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Vic Firth

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Everything posted by Vic Firth

  1. Hello, I am a TV, Film and Video Game Composer, but I started hosting a couple of Halo MD servers for fun. Glad to be here!
  2. Also @Takka933 Thank you for you killer mod Phoenix 3! I really enjoy hosting it on my server!
  3. Up until recently on the Halo MD servers, there was a server host who was able to customize which items spawned inside the various weapons lockers. For example on his bigass, players we able to pick up mines from all the weapons lockers. He also had health pack spawns on top of the vents, and various ammo spawns across the map. His server is gone, and a lot of the players of my server are asking for these items to be spawned. I really want to make this happen for them, but I have no clue how he did it. Can anyone help me?
  4. Hi Everyone, I hope you all having a great day. Just thought I would reach out one more time, is there anyone that can help me. I have been spending hours trying to figure out how to spawn items correctly and I don't know what I am doing wrong. Every time I do it, they disappear after a short while. How can I spawn them where they stay spawned continually? I have been pouring through the SAPP Manuals, both the old one and the new one, looking through these forums, and I just cant seem to get it. I have tried so many variations in my events and I have crashed my server many times trying to figure out the right way. I keep on having players of my server ask for certain item spawns like health packs, ammo, and weapon drops, and I am at a loss. Is there anyone that can help me?
  5. Hi guys, I want to thank you so much for keeping up this wonderful community. So I am very new at server hosting, only been doing it a few weeks and I am at a loss at how to proporly spawn items. I figured out how to spawn vehicles correclty, but I can't seem to get items like healthpacks, ammo, and weapons to spawn using SAPP or Events. I have been looking through these forums and the SAPP guide and I just can't figure out how to properly do it. Can anyone help me?
  6. @bigblueYeah its totally fine to add the game mode as well, and you did the event command correctly.
  7. @bigblue No need to apologize! I am new at this too! We all have to start somewhere right? It's totally tricky to get the hang of it, so I understand. But yeah you would want to do it all in one line. Something like this event_spawn 'wdel $n 5;w8 3;nades $n 0 1;nades $n 2 2;spawn weap "weapons\shotgun\shotgun" $n;wadd $n;spawn weap "weapons\sniper rifle\sniper rifle" $n;wadd $n;spawn weap "weapons\pistol\pistol" $n;wadd $n' Basically you can see it as directions and SAPP will do the directions in the order you give them. wdel = weapon delete $n = player number 5 = all weapons So wdel $n 5 means delete all the weapons from the player. So the spawned player won't be able to melee because they have no weapons. If you haven't already, check out the SAPP manual, it has some of these terms listed.
  8. Thank you so much @Takka933 I found a few formal release links, but they appear to be all dead. I didn't know it was a particular script so I will be reaching out to @aLTis
  9. This is an awesome script, and I am so glad to have it on my servers. I was wondering would it be possible to add the functionality of muting specific words for specific player names or ip addresss only? So for example in addition to having your set of words that get muted globally for all players, you can also have specific words that get muted just for some players.
  10. You are close, you would have to do it like this. event_start $map:map1 'lua_load "taxi_v3_for_sapp"' event_end $map:map1 'lua_unload "taxi_v3_for_sapp"' event_start $map:map2 'lua_load "taxi_v3_for_sapp"' event_end $map:map2 'lua_unload "taxi_v3_for_sapp"' Do this for each map you want the lua script on.
  11. You can actually do this with events. event_spawn 'wdel $n 5;w8 3;spawn weap "weapon path here" $n;wadd $n" Then just add more weapon/nade spawns for whatever you want to give the player.
  12. That does help! Thank you so much for getting back to me. I believe that makes sense. So basically some things you can switch out and change, like weapons, ect., but other things like the HUD you cannot? All of the weapons of bigass final had the ability to have night vision added when I was working in Eschaton so I thought they would have that info in their map file, but my guess is that based on what you said, Eschaton added new information, so the clients would not have this new night vision information in their map file Is that correct?
  13. @giraffe Firstly, my apologies on the confusing post. What was happening was that when a player would stand in front of the truck and blow it up, the destroyed truck would appear, but also a brand new truck would appear right on top of it. This brand new truck would usually shoot forward towards the direction of the player. That is what I mean't by "pops out", because it looked as if the new truck was popping out form the original truck. I realize I should have been more clear. Moreover, I want to say thank you for getting back to me and taking the time to help me out. In point number 2 you mentioned how the scorpion needs to be destroy-able. I did not realize that's how it worked, I thought I was supposed to put the tag path of the regular vehicles. When I figured that out, I changed the truck path to the destroyed truck, and it totally fixed everything, now the truck and tank explodes like normal. Finally, I have adjusted the settings as seen in this new version of the script, and was wondering if you had any recommendations for settings for the bigass final map? Currently on my server players have 100%health, but they don't have shields. Thank you again! VF vitality_settings_bigass.lua
  14. Hey guys, just a quick update I learned I can customize it with events! I know I post a lot of beginner questions but I appreciate you guys having me here!
  15. Hi, new sever host here, I am running a Halo MD/PC Server with multiple maps using the default map cycle, ie non-sapp mapcycle. All of my SAPP commands and lua scripts affect every map in the cycle. Is there a way to customize which sapp commands and lua scripts you want loaded for each map in the cycle?
  16. @giraffe This script is awesome! Thank you so much! So I am using this on bigass final and I have it set up so I can change the strength of multiple vehicles, and it works perfectly for the falcon. However, whenever a player destory's a tank or truck at its spawn location, another truck or tank pops out right on top of it. Any ideas of how to fix it? vitality_settings_bigass.lua
  17. I think this is a great script and I am trying to get it to work on Bigass Final on a Halo MD/PC Server. With Warthogs it works perfectly. With the mongoose, it shows only one persons name and it shows it in both slots. For the Spade and Falcon, it does not show anything. Can anyone help me make this script work for all the vehicles of bigass final? show_rider_names_v2.lua
  18. @Kavawuvi Thank you for this amazing program! Using it I was able to create custom weapon load outs per biped, for the bigass final map. I want to add night-vision to more guns in bigass, and I made a map that has the nightvision changes that I need. I did the same procedure I did for the weapons but I can't seem to get it to work when I upload the scripts to the server. I am on OSX Sierra, using Eschaton. Any ideas what I could be doing wrong? Would it be helpful to upload the script, or the nightvision modded map i made?
  19. Is there a way to make an rprint message stay on the screen longer before disappearing?
  20. So I know you guys are all probably busy, but I wanted to thank @Kavawuvi for his amazing glazed doughnut app! I figured it out and was able to get weapons for each biped! Sorry for all the questions, I am super new at all of this. Thank you, VF
  21. First of all thank you guys for such an excellent forum! So I am using @Kavawuvi teambipeds script on the map Snow Nature and it works great! I was wondering is there a way to have a script where I could specify the weapons in the weapon loadout for each biped?
  22. I am sorry guys, I know this is probably a very basic question, I am still new at this. I want to spawn health packs on a map that doesn't spawn them by default. I made custom locations, and then made this event command. However only the very first health pack shows up and then it disappears within a few seconds. What am I doing wrong? event_spawn $map:solitude_1 'spawn eqip "powerups\health pack" healthpack5;spawn eqip "powerups\health pack" healthpack4; spawn eqip "powerups\health pack" healthpack3;spawn eqip "powerups\health pack" healthpack2;spawn eqip "powerups\health pack" healthpack1'
  23. On maps such as bigass final where the sniper and m6s have night-vision by default, is it possible to use scripting to make night-vision available for all weapons with zoom on that map? Currently trying a Bigass Final Nightmode on rotation, and thought it would be cool to have night-vision for more weapons if possible.
  24. Wow, I had no clue. Thank you for explaining!
  25. Is there a way with scripting to make rocket launchers have the homing ability on other maps the same way they do on bigass?