on refining LongShot, then I have to respectfully pull out of Round 2. LongShot's core level layout is intentionally ridiculous. I appreciate you believing I could turn it around into something better (even winning that additional prize you just announced), but dedicating a month to trying to make the map not suck isn't desirable. I've had to do that too many times for the NHE maps.
  7. Somehow I didn't see your post until today. I really did jump into this quicker than I should have since I misread the deadline. In the moment I was having fun trying to challenge myself with that 4 hour time restraint. Because of this, I made a second mistake by not looking at the previous contests' entries and winners to get a better feel of what I should expect. I remember your map Hemoasis won because somebody showed it to me and briefly mentioned why it was made. Very cool map and good publicity for this website too. But looking back at that first contest, the second place was some LUA scripted minigame thing. And now in this contest there's another LUA scripted minigame thing! I feel like these minigame maps are sort of unfair because very few people know LUA scripting and people are really easy to impress with LUA scripts. Supply and demand I suppose. (Honestly makes me sick looking at 002's SAPP script bounty thread because he's the most capable person of doing what he's trying to bribe others to do.) Top these minigames off with some retro nostalgia and you've got a proven strong contender. At the time of me writing this, aLTis's Halo Invaders is leading the poll and I'm feeling disappointed that I have to compete with it. I assumed the map contest was for fully developed MP maps. Somebody has to make an MP map as good as Hemoasis or better to win and frankly that's an impressive amount of work. I've been trying to get a map concept made, but can't bring myself to officially begin work on it because I have growing doubts about being able to win--regardless of what I submit. I'd be fine with going against you and probably letting you win, but apparently beating you would be the easier task if going against minigames. I hate having to whine about it like a sore loser but that's how I feel.
  8. Is that meant to say people instead of projects? I'd be okay with polishing LongShot for Round 2 but I was intending to start a better project instead.
  9. If anybody is interested, you can experience that hippy rainbow level yourself -the one that won last month's contest. You can play through the level if you're brave (it can crash), or you can just switch to BSP 3 manually. I wasn't credited, but I made that BSP (modified AoTCR control room exterior)and the peace sign effect (modified snow). Oh and if my memory serves correctly, the map has some Open Sauce extensions that make a nightmarish hell of screen effects for that part of the level. So maybe disable OS before playing.
  10. Small update on my TV. Looks like it has shipping damage. They protected the edges of the TV with foam but there was nothing but a thin layer of cardboard protecting the front of the screen. I assume that's what caused this. Wish me luck getting it replaced since it's a discontinued model.
  11. Fuck yeah turbo smooth.
  12. Funny, I always set PasteBin to Python whenever I share scripts. I always thought that looked good. Notepad is all I have ever used for Halo script. And I have written some pretty big scripts. For example, here is a script I'm working on right now. Pure notepad, nothing else. No IDE.
  13. Lines 11, 19, and 22 contain errors. This was what I was able to glean from just looking at it for a couple minutes. Yet the IDE itself isn't showing these problems. I would consider this a failure. Somebody else also made something to help Halo scripting, forgot who and what because these tools both suffer the same problem: anybody proficient enough to need something like this... doesn't need it. I've wrote all my scripts by hand and sure sometimes counting parenthesis can be annoying but I have never stopped and said an IDE of any sort would improve anything. Halo script just isn't complicated enough to need an IDE. If I was ever in doubt about what I was writing, a quick attempt at compiling it in Sapien would tell me exactly what's wrong. Any other mysteries are quickly solved by looking at the Halo Script Bible. Sure you can make some words and symbols special colors for visual aid, but does that really help anything? If you rely on such things to help you do scripting, you're in over your head. I really wish I could say this is a useful thing... but expert scripters don't need it and it would cause a lot of headaches for newbies trying to learn if it isn't catching errors like I was able to. I like the idea though.
  14. I'd be all over this if my grasp of LUA was anything beyond kindergarten level. It wouldn't be so bad if it didn't involve memory editing type stuff. Good luck to the 5 or so people who are actually capable of doing these.
  15. You expect me to believe this is your first map? My first map was a box that crashed Halo if you looked at it for too long. One does not simply make a first map this good. Psst if you didn't use custom scenery like the flag stands, teleporter shields, or premade Forerunner structures, you could go for the extra 5 ticket bonus for owing nobody else credit. I guess the background sound too but that's kinda important for the atmosphere. Since you claim this is your first map, I'm going to just go ahead and point out things to improve. Not to be overly negative, I do really enjoy H2 Waterworks for some reason, so I like the way this map feels for sure. The interiors of the structures are very cool and I'm digging the way the terrain makes nice cozy pockets of play area. You've already put 90% of the work into this, don't stop now.
  16. Race is pretty strange about how it spawns vehicles. It will only spawn as many vehicles as there are players. So if you tested the map by yourself on Race, you probably only saw 1 vehicle spawn. This is normal. You're not the first person to be confused by this and you won't be the last.
  17. People seem to forget that once a satellite dies it just floats around up there being a huge nuisance. Trying to make a competition out of who can put up the best network of thousands of satellites is dangerously stupid.
  18. They are aware of the 5 easy raffle tickets they could get by making a development thread, right? I can see why you would want to keep your project secret until the last second so you can ensure your map is the best, but to sacrifice 5 to ensure you get 10? Godspeed tryhards.
  19. If any newbie mappers want to win round 1 it wouldn't be difficult. The bar for quality is pretty low right now. Basically as long as your entry isn't unplayable, it has a solid chance. Round 2 will be a different story and you'll be up against the full skill of some senior mappers. I've been doodling on a map concept for about a week now, so my round 2 map should be more serious. I wonder if some sleeper mappers out there are waiting to surprise us...
  20. A script that the admins can use to rename people in their server and another to change their color (if non-Team game). Only temporarily overriding their profile settings. So two special commands with a couple arguments each. Is such a thing possible?
  21. I felt compelled to post this after seeing it. This speaks to me on a spiritual level. Whoever wrote it can have one of my raffle tickets. If anybody else found a golden nugget in these messages, show us.
  22. One could almost say the community's problem is it has too many websites. Each Discord and website is ran a little differently and caters to different tastes. Personally I prefer it this way. There's some stuff in the community I'd rather not waste my time with. And trying to bundle EVERYTHING about Halo CE into one place might get a bit stuffy. Oh and a tip- if you're trying to get new players into this game, maybe omit the words "purchased" and "own" from the setup instructions because sadly nobody acquires the game that way anymore.
  23. Stuff already on the map is being lit with help of the lightmaps. Newly placed scenery may look odd because the lightmaps need to be regenerated. Any time a static object is added/moved/deleted in the scenario, lightmaps should be regenerated. From experience, bushes will appear unnaturally bright until you do so. I assume you are referring to the 'tree_leafy_leaves' shader. If you open up the diffuse bitmap tag, you can see exactly which settings they picked to create the effect you see. Mostly how they're sharpening and limiting mipmap levels to 3. Usually you don't see any bitmap options set by Bungie like this. Takes extra time but really pays off. To tweak these values you need to have the tiff data file and use Tool to convert it each time you make a change inside the bitmap tag. Changes made inside bitmap tags don't take affect until that same bitmap tag is reconverted. Stuff like bushes will always look somewhat terrible in Halo (especially at distance) due to a variety of limitations and manipulation of mipmaps is one creative way to minimize this. I assume you are referring to the 'plant_broadleaf...' pieces of scenery. Once again, Bungie did some unusual stuff to these. They decided that the undersides of the leaves should illuminate/glow using a different shader than the topsides. Some Halo swamp flora does indeed glow so that must have been the idea behind this. The effect is produced by shader illumination sourced by a multipurpose bitmap. If you want to kill this effect, you can just revert all the values back to 0 or none in the self-illumination section of "scenery\plants\plant_broadleaf_tall\shaders\broadleaf bottom.shader_model".
  24. Only $200.
  25. 43" 4K TV: https://www.lg.com/us/tvs/lg-43UJ6300-4k-uhd-tv (bought via COSTCO, exact page 404'd) Replacing my old 32" 1080p LED TV and accompanying CRT TV. The new TV (I think it might be an outdated model) has a special component/composite jack that let's me plug my OG Xbox into it. I didn't know such a connector existed. It's half green and half yellow, accepting both component and composite. Even with the settings tweaked just right, the input lag is.... measurable.