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Kinnet

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Everything posted by Kinnet

  1. HI, so this script would read the user inputs that start with something like "/nominate bigass ctf" so in that moment it would check if the server's database has that map or not, if it does it would save the map name for a later poll, if it doesn't any error message i guess. then through the skip command (not sure if it could be possible to override sapp's skip command and if not something like "rtv" would be fine) once enough votes to skip have been made, the script would display a table of like 10 maps (in chat) with all the other nominated maps with their gametypes, with numbers so players can vote, and obviously the highest voted map would be selected and the server would go to that map and gametype. (maybe also add a "extend time" option just in case. I took this Idea from Sven-Coop dedi server plugins, it's REALLY useful there
  2. Its still that old version :l Due to high demand there are plans to finish this proyect
  3. Just drop the file next to this readme “ui.map” into your HCE maps folder, replace it and that’s it, now you have cute lil dokis in the main menu :3 although, maybe make a backup of the stock file? Thanks to: MooseGuy (the whole thing is based off his UI project if you couldn’t tell already so go check his out if you like all those extra menus but not Dokis, Link: http://hce.halomaps.org/index.cfm?fid=6952) Team Salvato (I guess?) MosesOfEgipt (Thanks to Refinery I finally was able to rip all the UUI tags without any corruption) (Sorry if you helped this project in some way and you don’t appear here, I really can’t remember) DDLC_UI.zip
  4. Can't wait for this
  5. I get this when attempting to use /repo (on my local sv) LuaEventCallback >> OnEventCommand >> Lua Error: [string "map_download"]:136: attempt to concatenate global 'repo' (a nil value) Unknown command: repo When I use, map_download .zip command it downloads something and starts saving it in the specified path but it gets deleted as soon as the download finishes. however these results were on a local sv i have. But in the egs remote console all I get is "Unknown command" (I guess there are errors but they dont show on the remote console) Do you guys know of an alternative I could use to download maps directly from hac2's repo into an egs sv? E: heres the exact command I was trying to use btw: map_download.zip http://download752.mediafire.com/my4yea672zcg/za4daia7akqpdmc/chamber.zip maps\chamber.map (i tested with maps of the repo as well and same luck)
  6. So I'm trying to use this script on a Elite Game server, I placed the files where indicated and loaded the script on the server, even got the succesfully script loaded sapp thing. but it wont work, all the commands retturn: "unknown command" please help
  7. ...So.. how many days/hours do i have to release my asset ?