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MattDratt

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About MattDratt

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  1. Takedown: Extermination is the final level in the Operation Takedown series. Go after Patriarchus and find the forerunner weapon. Extermination features 8 mini-levels, all that bring their own refreshing style of gameplay, including a rainy forest, a city island, and a snowy plateau. Trailers! Takedown: Extermination - Launch Trailer Takedown: Extermination (Part 1) - Release Trailer Takedown: Extermination (Part 2) - Release Trailer Along with Extermination, both The Introduction & Project Lawson have been integrated into the Extermination tagset. You will be able to download all these levels in a single download. Download will be here! Currently available for download: Is Open Sauce required? Yes, Open Sauce 4.0 is required. Will you release a non-OS version? Probably not. Unfortunately there is quite a lot locked in with OS at this point. Can I use other mods such as Chimera, etc while playing Takedown? Overall, the use of other mods during your play through is unsupported. However, during testing, many have tried to use additional mods and have found both success and issues. Use at your own risk and understand if you are having issues, it may be the additional mods and not the map itself. Will Takedown: Extermination use data-files? Yes. A lot of the tools to bypass data-files have come out far too late in this production to make it worth going back and putting it all back together. Extermination is so large that is spans 7 yelo files. Without data files, the amount of space required for this level would be massive. Wait, what are data-files? Data files are just .map files that pool the main resources of the level into, such as bitmaps and sound files. Instead of each yelo file being 400-500mb each, it makes each yelo file under 100mb and includes a few extra larger map files that contain the bitmaps and sounds for each level. These MUST be installed into your Halo: Custom Edition maps directory as will be laid out in the download. If the data files are not in the correct location, the levels will not load. Will I need to re-download all files during early access? Yes! Please drop everything into your maps folder as is and replace any files. Why is Extermination in two parts? Extermination was so massive during the script writing process, I decided from the start that Extermination (story wise) would be split into two halves. When Part 1 ends, you will have come to a defined story end point (not just a random mid-point to cut off the level). Part 1 consists of the first four rally points (Alpha, Bravo, Charlie, Delta). Part 2 consists of the last four rally points (Echo, Foxtrot, Gamma, Iota). The trailers have been using a mix of scenes from both parts, so some things you may have seen in the trailers may not be present until Part 2 is released. Will you release this for MCC? I do not believe that is currently possible at this time. Will there be a sequel? At this time, Takedown: Extermination is the ending of the series and I have no plans to continue it in any fashion. How long is Takedown: Extermination? This solely depends on your style of gameplay. I would say give yourself 1-2 hours for Part 1 and 3-4 hours for Part 2, but this all just depends on how you play. Part 1 is probably just as long/slightly longer than Project Lawson while Part 2 is around double as long. When Part 1 ends, it offers a good stopping point if you need to take a break or go do something else for a while. Will you release a Spanish or subtitled version? At this time I have no plans to do so, however I am not opposed to work on this with someone once released if I can get the help required. Subtitles are tricky as onscreen cinematic titles have a limit and the debug on-screen text changes how long it appears on screen depending on the frame-rate you are running the game at. How often will this be updated post-release? If any issues that are major or bother me are found at or shortly after release, I will update them as soon as I can. Once the dust settles, there will probably be limited support after the first month or two. Will you release a version without data-files? Yes. I am going to give the release a week or so and then do any last minute updates before compiling out separate builds.