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A resource for Halo 1 modding and tech, with unique means of rewarding individual content creation and support. Have a wander to see why we're worth the time! EST. 2012

Kinnet

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About Kinnet

  • Birthday 12/31/1999

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  • Gender
    Not Telling
  • Location
    EL PERU CABRONES!
  • Occupation
    Student
  • Interests
    Gaming, anime a little bit, washing machine music, etc

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  1. "Some Gay Shit" cheat not working
  2. mini update: too burned out atm to do shaders and textures, but I'm working on the weapons ports, not exactly half life 1 weapons only. but I think the new weapons I have planned *should* integrate fine to the tagset, some pics of untextured weapons: The animations are coming along nicely as well but are not complete yet, I didn't want to post this stuff this early, but I'm under heavy load by my uni so it might be a long time until the next update
  3. thanks kind sir
  4. this one plz https://imgur.com/flruI7H
  5. Hi, so this is a port for the most popular halflife multiplayer map, crossfire, I've been willing to do this project for over 4 years now, and finally stopped being a lazy bum and did it (it took like 10 hours in total to port lol) If you have never played Half-Life (wtf is wrong with u) Crossfire is basically the bloodgulch of half life multiplayer, only smaller and faster paced and a with a bunch of powerful guns in every corner. It doesn't support other gametypes other than slayer at the moment since I don't want servers running this like it's the final release just yet, here are some pics: (Yeah I know it's lacking some textures as well atm) And here's a vid of it: I'm still kinda surprised how fun the gameplay is even with just the h1 weapons feedback is welcome and apreciated I still need to do half life tags for it which shouldn't take that long, so stay tuned! Beta: khl_crossfire_test_v0.rar
  6. HI, so this script would read the user inputs that start with something like "/nominate bigass ctf" so in that moment it would check if the server's database has that map or not, if it does it would save the map name for a later poll, if it doesn't any error message i guess. then through the skip command (not sure if it could be possible to override sapp's skip command and if not something like "rtv" would be fine) once enough votes to skip have been made, the script would display a table of like 10 maps (in chat) with all the other nominated maps with their gametypes, with numbers so players can vote, and obviously the highest voted map would be selected and the server would go to that map and gametype. (maybe also add a "extend time" option just in case. I took this Idea from Sven-Coop dedi server plugins, it's REALLY useful there
  7. Its still that old version :l Due to high demand there are plans to finish this proyect
  8. Just drop the file next to this readme “ui.map” into your HCE maps folder, replace it and that’s it, now you have cute lil dokis in the main menu :3 although, maybe make a backup of the stock file? Thanks to: MooseGuy (the whole thing is based off his UI project if you couldn’t tell already so go check his out if you like all those extra menus but not Dokis, Link: http://hce.halomaps.org/index.cfm?fid=6952) Team Salvato (I guess?) MosesOfEgipt (Thanks to Refinery I finally was able to rip all the UUI tags without any corruption) (Sorry if you helped this project in some way and you don’t appear here, I really can’t remember) DDLC_UI.zip
  9. Can't wait for this
  10. I get this when attempting to use /repo (on my local sv) LuaEventCallback >> OnEventCommand >> Lua Error: [string "map_download"]:136: attempt to concatenate global 'repo' (a nil value) Unknown command: repo When I use, map_download .zip command it downloads something and starts saving it in the specified path but it gets deleted as soon as the download finishes. however these results were on a local sv i have. But in the egs remote console all I get is "Unknown command" (I guess there are errors but they dont show on the remote console) Do you guys know of an alternative I could use to download maps directly from hac2's repo into an egs sv? E: heres the exact command I was trying to use btw: map_download.zip http://download752.mediafire.com/my4yea672zcg/za4daia7akqpdmc/chamber.zip maps\chamber.map (i tested with maps of the repo as well and same luck)
  11. So I'm trying to use this script on a Elite Game server, I placed the files where indicated and loaded the script on the server, even got the succesfully script loaded sapp thing. but it wont work, all the commands retturn: "unknown command" please help
  12. ...So.. how many days/hours do i have to release my asset ?