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A resource for Halo Custom Edition and MCC modding, with unique means of rewarding content creation and support. Have a wander to see why we're worth the time!

EST. 14th of February, 2012


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About VoidsShadow

  • Birthday 11/18/1996

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Computer Details

  • Central Processor
    Intel - Core i7-7700K
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    Asus - GeForce GTX 1070 8GB STRIX
  • Memory
    G.Skill - Ripjaws V Series 16GB (2 x 8GB) DDR4-2400
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    Samsung - 840 EVO 120GB SSD ||| WD 1TB HDD ||| Seagate 1T SSHD
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    EVGA - SuperNOVA G2 850W 80+
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    Cooler Master - Storm Scout 2
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    Asus - VE228H ||| Asus - VG248QE ||| BenQ - GW2255
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    Razer - DeathStalker
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    Logitech - G700s
  • Operating System
    Microsoft - Windows 10 Home 64-bit
  1. Does this support OS DLMs?
  2. Chimera downloads maps from the HAC2/HaloNet maps repository. The bandwidth bottleneck may be on the server's end, but I do not know for sure.
  3. Chimera 1.0 dropped support for HAC2 and Open Sauce.
  4. An unofficial release of Optic has been posted here on OC! This version is seemingly compatible with Chimera 1.0 which is great since Chimera will no longer make an attempt to be compatible with HAC2—even the new HAC2 (I think?). This old, non-HAC2 version of Optic will be useful up until Chimera's Lua API is re-implemented after 1.0 is released.
  5. Is this the file Pseudo Broken posted in the Chimera Discord Server? EDIT: Yes, it is. I just did a file comparison. To quote Pseudo Broken,
  6. Michelle had made a squad commands prototype a while back. However, there's currently no mainstream ally commands system. If such a system could not be implemented right now, there are some extension mods coming out subjectively soon-ish which would make this task much easier. If it were to be implemented with currently available community resources, it would likely feel gimmicky, buggy, and half-baked.
  7. At the time of this post, HAC2's last update (by MSalerno, current HAC2 dev) was 2019-12-18. See the following link for new HAC2 download link, update information, and more: http://wiki.halonet.net/index.php/HAC2/Installation The current version of HAC2 no longer uses loader.dll nor hac.dll. Regarding dgVoodoo2, DirectX9 support has hit mainline releases, but Halo CE support isn't quite perfect. See this thread to keep up to date: https://www.vogons.org/viewtopic.php?f=59&t=68379
  8. Oh, sweet! An official release topic! I'd recommend everyone use only Chimera 0.50-581 since it's slightly less crash-happy.
  9. A separate release channel for scripted maps would also be cool if it's not too much work.
  10. Could this be done as a yearly map-pack sorta thing?
  11. Academic Source: https://iopscience.iop.org/article/10.3847/1538-3881/ab2986 (linked in article)
  12. Academic Source: https://science.sciencemag.org/content/365/6452/478 (linked in article)
  13. I'm happy to see other Halo fans have grown interested in dgVoodoo! Currently, dgVoodoo doesn't support AMSAA, otherwise known as Transparency MSAA. Without this, textures with transparency will not be antialiased including plant leaves and human and covenant grates.
  14. There's also the classic custom maps including Hugeass, Yoyorast Island, and Immure if you want to talk about history. I vaguely remember a time when the custom maps servers would be dominated by those three.
  15. Missed your chance to use Jesse's High Res HUD for brownie points.