Welcome to Open Carnage

A resource for Halo Custom Edition and MCC modding, with unique means of rewarding content creation and support. Have a wander to see why we're worth the time! - EST. 2012


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About VoidsShadow

  • Birthday 11/18/1996

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Computer Details

  • Central Processor
    Intel - Core i7-7700K
  • Motherboard
  • Graphics
    Asus - GeForce GTX 1070 8GB STRIX
  • Memory
    G.Skill - Ripjaws V Series 16GB (2 x 8GB) DDR4-2400
  • Storage
    Samsung - 840 EVO 120GB SSD ||| WD 1TB HDD ||| Seagate 1T SSHD
  • Power Supply
    EVGA - SuperNOVA G2 850W 80+
  • Case
    Cooler Master - Storm Scout 2
  • Display
    Asus - VE228H ||| Asus - VG248QE ||| BenQ - GW2255
  • Keyboard
    Razer - DeathStalker
  • Mouse
    Logitech - G700s
  • Operating System
    Microsoft - Windows 10 Home 64-bit
  1. The application crashes after partially loading the GUI. Debugging reports a lot of Illegal instruction - code c000001d and Integer divide-by-zero - code c0000094 I'll try compiling a debug build from source to figure this out. EDIT: I'm having trouble compiling due to a missing dependency reference to Guna.UI (not to be confused with Guna.UI2). I've DMed Destroyer about this.
  2. I suggest you take a look at HXE, the library/executable SPV3's launcher is built on. You may save time if you choose to go the route of parsing player profiles and related files. HXE also handles passing parameters to HaloCE.exe (not Halo.exe, yet. We'll work on that later). I plan to add the ability to configure game and profile settings for player profiles so it will have equivalent functionality to Halo's Settings menu.
  3. It seems I was already using that version.
  4. When paired with SPV3, there is no "unzoomed" state. When the player has a zoom-capable weapon, they are forced to use the first level of zoom or the second level, but they cannot unzoom completely.
  5. I use HXE for borderless mode. It works around Halo's window resolution limitation by subtracting the window frame's pixels from the native resolution. So, 1080p borderless is actually around 1060p. By default, HXE will just start the game, so you have to create a shortcut to it to add `--config` to open the GUI. You can also just start with via a command line terminal (PowerShell, PowerShell Core, Command Prompt, Bash, et cetera). Downloads are here. Newer versions are available (0334), but the list hasn't been updated for a while. Miris has been notified.
  6. Damn. If I only I was active in this community when I still played Warframe.
  7. Summary: Razer Serval can be treated identical to an Xbox 360 controller after Razer Synapse 2.0 is installed. Razer Serval (Optimized for Android OS) Xbox-styled with two extra buttons for Android usage. * Requires Razer Synapse 2.0 for triggers to work correctly on Windows else Z-axis will bind to R-Stick horizontal axis and Z-rotation will bind to R-Stick vertical axis. After drivers are configured, there are three axes, ten buttons, and an 8-direction POV hat according to Windows' game controller joy.cpl applet. Listed as an Xbox 360 controller in Device Manager. The Android buttons are remapped as extra Back and Start buttons. The power/Guide button is no longer mapped. There are 10 buttons However, LT and RT are now mapped to the Z-axis. R-Stick is now mapped to X-axis (Horizontal) and Y-axis (vertical). Button IDs are changed to match a standard Xbox 360 controller's IDs. Should I try getting my Xbox 360 Kinect working on Windows again? That would be a really stupid and pointless endeavor especially seeing as it wouldn't translate well to the button press strings.
  8. nb4 "why not just replace it with Xbox buttons?" 1. Dualshock gamepads do not have Xbox buttons. 2. Switch JoyCons and gamepads don't have Xbox buttons. 3. Only some controllers have Xbox buttons. Currently, the most popular way to inject images into the game's memory is via DirectX API calls. This is what HAC2 uses for medals and chat emotes.
  9. Chimera downloads maps from the HAC2/HaloNet maps repository. The bandwidth bottleneck may be on the server's end, but I do not know for sure.
  10. Chimera 1.0 dropped support for HAC2 and Open Sauce.
  11. An unofficial release of Optic has been posted here on OC! This version is seemingly compatible with Chimera 1.0 which is great since Chimera will no longer make an attempt to be compatible with HAC2—even the new HAC2 (I think?). This old, non-HAC2 version of Optic will be useful up until Chimera's Lua API is re-implemented after 1.0 is released.
  12. Is this the file Pseudo Broken posted in the Chimera Discord Server? EDIT: Yes, it is. I just did a file comparison. To quote Pseudo Broken,
  13. Michelle had made a squad commands prototype a while back. However, there's currently no mainstream ally commands system. If such a system could not be implemented right now, there are some extension mods coming out subjectively soon-ish which would make this task much easier. If it were to be implemented with currently available community resources, it would likely feel gimmicky, buggy, and half-baked.
  14. At the time of this post, HAC2's last update (by MSalerno, current HAC2 dev) was 2019-12-18. See the following link for new HAC2 download link, update information, and more: http://wiki.halonet.net/index.php/HAC2/Installation The current version of HAC2 no longer uses loader.dll nor hac.dll. Regarding dgVoodoo2, DirectX9 support has hit mainline releases, but Halo CE support isn't quite perfect. See this thread to keep up to date: https://www.vogons.org/viewtopic.php?f=59&t=68379